Difference between revisions of "Fair Play"

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= Fair Play - Slight Advantage (Part 4 of 5)=
 
= Fair Play - Slight Advantage (Part 4 of 5)=
  
1x Frigate(Pirate Scout[Rogue Pirate Grunt])<br>
+
{{Missiondetails
Structures drop no loot.
+
|Level=1
 +
|Type=Encounter
 +
|Objective=Kill pirate
 +
|Faction=Rogue Pirates
 +
|Faction1=
 +
|Faction2=
 +
|Faction3=
 +
|DamageToDeal={{Damagetype|ex}}
 +
|DamageToResist={{Damagetype|th}}
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|Extra=
 +
}}
 +
 
 +
{{MissionBriefing
 +
|We've stirred up the hive on this one. Reports are that the pirates are amassing a small fleet for action against us. Lucky for us an informant has told us exactly where they're heading. We're going to be waiting for the bastards.
 +
 
 +
They have a scout scoping the place ahead of them. Only he's not going to get to the final area. He's going to be jumped by some other pirate. You will be that pirate.
 +
 
 +
The scout will be jumping through an old, decommissioned jump gate. Take a position by the gate, and wait for him to come through. Once he does, take him out.
 +
 
 +
---
 +
 
 +
Gate Camps
 +
Gate camps are groups of ships who wait outside jump gates for other ships to pass through. Once a ship comes through the gate camp bombards it, putting their target at a great disadvantage. The use of warp bubbles and scramblers can further ruin an unsuspecting target's day, preventing it from warping away from the fight. For this reason, warp stabilizers are common fitting for any ships passing through low- or null- security space.}}
 +
 
 +
'''Walkthrough:'''
 +
* When you warp in you arrive at a dis-used stargate.
 +
* After a few seconds the Pirate Scout will jump in, and will start to aggress you.
 +
* Destroy the Pirate Scout and report to your agent.
 +
 
 +
'''Structures:'''
 +
* No loot
 +
 
 +
{{NPCTableHead|}}
 +
{{NPCTableRow|Frigate|1|Pirate Scout}}
 +
|}
 +
 
 +
'''Agent's comments on completion of mission:'''<br />
 +
"That's exactly what I want to hear. Any minute now the ambush will begin. "
  
 
= Fair Play - Turnabout (Part 5 of 5)=
 
= Fair Play - Turnabout (Part 5 of 5)=
  
8x Frigate(Mercenary Pirates[Mercenary Rookie]) (you only get to kill 3 of them yourself)<br>
+
{{Missiondetails
1x Frigate (DED Soldier 3rd Class)<br>
+
|Level=1
2x Frigates (DED Soldier 2nd Class)<br>
+
|Type=Encounter
2x Cruisers (DED Officer 2nd Class)<br>
+
|Objective=Kill pirate
5x Cruisers (DED Officer 1st Class)<br>
+
|Faction=Rogue Pirates
3x Battleship(DED Army Colonel)<br>
+
|Faction1=
The 2 sides shoot at each other and there's all sorts of wrecks left at the end. You only get to kill 3 frigates.
+
|Faction2=
I'm not sure if you can shoot the DED ships. They are about 60km away when you warp in. The DED ships warp out as soon as all the pirates are dead. Provided that you have a range of 50-70km, you can take them out. They do not agro, however, and you can only shoot at them until the pirates are dead.
+
|Faction3=
All Mercenary ships will be destroyed, only a few of the DED ships ones will be. They contain a lot of loot
+
|DamageToDeal={{Damagetype|ex}}
 +
|DamageToResist={{Damagetype|th}}
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|Extra=
 +
}}
 +
 
 +
{{MissionBriefing
 +
|It's time for you to get your knuckles bruised.
 +
 
 +
Our fleet is doing well, but there are more frigates than we were anticipating. I realize you probably haven't been in a larger ship yet, but it's actually hard for big ships to target frigates. The difference in size is too great. We want you to provide anti-frigate support.
 +
 
 +
It's safer than you think. Most of the fighting will be far off. We just need you to eliminate a few of the pirates' frigates. The rest of the fleet will take care of itself.
 +
 
 +
---
 +
 
 +
Targeting Resolution
 +
Ships are generally designed to counter ships near their own size. The larger a ship is, the more trouble it has targeting smaller prey. Often frigate pilots exploit this, ganging up in groups called "wolf packs" to take down larger ships. The long targeting time and slower tracking of the larger ships makes taking down these wolf packs difficult. Often the best counter to wolf packs are other frigates, resulting in battles-within-battles.}}
 +
 
