More actions
Created page with "name=A Dirty Job, Level 5 __NOTOC__{{survival copy}} ====Part 5 of 5==== (Part 4 covered here: InformedAttack5 Informed Attack)<br> {{Missiondetails |Level= |Type=Encounte..." |
formatting, preparing for transclusion |
||
| Line 1: | Line 1: | ||
<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Location Location (Amarr)}}</noinclude> | |||
__NOTOC__{{ | |||
( | |||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level=5 | ||
|Type=Encounter | |Type=Encounter | ||
|Objective= | |Objective= | ||
|Faction1=Minmatar Republic | |||
|Faction1=Minmatar | |||
|Faction2=Mercenaries | |Faction2=Mercenaries | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToResist= | |DamageToResist= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR=Republic Harkal (Neut) | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion=Passive Battleship + Logistics, Capital (no gates) | ||
|Rewards= | |Rewards= | ||
|Extra= | |StandingLoss= | ||
|Extra= | |||
}} | }} | ||
===Warp-In=== | ===Warp-In=== | ||
{{NPCTableHead|Initial Group, 20km}} | |||
{{NPCTableRow|Carrier|1|Republic Harkal|ewar=Neut|note=Immune to offensive modifiers}} | |||
{{NPCTableSeparator|Shooting the carrier}} | |||
{{NPCTableRow|Fighter|5|Republic Fighter|trigger=Reinforcement 1|note=Will replace itself up to 8 times, if destroyed}} | |||
{{NPCTableSeparator|90% Armor}} | |||
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger=Reinforcement 2a}} | |||
{{NPCTableSeparator|50% Armor}} | |||
{{NPCTableRow|Frigate|4|Mercenary Elite Fighter|trigger=Reinforcement 3a}} | |||
{{NPCTableSeparator|10% Armor}} | |||
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger=Reinforcement 4a}} | |||
{{NPCTableSeparator|90% Structure}} | |||
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter|trigger=Reinforcement 5a}} | |||
{{NPCTableSeparator|50% Structure}} | |||
{{NPCTableRow|Frigate|2|Mercenary Elite Fighter|trigger=Reinforcement 6a}} | |||
|} | |||
{{NPCTableHead|Reinforcement 1}} | |||
{{NPCTableRow|Fighter|5-40|Republic Fighter}} | |||
|} | |||
{{NPCTableHead|Reinforcement 2}} | |||
{{NPCTableSeparator|Reinforcement 2a}} | |||
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter}} | |||
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 2b}} | |||
{{NPCTableSeparator|Reinforcement 2b}} | |||
{{NPCTableRow|Cruiser|2|Mercenary Corporal}} | |||
{{NPCTableRow|Battleship|1|Mercenary Overlord}} | |||
|} | |||
{{NPCTableHead|Reinforcement 3}} | |||
{{NPCTableSeparator|Reinforcement 3a}} | |||
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter}} | |||
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 3b}} | |||
{{NPCTableSeparator|Reinforcement 3b}} | |||
{{NPCTableRow|Cruiser|3|Mercenary Corporal}} | |||
{{NPCTableRow|Battleship|1|Mercenary Overlord}} | |||
|} | |||
{{NPCTableHead|Reinforcement 4}} | |||
{{NPCTableSeparator|Reinforcement 4a}} | |||
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter}} | |||
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 4b}} | |||
{{NPCTableSeparator|Reinforcement 4b}} | |||
{{NPCTableRow|Cruiser|2|Mercenary Corporal}} | |||
{{NPCTableRow|Battleship|1|Mercenary Overlord}} | |||
|} | |||
{{NPCTableHead|Reinforcement 5}} | |||
{{NPCTableSeparator|Reinforcement 5a}} | |||
{{NPCTableRow|Frigate|4|Mercenary Elite Fighter}} | |||
{{NPCTableRow|Cruiser|7|Mercenary Commander|trigger=Reinforcement 5b}} | |||
{{NPCTableSeparator|Reinforcement 5b}} | |||
{{NPCTableRow|Cruiser|5|Mercenary Corporal}} | |||
{{NPCTableRow|Battleship|1|Mercenary Overlord}} | |||
|} | |||
{{NPCTableHead|Reinforcement 6}} | |||
{{NPCTableSeparator|Reinforcement 6a}} | |||
{{NPCTableRow|Frigate|4|Mercenary Elite Fighter}} | |||
{{NPCTableRow|Cruiser|3|Mercenary Commander|trigger=Reinforcement 6b}} | |||
{{NPCTableSeparator|Reinforcement 6b}} | |||
{{NPCTableRow|Cruiser|3|Mercenary Corporal}} | |||
{{NPCTableRow|Battleship|3|Mercenary Overlord}} | |||
|} | |||
===Notes=== | |||
*Neut counters: | |||
**Use a Passive tank | |||
**Get the carrier's neut on your drones | |||
**Plan a capacitor that receives an extra 40 units/s | |||
*Orbit ranges: | |||
**Fighters: 3km | |||
**Frigates: 8km | |||
**Cruisers: 15-17km | |||
**Battleships: 4km | |||
<noinclude> | |||
[[Category:Mission reports]] | {{Missionrelated}} | ||
[[Category:Mission reports]]</noinclude> | |||