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In The Shadow Of War: Difference between revisions

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|Level=1
|Level=1
|Type=Encounter
|Type=Encounter
|Objective=Kill pirates
|Objective=Retrieve cargo
|Faction1=Caldari
|Faction1=Caldari
|DamageToDeal={{Damagetype|th|ki}}
|DamageToDeal={{Damagetype|th|ki}}
Line 61: Line 61:
|}
|}


= Part 2 of 5 =


[[Category:Mission reports]]
= Part 2 of 5 =
{{Missiondetails
{{Missiondetails
|Name=
|Level=1
|Level=1
|Type=Encounter
|Type=Encounter
|Objective=
|Objective=Retrieve cargo
|Faction=Caldari
|Faction1=Caldari
|Faction1=Caldari
|DamageToDeal=Thermal, Kinetic
|DamageToDeal={{Damagetype|th|ki}}
|DamageToResist=Thermal, Kinetic
|DamageToResist={{Damagetype|th|ki}}
|WebPoint=
|WebPoint=
|EWAR=
|EWAR=
|ShipSizeLimit=
|ShipSizeLimit=Only allows: Corvette, Cruiser, Destroyer, Frigate
|ShipSuggestion=Thorax, Kestrel
|ShipSuggestion=
|Rewards=
|Rewards=
|Extra=
|Extra=
}}
}}


{{MissionBriefing
|I certainly did. Good timing on your part. That poor devil you brought in didn't make it - his injuries were too severe. But he was able to provide us with some information before he died.
Seems he had jumped a couple of Caldari couriers and hacked a data chip containing information on enemy fleet movements from one of their ships. On his way back here, he ran into an enemy destroyer, but he was able to warp away and jettison the data chip before the Caldari captain tracked him down and destroyed his ship. Our man gave us the location, but now we need someone to go retrieve it. You did well in finding and bringing our guy back, may he rest in peace, and I want you for this job too.
I've uploaded a bookmark to your ship's database; the data chip is at that location, but I'm afraid that there may be enemy fighters about as well looking for the same item. Be careful!  }}
Single pocket with no gate. No pirates on warp in, first wave spawns when container is looted.<br />
Take the datachip out of the cargo container, kill all the pirates and go back to your agent to complete the mission<br />
{{NPCTableHead|}}
{{NPCTableSeparator|First wave (30km, auto aggro)}}
{{NPCTableRow|Frigate|2|State Wakizashi}}
{{NPCTableRow|Cruiser|1|State Bushi}}
{{NPCTableRow|Cruiser|1|State Dogo}}
{{NPCTableSeparator|Second wave (15km, auto aggro)}}
{{NPCTableRow|Frigate|7|State Bo-Hi}}
{{NPCTableRow|Frigate|1|State Showtao}}
|}
= Part 3 of 5 =


Space type: Deadspace with gates<br>
===Single pocket===
Group 1:<br>
2x State Shuriken<br>
2x State Bushi (cruis.)<br>
Range 15 km, aggro, warp in when you warp in
Group 2:<br>
6x State Bo-Hi<br>
2x State Showtao<br>
Take the datachip out of the cargo container and go back to your agent and complete the mission
====In The Shadow Of War (3 of 5)====
{{Missiondetails
{{Missiondetails
|Name=
|Level=1
|Level=1
|Type=Courier
|Type=Courier
|Objective=
|Objective=Deliver cargo
|Faction=
|Faction1=
|DamageToDeal=
|DamageToDeal=
|DamageToResist=
|DamageToResist=
Line 107: Line 112:
|ShipSuggestion=
|ShipSuggestion=
|Rewards=
|Rewards=
|Extra=
|Extra=Cargo is 0.1m<sup>3</sup> so this can be done in a small fast ship
}}
}}


{{MissionBriefing
|Yes, and thanks to you, our pilot didn't die in vain. The data on that chip is heavily encrypted, and we think it contains some telemetry data regarding enemy ship movements. We just don't have the right personnel here to get at it, though, and some recent subspace interference is preventing us from communicating with our friends over at the [station].
Time is of the essence; we need to have this chip delivered to [station] for decryption. Are you fueled up and ready to go, [player name]?  }}
= Part 4 of 5 =