 +
'''Walkthrough:'''
 +
* When you warp in a battle is taking place between Mercenary Pirates and CONCORD
 +
* Most of the ships are over 50km away, but three frigates are conveniently close to you (around 20km)
 +
* You only need to destroy three frigates, CONCORD take care of the rest
 +
 
 +
'''Notes:'''
 +
* I'm not sure if you can shoot the DED ships. They are about 60km away when you warp in. The DED ships warp out as soon as all the pirates are dead. Provided that you have a range of 50-70km, you can take them out. They do not agro, however, and you can only shoot at them until the pirates are dead.
 +
* All Mercenary ships will be destroyed, only a few of the DED ships ones will be.
 +
* This is one of the few level 1 missions worth looting, as the loot is worth more than the mission reward.
 +
 
 +
{{NPCTableHead|}}
 +
{{NPCTableRow|Frigate|3|Mercenary Pirate}}
 +
|}
 +
 
 +
'''Agent's comments on completion of mission:'''<br />
 +
"I knew I could count on you. With your help, the pirate fleet crumbled. Even if there were any capsuleers that could come back from that, I doubt any of them will be so cavalier with pirating again."
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 13:20, 26 December 2017

This is a mission in five parts.

Fair Play - To The Rescue (Part 1 of 5)

Level 1
Type Encounter
Objective Kill pirate
Faction Rogue Pirates
Best damage to deal Explosive damage Ex
Damage to resist Thermal damage Th


Mission briefing
We're receiving a rather garbled transmission. We can't tell who it's from, but it is damnably close to a Navy distress call. It's not certain, but I'm not going to be the one sacked for not responding quickly to a call from our boys.

Fly out to these coordinates and see what's going on. Take out any hostiles.

Single pocket, no gate.

Messages:

  • (Pop-up message) "I knew one of you stupid newbies would fall for this. Now send me all of your ISK or I'll pod you."
  • (In local) "Lone Pirate: This isn't fair! I'm supposed to be winning!"

Note:

  • The smuggler's stargate drops about 50 scrap metal and some illegal drugs. Not worth destroying, as it has an obscene amount of HP.


WD EWAR L


Frigate 1 x Frigate Mercenary Rookie

Fair Play - More Bark (Part 2 of 5)

Level 1
Type Encounter
Objective Kill pirate
Faction Rogue Pirates
Best damage to deal Explosive damage Ex
Damage to resist Thermal damage Th


Mission briefing
Because he's complaining about pirates that match the description you provided me.

We routinely make mining operations (or ops) to make some easy ISK. In hi-sec areas it's fairly reliable, with the only real risk being rats from the bigger pirate factions. Most capsuleer pirates immediately get the boot by CONCORD. This one pirate seems to be affiliated with neither, and is being an enormous pain for one of our miners.

We can't let this kind of behavior continue. Take that pirate out.

Single pocket, no gate.

Walkthrough:

  • When you warp in there is a Mercenary Fighter and a neutral industrial ship.
  • As you approach them (within around 20km) the pirate destroys the industrial ship and starts to aggress you.
  • Destroy the pirate to complete the mission.

Messages:

  • "Ha ha! Stupid miner. Why don't you learn to fly a real ship?"


WD EWAR L


Frigate 1 x Frigate Mercenary Fighter

Mining:

  • Mission contains considerable amount (~150) of very sizeable asteroids:
  • 75x Veldspar, average 45k units each
  • 35x Rich Plagioclase, av. 25k units each
  • 40x Pyroxeres, av. 40k units each

Agent's comments on completion of mission:
"Drat. Ah well. Miners are an ISK a dozen. At least you took the pirate out."

Fair Play - Now Bite (Part 3 of 5)

Level 1
Type Encounter
Objective Steal ore
Faction Rogue Pirates
Best damage to deal Explosive damage Ex
Damage to resist Thermal damage Th


Mission briefing
Yeah, I do.

Turns out these pirates knew each other. They're both in some upstart pirate gang. The name isn't important or creative enough to remember. They do, however, have a surprisingly robust roster. The ones we've been seeing are the less skilled of the bunch.

But I've got a plan. It starts with you flying out to one of their mining ops and stealing their ore. There's a group of them out there mining Banidine. Just fly in, find their jet-can, and take the ore from it. I know it sounds dangerous, but if you're quick about it you should be fine.

