Difference between revisions of "User:Crimson herring"
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== Fitting == | == Fitting == | ||
Upwell Structures have a fitting screen much like ships. Each structure has a number of high, mid, low, and rig slots, which can be filled with station modules. Like ships, high slots are primarily for weapons and some remote assistance modules. Mid slots primarily fit electronic warfare and remote assistance modules, while low slots fit passive and engineering modules. Rigs offer bonuses that specialize the stations operation. In addition, Upwell Structures can fit new service modules, which provide station services to players docked in the structure, but require fuel to put and keep online. | Upwell Structures have a fitting screen much like ships. Each structure has a number of high, mid, low, and rig slots, which can be filled with station modules. Like ships, high slots are primarily for weapons and some remote assistance modules. Mid slots primarily fit electronic warfare and remote assistance modules, while low slots fit passive and engineering modules. Rigs offer bonuses that specialize the stations operation. In addition, Upwell Structures can fit new service modules, which provide station services to players docked in the structure, but require fuel to put and keep online. | ||
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+ | == Tethering == | ||
+ | Tethering is a feature unique to Upwell Structures. Any players with dock permission will tether to the structure if they are within 10 km of the docking ring, preventing them from being targeted and repairing any damage to the ship or drones. |
Revision as of 21:41, 13 October 2017
Upwell |
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Mechanics |
CCP's Helpdesk |
Upwell Structures are player-built structures that can be anchored in space to provide services to capsuleers. Beginning with Citadels in the Citadel expansion (April 2016), these new structures are intended to as a complete overhaul of the previous structure system, replacing Outposts and Player Owned Starbases. Ships can dock in a suitable large Upwell Structure, and Upwell Structures provide hanger space
Anchoring
- Main article: Anchoring structures
Upwell Structures are anchored from ships with a packaged structure in its cargo hold. They can be anchored nearly anywhere in space, expect certain important systems, too close to to other structures or asteroid belts, or in deadspace pockets. To anchor a system, a player must have the Station Manager or Director role in their corporation. Once a position is selected, a structure takes 24 hours to anchor, after which it becomes vulnerable immediately for 15 minutes, and must be defended.
Fitting
Upwell Structures have a fitting screen much like ships. Each structure has a number of high, mid, low, and rig slots, which can be filled with station modules. Like ships, high slots are primarily for weapons and some remote assistance modules. Mid slots primarily fit electronic warfare and remote assistance modules, while low slots fit passive and engineering modules. Rigs offer bonuses that specialize the stations operation. In addition, Upwell Structures can fit new service modules, which provide station services to players docked in the structure, but require fuel to put and keep online.
Tethering
Tethering is a feature unique to Upwell Structures. Any players with dock permission will tether to the structure if they are within 10 km of the docking ring, preventing them from being targeted and repairing any damage to the ship or drones.