Difference between revisions of "User:Eadrom Vintarus/alpha vni"

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== Core Skill Plan ==
 
== Core Skill Plan ==
 
Core Skill Plan:
 
  
 
* Infomorph Psychology 1 (16m)
 
* Infomorph Psychology 1 (16m)
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Total time with no implants:  TBD
 
Total time with no implants:  TBD
 
  
 
== Supplemental Skill Plan ==
 
== Supplemental Skill Plan ==

Revision as of 20:18, 27 November 2017

Introduction

This is a skill plan and setup guide for creating a free-to-play Alpha Clone alt character for the express purpose of getting it into a sovnull corp/alliance and AFK/semi-AFK ratting Havens (a type of combat site that VNI's make the most ISK in).

The skill plan is split into two sections. The 'Core' skill plan is the bare minimum skills needed to sit inside of either of two alpha-fit VNI's, as well as fit a <2 second align time travel frigate. The 'Supplemental' skill plan is focused on increasing your damage output and reducing your incoming damage. I would be very careful when flying a VNI with only the Core skills trained as you will be missing out on a large measure of DPS and damage mitigation. The Supplemental skill plan focuses on skills with large impacts first and then moves on to skills that have smaller effects. At some point while working on the Supplemental plan, your capsuleer will become capable enough to be effective at AFK ratting.

Getting Started

  1. Create a new account. I personally like to use the social media referral link (found in your main accounts Refer A Friend page) so that my alt gets a free 250k SP and my main and new alt are automatically added as contacts to each other.
  2. Create your character. Prior to the December 5th 'Arms Race' patch, you will need to create a Gallente character. After December 5th, 2017, any race of character can train into any race's ships and so racial choice will no longer matter after that patch lands.
  3. Work on the new player tutorial until you get the 25,000 SP mini skill injector. You should only need to complete the initial set of tasks to escape from the drifters and dock back up at the NPC station in your starter system. Shortly after docking up and following a few more tasks (in station, don't need to undock), you will receive a free 25k skill injector. At this point, feel free to end the tutorial, inject the skill points, apply the free SP to your skill queue or save them, trash everything else you've gotten so far and buy a shuttle. As for the 250k SP skill injector, you can use it now to speed up your alt's training or you can save it for when it hits 5 million SP and won't be able to passively generate SP any longer.
  4. Log off your new alt and log onto your main account. Send your new alt 30-40 million ISK for skill books and implants. If you are going to forego implants, you only need to send over 4 million ISK. Log off your main character and log back onto your new alt.
  5. Look at skill books on market window and find the closest NPC station selling skill books. You can tell NPC sell orders from player sell orders by the duration of the sell order being over 90 days. Players can only create sell orders for a maximum of 90 days, so if you ever see an item being sold that has a time to expire of more than 90 days, that item is being sold by an NPC. Once you've identified a station selling the skill books you need, set a course and fly there and dock up.
  6. Buy the skill books noted below for both the Core and Supplemental skill plans. Once you have all of them purchased, open your inventory, right click, select all, right click on any one book, and inject all of the skills. You want the 'inject' option, not the 'train to level 1 now' option.
  7. Follow the skill plans below. Once you've completed the Core plan, you can sit in either of the two fits described below and use all the modules.
  8. Get your character into a sovnull group (KarmaFleet, Pandemic Horde, Brave Newbies, a Providence corp, Soli's unofficial Grindstone initiative, etc). Arrange for a VNI or three to be shipped or purchased on location, and travel to your new home. Start ratting while you work on the Supplemental skill plan. Enjoy your new ISK faucet and watch out for roaming hostiles!

Skill Book Shopping List

Core Plan Books to buy:

  • Anchoring - 75,000
  • Drone Sharpshooting - 150,000
  • Gallente Frigate - 40,000
  • Gallente Destroyer - 100,000
  • Gallente Cruiser - 500,000
  • Heavy Drone Operation - 380,000
  • Infomorph Psychology - 1,000,000
  • Light Drone Operation - 50,000
  • Medium Drone Operation - 100,000
  • Repair Systems - 30,000

Total: 2,425,000

Supplemental Plan Books to buy:

  • Acceleration Control - 40,000
  • Drone Durability - 50,000
  • Drone Interfacing - 500,000
  • Drone Navigation - 100,000
  • EM Armor Compensation - 120,000
  • Explosive Armor Compensation - 120,000
  • Kinetic Armor Compensation - 120,000
  • Thermal Armor Compensation - 120,000
  • Jury Rigging - 60,000
  • Shield Operation - 35,000
  • Shield Rigging - 100,000

Total: 1,365,000

Grand Skill Total: 3,790,000


Implants and Attribute Remapping

Implants will increase your skill training speed by roughly 4% per point attribute added. For example, plugging in a set of +2 implants will reduce the time needed to train skills by roughly 8%. You can typically buy a set of +2's for between 30-40 million ISK. Training times for skills below are with a full set of +2 implants and a default remap.

Speaking of remaps, your new alt comes with two. We're going to use one of them to shave about 10% of the time needed off the training time of both parts of the combined skill plan. Values are with a +2 set of implants. Adjust your numbers accordingly.

