Difference between revisions of "Deadly Arrival (Gallente Federation & Minmatar Republic) (Level 2)"

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{{NPCTableCSS}}__NOTOC__
===Deadly Arrival, Level 2===
 
 
{{Missiondetails
 
{{Missiondetails
 
|Level=2
 
|Level=2
 
|Type=Encounter
 
|Type=Encounter
|Objective=
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|Objective=Investigate the ruins, then return to your agent
|Faction=Gallente Federation (no standing loss on blitz)
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|Faction1=Gallente Federation
|Faction1=Blood Raiders
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|Faction2=Minmatar Republic
|Faction2=Gallente
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|DamageToDeal=
|DamageToDeal=Kinetic
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|DamageToResist=
|DamageToResist=Therm, Kinetic
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|WebPoint=Gallente Stasis Tower (Web)
|WebPoint=
 
 
|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|ShipSuggestion=
|Rewards=
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|Rewards=66,000 ISK + 130 LP + 67,000 (time completion bonus)
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|StandingLoss=
 
|Extra=
 
|Extra=
 
}}
 
}}
  
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'''Blitz: Approach wreck within 15km. Wait for notice that mission is complete. No engagement needed.'''
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===Single Pocket===
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{{NPCTableHead|Initial Group}}
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{{NPCTableRow|Sentry|4|Gallente Sentry Tower|trigger Spawns Sentry Reinforcement}}
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{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar=Web}}
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{{NPCTableRow|Frigate|1|Federation Insidiator|trigger=Reinforcement A}}
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|}
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{{NPCTableHead|Sentry Reinforcement}}
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{{NPCTableRow|Sentry|2|Gallente Sentry Tower}}
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{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar=Web}}
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{{NPCTableRow|Frigate|1|Federation Insidiator|trigger=Reinforcement B}}
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|}
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{{NPCTableHead|Reinforcement A}}
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{{NPCTableRow|Destroyer|5|Republic Austri/Faxti}}
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|}
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{{NPCTableHead|Reinforcement B}}
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{{NPCTableRow|Destroyer|6|Republic Bormin/Tribal Faxi}}
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|}
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===Notes===
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*Video: [https://www.youtube.com/watch?v=7oRNhx0GKrs armor tanked laser boat]
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*Reinforcements are Minmatar. Plan your tank accordingly.
  
Space type: Deadspace<br>
 
Single Pocket:<br>
 
Approach the ruins. When ships spawn mission is complete. You do not need to kill any ships, wait until your Journal blinks and you can return to your agent.
 
'''Spawn 1:'''<br>
 
4x Gallente Sentry Guns<br>
 
1x Stasis Towers<br>
 
1x Federation Insidiator (trigger)<br>
 
Killing of the sentry guns, spawn more guns (total 6), a 2nd stasis tower and another Federation Insidator (also a trigger).
 
'''Spawn 2a:'''<br>
 
1x Republic Austi <br>
 
4x Republic Faxti <br>
 
'''Spawn 2b:'''<br>
 
5x Republic Bormin<br>
 
1x Republic Tribal Faxi<br>
 
'''Blitz:'''<br>
 
Warp in, approach ruins wait for complete, warp out
 
'''Hint:'''<br>
 
Use a rookie ship for blitzing. So you don't have to worry when they "reduce your rusty scrap-bucket to space dust".
 
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 17:09, 24 April 2019


Level 2
Type Encounter
Objective Investigate the ruins, then return to your agent
Factions Gallente FederationMinmatar Republic
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage Kin
Damage to resist Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage Kin
Warp disruption Gallente Stasis Tower (Web)
Rewards 66,000 ISK + 130 LP + 67,000 (time completion bonus)


Blitz: Approach wreck within 15km. Wait for notice that mission is complete. No engagement needed.

Single Pocket

Initial Group
WD EWAR L


Sentry 4 x Sentry Gallente Sentry Tower
Sentry 1 x Sentry Gallente Stasis Tower Stasis Webifier
Frigate 1 x Frigate Federation Insidiator Reinforcement A


Sentry Reinforcement
WD EWAR L


Sentry 2 x Sentry Gallente Sentry Tower
Sentry 1 x Sentry Gallente Stasis Tower Stasis Webifier
Frigate 1 x Frigate Federation Insidiator Reinforcement B


Reinforcement A
WD EWAR L


Destroyer 5 x Destroyer Republic Austri/Faxti


Reinforcement B
WD EWAR L


Destroyer 6 x Destroyer Republic Bormin/Tribal Faxi


Notes