====In The Shadow Of War (4 of 5)====
{{Missiondetails
{{Missiondetails
|Name=
|Level=1
|Level=1
|Type=Encounter
|Type=Encounter
|Objective=
|Objective=Retrieve cargo
|Faction=Caldari
|Faction1=Caldari
|Faction1=Caldari
|DamageToDeal=Thermal, Kinetic
|DamageToDeal={{Damagetype|th|ki}}
|DamageToResist=Thermal, Kinetic
|DamageToResist={{Damagetype|th|ki}}
|WebPoint=
|WebPoint=
|EWAR=
|EWAR=
|ShipSizeLimit=
|ShipSizeLimit=Only allows: Corvette, Cruiser, Destroyer, Frigate
|ShipSuggestion=Thorax, Kestrel
|ShipSuggestion=
|Rewards=
|Rewards=
|Extra=
|Extra=
}}
}}


{{MissionBriefing
|We did, yes. This is big, really big. We've decrypted the data and analyzed the telemetry, and the Caldari are definitely amassing near this sector for some reason. Worse still, we suspect that our communication problems aren't the result of excessive ionization after all: We think the Caldari are jamming our transmissions. We sent out some scouts to track down the source of the interference, and they've traced the jamming signals to a location in [system].
Here's the report with all pertinent information; I've added it to your bookmarks. It's vital that we figure out just exactly what they're up to as soon as possible. Enemy scouts may be interdicting any traffic in that system as well, so be on the lookout for enemy vessels. Avoid or destroy them, as you see fit.
There's bound to be a structure of some kind out there that's causing the signal interference, and I need you to see what exactly it's doing. Get a report on whatever you find out there back to me as soon as possible.  }}
Two pockets with gates.<br />
Ships warp in on ten-second intervals to the box near the first gate, and give immediate aggro<br />
Ancient Ruins with the communication loge is in the third pocket.<br />
{{NPCTableHead|First Pocket}}
{{NPCTableRow|Frigate|6|State Bo-Hi}}
{{NPCTableRow|Frigate|3|State Showtao}}
{{NPCTableRow|Frigate|2|State Shinai}}
{{NPCTableRow|Frigate|1|State Nagasa}}
{{NPCTableRow|Frigate|3|State Wakizashi}}
{{NPCTableRow|Frigate|1|State Nagasa}}
{{NPCTableRow|Frigate|2|State Bo-Hi}}
{{NPCTableRow|Cruiser|1|State Bushi}}
{{NPCTableRow|Cruiser|1|State Dogo}}
{{NPCTableRow|Frigate|2|State Katana}}
|}
{{NPCTableHead|Second Pocket}}
{{NPCTableSeparator|Initial defenders (20km, auto aggro)}}
{{NPCTableRow|Frigate|4|State Bo-Hi}}
{{NPCTableRow|Frigate|2|State Showato}}
{{NPCTableSeparator|First wave (10km, auto aggro, triggered when you approach ruins)}}
{{NPCTableRow|Cruiser|3|State Bushi}}
|}
= Part 5 of 5 =


