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| ==Summary== | | ==Summary== |
− | The {{PAGENAME}} is a Blood Raiders dreadnought. It requires both Amarr and Minmatar carrier skills to fly. | + | The {{PAGENAME}} is a Blood Raiders Force Auxiliaries. It requires both Amarr and Minmatar carrier skills to fly. |
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| ==Skills== | | ==Skills== |
Revision as of 20:07, 25 November 2017
High Amount of Low Slots
HIGHLIGHTS
1,000m³ Corpse hold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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"Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveler, that they may aid you on your journey along that road."
- Omir Sarikusa, Meditations on a Crimson Chalice
SHIP BONUSES
Amarr Carrier bonuses (per skill level): 30% bonus to Energy Nosferatu drain amount, optimal range and falloff Minmatar Carrier bonuses (per skill level): 5% bonus to Remote Armor Repairer cycle time Role Bonus: • Can fit Triage module • Can use two Command Burst modules • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level 90% reduction in CPU requirements for Command Burst modules 90% reduction in Remote Armor Repairer powergrid requirement 90% reduction in Energy Nosferatu CPU requirement 200% bonus to Logistics Drone transfer amount 200% bonus to Command Burst area of effect range 5x penalty to Entosis Link cycle time
Required Skills
Training Time what's this?
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Grouping
▪ Variations Apostle
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High Amount of Low Slots 10,000 m³ Fleet Hangar 1,000,000 m³ Ship Maintenance Bay
825,000 MW 675 tf
80 m/sec
2,175 m³
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Ship Attributes
Fittings |
High 6
Launchers 0
Turrets 0
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Navigation |
Base Time to Warp ? what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 125 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 190,000 HP
Ship Maintenance Bay Capacity 1,000,000 m³
Fleet Hangar Capacity 10,000 m³
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Armor |
Armor Hitpoints 126,000 HP
Armor Resistances
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Shields |
Shield Capacity 90,000 HP
Shield Resistances
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Summary
The Dagon is a Blood Raiders Force Auxiliaries. It requires both Amarr and Minmatar carrier skills to fly.
Skills
Further information about additional or recommended skills to pilot Dagon for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Dagon roles or piloting tactics. You can write them here.
Notes
You can write additional notes for the Dagon here.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
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