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Fittings for covops frigates are generally fairly straight-forward. The highlights are: | |||
* Covops cloak - a tech 2 cloak so you can warp while cloaked. | |||
* Microwarpdrive - this is used for "bursting" - getting some speed up before cloaking, see further in for more details. | |||
* Probes - part of a scout's job is sometimes probing down the enemy, and these ships get bonuses to probing, so best to equip for it in case you need it. | |||
* No guns. Covops ships don't fight - the first rule of scouting in a covops is "if you're not cloaked, you're doing it wrong". Note, there are some exceptions to this rule (as to any) and there are some tackling covops fits out there, specifically for gang action - but again, it is assumed that by the time you're flying something like that, you know what you're doing. | |||
Beyond that, the fit will be somewhat determined by your ship. For example fits, see (these are just the best from battleclinic for each ship at point of writing): | |||
Cheetah: http://eve.battleclinic.com/loadout/6978-Cheetah-Deep-Space-Scout.html | |||
Helios: http://eve.battleclinic.com/loadout/8481-Helios-Paranoid-Scout.html | |||
Buzzard: http://eve.battleclinic.com/loadout/4583-Buzzard-Spyship-EVE-v4-10-45943.html | |||
Anathema: http://eve.battleclinic.com/loadout/3650-Anathema-Tonto-s-Exploration-CovOps-IV.html | |||
The common thread here is fast moving, fast cap recharge, and probing if you can fit it. | |||
== I'm cloaked!: == | == I'm cloaked!: == | ||