---

Jet-cans Jet-can mining has become a common practice among capsuleers. One ship mines, ejects the ore, and continues on its way. Another ship will then pick up the ore and deliver it to the nearest station. This can save time for larger mining ops, but it also carries a risk that the jettisoned ore might be swiped by a quick--if unscrupulous--thief.

Walkthrough:

  • When you warp in there will be three miners mining with a cargo container containing 10 units of Bandine
  • Approach the cargo container and take the contents, upon which the miners will start to aggress you
  • Destroy the miners and return to your agent with the ore

Blitz:

  • Take the contents of the cargo container and return to your agent

Note:

  • This mission contains a lot of very large 'roids, and can be quite lucrative for a good miner.


WD EWAR L


Frigate 3 x Frigate Mercenary Rookie Miner

Agent's comments on completion of mission:
"Hah! I wish I could have seen their faces!"

Fair Play - Slight Advantage (Part 4 of 5)

Level 1
Type Encounter
Objective Kill pirate
Faction Rogue Pirates
Best damage to deal Explosive damage Ex
Damage to resist Thermal damage Th


Mission briefing
We've stirred up the hive on this one. Reports are that the pirates are amassing a small fleet for action against us. Lucky for us an informant has told us exactly where they're heading. We're going to be waiting for the bastards.

They have a scout scoping the place ahead of them. Only he's not going to get to the final area. He's going to be jumped by some other pirate. You will be that pirate.

The scout will be jumping through an old, decommissioned jump gate. Take a position by the gate, and wait for him to come through. Once he does, take him out.

---

Gate Camps Gate camps are groups of ships who wait outside jump gates for other ships to pass through. Once a ship comes through the gate camp bombards it, putting their target at a great disadvantage. The use of warp bubbles and scramblers can further ruin an unsuspecting target's day, preventing it from warping away from the fight. For this reason, warp stabilizers are common fitting for any ships passing through low- or null- security space.

Walkthrough:

  • When you warp in you arrive at a dis-used stargate.
  • After a few seconds the Pirate Scout will jump in, and will start to aggress you.
  • Destroy the Pirate Scout and report to your agent.

Structures:

  • No loot


WD EWAR L


Frigate 1 x Frigate Pirate Scout

Agent's comments on completion of mission:
"That's exactly what I want to hear. Any minute now the ambush will begin. "

Fair Play - Turnabout (Part 5 of 5)

Level 1
Type Encounter
Objective Kill pirate
Faction Rogue Pirates
Best damage to deal Explosive damage Ex
Damage to resist Thermal damage Th


Mission briefing
It's time for you to get your knuckles bruised.

Our fleet is doing well, but there are more frigates than we were anticipating. I realize you probably haven't been in a larger ship yet, but it's actually hard for big ships to target frigates. The difference in size is too great. We want you to provide anti-frigate support.

It's safer than you think. Most of the fighting will be far off. We just need you to eliminate a few of the pirates' frigates. The rest of the fleet will take care of itself.

---

Targeting Resolution Ships are generally designed to counter ships near their own size. The larger a ship is, the more trouble it has targeting smaller prey. Often frigate pilots exploit this, ganging up in groups called "wolf packs" to take down larger ships. The long targeting time and slower tracking of the larger ships makes taking down these wolf packs difficult. Often the best counter to wolf packs are other frigates, resulting in battles-within-battles.

Walkthrough:

  • When you warp in a battle is taking place between Mercenary Pirates and CONCORD
  • Most of the ships are over 50km away, but three frigates are conveniently close to you (around 20km)
  • You only need to destroy three frigates, CONCORD take care of the rest

Notes:

  • I'm not sure if you can shoot the DED ships. They are about 60km away when you warp in. The DED ships warp out as soon as all the pirates are dead. Provided that you have a range of 50-70km, you can take them out. They do not agro, however, and you can only shoot at them until the pirates are dead.
  • All Mercenary ships will be destroyed, only a few of the DED ships ones will be.
  • This is one of the few level 1 missions worth looting, as the loot is worth more than the mission reward.


WD EWAR L


Frigate 3 x Frigate Mercenary Pirate

Agent's comments on completion of mission:
"I knew I could count on you. With your help, the pirate fleet crumbled. Even if there were any capsuleers that could come back from that, I doubt any of them will be so cavalier with pirating again."