Space type: Deadspace with gates<br>
Gate restriction: Frigate, Destroyer, Cruiser, Rookie ship (T2 variants not allowed)<br>
===Pocket 1===
Ships warp in on ten-second intervals to the box near the gate, immediate aggro
6x State Bo-Hi<br>
4x State Nagasa<br>
2x State Shuriken<br>
2x State Cruiser (Bushi/Dogo)<br>
1x State Katana<br>
1x State Shinai<br>
2x State Wakizashi<br>
===Pocket 2===
Group 1:<br>
5x State Bo-Hi<br>
1x State Showtao<br>
Range 20k, aggro
Group 2:<br>
3x State Shukuro (Shinai/Shuriken)<br>
Range 20km, aggro, warp in when approach ruins
Group 3:<br>
3x State Bushi<br>
Range 20 km, aggro, warp in when previous group destroyed
====In The Shadow Of War (5 of 5)====
{{Missiondetails
{{Missiondetails
|Name=
|Level=1
|Level=1
|Type=Encounter
|Type=Encounter
|Objective=
|Objective=Retrieve cargo
|Faction=Caldari
|Faction1=Caldari
|Faction1=Caldari
|DamageToDeal=Thermal, Kinetic
|DamageToDeal={{Damagetype|th|ki}}
|DamageToResist=Thermal, Kinetic
|DamageToResist={{Damagetype|th|ki}}
|WebPoint=
|WebPoint=
|EWAR=
|EWAR=
|ShipSizeLimit=
|ShipSizeLimit=Only allows: Corvette, Cruiser, Destroyer, Frigate
|ShipSuggestion=Thorax, Kestrel
|ShipSuggestion=
|Rewards=
|Rewards=
|Extra=
|Extra=
}}
}}
{{MissionBriefing
|We're organizing a pre-emptive strike to take out their fleet, but the thing is, we can only get so many Navy ships in here to do the job in the short time we have available. More importantly, we need someone we can trust to take out one of their communications tower arrays in [system] so the Navy ships can get into position for the attack. We need you to take the array out for us.
''This will be a tough fight, so make sure your ship is fitted for a full-scale assault! A shield booster or armor repairer is essential, and you should be prepared to warp out for repairs if you're anywhere near taking hull damage.'' }}
Four pockets with gates.<br />
{{NPCTableHead|On first gate (10 - 20km, auto aggro)}}
{{NPCTableRow|Frigate|6|State Bo-Hi}}
{{NPCTableRow|Frigate|2|State Showato}}
|}
{{NPCTableHead|First Pocket}}
{{NPCTableSeparator|Initial defenders (20-30km, auto aggro)}}
{{NPCTableRow|Frigate|4|State Nagasa}}
{{NPCTableRow|Cruiser|2|State Bushi}}
{{NPCTableRow|Frigate|1|State Shinai|trigger=Destruction triggers next wave}}
{{NPCTableSeparator|First wave (20-30km, auto aggro)}}
{{NPCTableRow|Frigate|7|State Bo-Hi|trigger=Destruction triggers next wave}}
{{NPCTableSeparator|Second wave (20-30km, auto aggro)}}
{{NPCTableRow|Cruiser|1|State Bushi}}
{{NPCTableRow|Cruiser|2|State Dogo}}
|}
{{NPCTableHead|First Pocket}}
{{NPCTableSeparator|Group 1 (20-30km, auto aggro)}}
{{NPCTableRow|Frigate|2|State Shukuro Shinai|trigger=Destruction triggers first wave}}
{{NPCTableSeparator|Group 2 (40-50km, auto aggro)}}
{{NPCTableRow|Destroyer|2|State Kai Gunto}}
{{NPCTableRow|Cruiser|3|State Bushi}}
{{NPCTableSeparator|First wave (10km, auto aggro)}}
{{NPCTableRow|Cruiser|1|State Bushi}}
{{NPCTableRow|Cruiser|1|State Dogo}}
|}




Space type: Deadspace with gates<br>
===Pocket 1===
7x State Bo-Hi<br>
1x State Showato<br>
Range 20 km, aggro
===Pocket 2===
All groups spawn in box near gate, aggro immediately
Group 1:<br>
3x State Shinai<br>
2x State Nagasa<br>
2x State Bushi (trigger)<br>
Group 2:<br>
5x State Bo-Hi<br>
2x State Showato<br>
2x State Bushi (trigger)<br>
Group 3:<br>
2x State Bushi<br>
===Pocket 3===
Group 1:<br>
2x Shukuro Shinai<br>
3x State Dogo<br>
1x State Yumi<br>
1x State Kai Gintu<br>
Range 40 km, aggro
Group 2:<br>
2x State Bushi<br>
Range 20, aggro, warp in after a bit (no visible trigger)
===Pocket 4===
===Pocket 4===
Group 1 (static):<br>
Group 1 (static):<br>