Difference between revisions of "Template:Damagetype"
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<includeonly> | <includeonly> | ||
<span style="width:500px;display:inline-block">{{#switch: {{{1}}} | <span style="width:500px;display:inline-block">{{#switch: {{{1}}} | ||
− | | ex = < | + | | ex = <div>{{icon|ex damage|20|Explosive}} Explosive</span> |
− | |||
<span style="width:160px;font-size:10px;display:inline-block">{{icon|drones|16}} Warrior, Valkyrie, Berserker</span> | <span style="width:160px;font-size:10px;display:inline-block">{{icon|drones|16}} Warrior, Valkyrie, Berserker</span> | ||
<span style="width:60px;font-size:10px;display:inline-block">{{icon|missile|16}} Nova</span> | <span style="width:60px;font-size:10px;display:inline-block">{{icon|missile|16}} Nova</span> | ||
<span style="width:140px;font-size:10px;display:inline-block">{{icon|turret|16}} Fusion, Nuclear</span> | <span style="width:140px;font-size:10px;display:inline-block">{{icon|turret|16}} Fusion, Nuclear</span> | ||
− | </ | + | </div> |
| em = <span style="background-color:#302020;width:100px;padding:2px;display:inline-block">{{icon|em damage|20|EM}} EM</th> | | em = <span style="background-color:#302020;width:100px;padding:2px;display:inline-block">{{icon|em damage|20|EM}} EM</th> | ||
<span style="width:160px;font-size:10px;display:inline-block">{{icon|drones|20}} Acolyte, Infiltrator, Praetor</span> | <span style="width:160px;font-size:10px;display:inline-block">{{icon|drones|20}} Acolyte, Infiltrator, Praetor</span> |
Revision as of 11:40, 17 October 2017
Template documentation (for the above template, sometimes hidden or invisible)
- Description
- This template is used to show a graphic representation of one or more damage types.
- Dependencies
- uses
- Used by
- {{Damage to deal}}
- {{Damage to resist}}
- Syntax
- {{Damagetype|<damage type>|<damage type>|<damage type>|<damage type>|<damage type>}}
- Parameters
-
- damage type
- The code for the damage type to show. One or more of the following em for electromagnetic, ex for explosive, ki for kinetic, th for thermal or omni/all for all damage types. Up to five separate damage types can be specified at once.
- Sample output
gives...{{Damagetype|ki|th|em}}
Hornet, Vespa, Wasp Scourge
Titanium Sab., Carb. Lead