  • Intelligence: 19
  • Memory: 29
  • Perception: 22
  • Willpower: 19
  • Charisma: 20


Core Skill Plan

  • Infomorph Psychology 1 (16m)
  • Repair Systems 1 (16m)
  • Gallente Frigate 1 (31m)
  • Anchoring 1 (46m)
  • Drone Avionics 2 (1h 11m)
  • Drones 2 (1h 11m)
  • Repair Systems 2 (1h 11m)
  • Gallente Frigate 2 (2h 22m)
  • Shield Upgrades 2 (2h 22m)
  • Energy Grid Upgrades 2 (2h 22m)
  • Evasive Maneuvering 2 (2h 22m)
  • Drones 3 (6h 40m)
  • Light Drone Operation 1 (16m)
  • Medium Drone Operation 1 (31m)
  • Drone Avionics 3 (6h 40m)
  • Repair Systems 3 (6h 40m)
  • Evasive Maneuvering 3 (13h 19m)
  • Gallente Frigate 3 (13h 19m)
  • Gallente Destroyer 1 (31m)
  • Gallente Destroyer 2 (2h 22m)
  • Gallente Destroyer 3 (13h 19m)
  • Gallente Cruiser 1 (1h 16m)
  • Gallente Cruiser 2 (5h 53m)
  • Shield Upgrades 3 (13h 19m)
  • Weapon Upgrades 3 (13h 19m)
  • Energy Grid Upgrades 3 (13h 19m)
  • Drones 4 (1d 13h 38m)
  • Mechanics 4 (1d 13h 38m)
  • Repair Systems 4 (1d 13h 38m)
  • Shield Upgrades 4 (3d 3h 16m)
  • Weapon Upgrades 4 (3d 3h 16m)
  • Energy Grid Upgrades 4 (3d 3h 16m)
  • Capacitor Management 4 (4d 16h 54m)
  • Drones 5 (8d 20h 53m)
  • Drone Sharpshooting 1 (16m)
  • Heavy Drone Operation 1 (1h 16m)

Total time with no implants: TBD

Supplemental Skill Plan

Supplemental Skill Plan:

  • Gallente Cruiser 3 (1d 9h 16m)
  • Gallente Cruiser 4 (7d 20h 10m)
  • Long Range Targeting 2 (2h 22m)
  • Long Range Targeting 3 (13h 19m)
  • Drone Interfacing 1
  • Drone Interfacing 2
  • Drone Interfacing 3
  • Shield Management 2 (3h 32m)
  • Shield Management 3 (19h 58m)
  • Shield Operation 1 (16m)
  • Shield Operation 2 (1h 11m)
  • Shield Operation 3 (6h 40m)
  • Shield Operation 4 (1d 13h 38m)
  • Tactical Shield Manipulation 2 (4h 43m)
  • Tactical Shield Manipulation 3 (1d 2h 37m)
  • Heavy Drone Operation 2 (5h 53m)
  • Heavy Drone Operation 3 (1d 9h 16m)
  • Heavy Drone Operation 4 (7d 20h 10m)
  • Acceleration Control 1 (1h 1m)
  • Acceleration Control 2 (4h 43m)
  • Acceleration Control 3 (1d 2h 37m)
  • Navigation 4 (1d 13h 38m)
  • Hull Upgrades 4 (3d 3h 16m)
  • EM Armor Compensation 1 (31m)
  • Explosive Armor Compensation 1 (31m)
  • Kinetic Armor Compensation 1 (31m)
  • Thermal Armor Compensation 1 (31m)
  • Drone Avionics 4 (1d 13h 38m)
  • Drone Navigation 1 (16m)
  • Drone Navigation 2 (1h 11m)
  • Drone Navigation 3 (6h 40m)
  • Drone Navigation 4 (1d 13h 38m)
  • Drone Sharpshooting 2 (1h 11m)
  • Drone Sharpshooting 3 (6h 40m)
  • Drone Sharpshooting 4 (1d 13h 38m)
  • Jury Rigging 1 (31m)
  • Jury Rigging 2 (2h 22m)
  • Jury Rigging 3 (13h 19m)
  • Shield Rigging 1 (46m)
  • Shield Rigging 2 (3h 32m)
  • Target Management 3 (6h 30m)
  • Target Management 4 (1d 13h 38m)
  • Light Drone Operation 2 (1h 11m)
  • Light Drone Operation 3 (6h 40m)
  • Light Drone Operation 4 (1d 13h 38m)
  • Light Drone Operation 5 (8d 20h 53m)
  • Medium Drone Operation 2 (2h 22m)
  • Medium Drone Operation 3 (13h 19m)
  • Medium Drone Operation 4 (3d 3h 16m)
  • Medium Drone Operation 5
  • Thermodynamics 2 (3h 32m)
  • Thermodynamics 3 (19h 58m)
  • Thermodynamics 4 (4d 16h 54m)

Total time with no implants: TBD


Vexor Navy Issue Fits

[Vexor Navy Issue, VNI_NullSec_Ratting_KF]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer II
'Refuge' Adaptive Nano Plating I

100MN Y-S8 Compact Afterburner
Cap Recharger II
Large Compact Pb-Acid Cap Battery
Cap Recharger II

Drone Link Augmentor I
Auto Targeting System I
[Empty High slot]
[Empty High slot]

Medium Ancillary Current Router I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Imperial Navy Praetor x5


[Vexor Navy Issue, VNI_NullSec_Ratting_PH]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Capacitor Power Relay II
Capacitor Power Relay II

100MN Monopropellant Enduring Afterburner
Large Shield Extender II
Large Shield Extender II
Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script

Drone Link Augmentor I
Auto Targeting System I
[Empty High slot]
[Empty High slot]

Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Capacitor Control Circuit II


Caldari Navy Wasp x5