Difference between revisions of "Gone Berserk (Level 3)"
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− | + | {{Template:Missiondetails | |
− | + | |Level= 3 | |
+ | |Type= Encounter | ||
+ | |Faction1= Equilibrium of Mankind | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Hurricane, Drake | ||
+ | }} | ||
− | + | ===Single Pocket=== | |
− | + | Like the level 4 variant, the spawns appear in chains. All spawns appear 45-55km from warp-in point. | |
− | + | <br> | |
− | + | {{NPCTableHead|Initial Spawns}} | |
− | + | {{NPCTableSeparator|Left}} | |
− | + | {{NPCTableRow|Cruiser|2|EoM Prophet}} | |
− | + | {{NPCTableSeparator|Center}} | |
+ | {{NPCTableRow|Cruiser|2|EoM Prophet}} | ||
+ | {{NPCTableSeparator|Right}} | ||
+ | {{NPCTableRow|Cruiser|2|EoM Prophet}} | ||
+ | |} | ||
− | === | + | For each initial spawn group you kill, you'll get an additional reinforcement spawn consisting of 4 waves. |
+ | <br> | ||
+ | {{NPCTableHead|Reinforcement Spawn}} | ||
+ | {{NPCTableSeparator|Wave 1}} | ||
+ | {{NPCTableRow|Frigate|1|EoM Demon}} | ||
+ | {{NPCTableRow|Cruiser|1|EoM Black Priest|trigger=spawns reinforcement wave 2}} | ||
+ | {{NPCTableSeparator|Wave 2}} | ||
+ | {{NPCTableRow|Frigate|1|EoM Succubus}} | ||
+ | {{NPCTableRow|Cruiser|1|EoM Crusader|trigger=spawns reinforcement wave 3}} | ||
+ | {{NPCTableSeparator|Wave 3}} | ||
+ | {{NPCTableRow|Frigate|1|EoM Succubus}} | ||
+ | {{NPCTableRow|Cruiser|1|EoM Crusader|trigger=spawns reinforcement wave 2}} | ||
+ | {{NPCTableSeparator|Wave 4}} | ||
+ | {{NPCTableRow|Frigate|2|EoM Demon}} | ||
+ | {{NPCTableRow|Cruiser|1|EoM Death Knight}} | ||
+ | |} | ||
− | + | ===Notes=== | |
− | + | - It is recommended to target one EoM Prophet from each group and kill them first. Then kill the remaining ships one at a time and eliminate the chain of spawns after it. This means you get a total of three of each of the Reinforcement Spawns!<br> | |
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- An easy way to tackle this is to approach from either the left or right hand side and just pick off the ships as they approach.<br> | - An easy way to tackle this is to approach from either the left or right hand side and just pick off the ships as they approach.<br> | ||
− | + | - Asteroids are present, but must be mined before turning in the mission. (Or make sure there's always at least 1 ship in the mission area after you've turned it in.)<br> | |
− | + | - Asteroids are as follows: 47 Veldspar (1,659,846 units), 30 Plagioclase (813,864 units), 16 Pyroxeres (479,979 units)<br> | |
− | + | - '''Blitz''': Kill right spawn and all ships of this chain.<br> | |
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− | '''Blitz | ||
− | Kill right spawn and all ships of this chain. | ||
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[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 22:51, 6 February 2018
Level | 3 |
Type | Encounter |
Faction | Equilibrium of Mankind |
Best damage to deal | Kin |
Damage to resist | Kin Th |
Ship suggestion | Hurricane, Drake |
Single Pocket
Like the level 4 variant, the spawns appear in chains. All spawns appear 45-55km from warp-in point.
WD | EWAR | L | ||
---|---|---|---|---|
Left | ||||
2 x Cruiser EoM Prophet | ||||
Center | ||||
2 x Cruiser EoM Prophet | ||||
Right | ||||
2 x Cruiser EoM Prophet |
For each initial spawn group you kill, you'll get an additional reinforcement spawn consisting of 4 waves.
Notes
- It is recommended to target one EoM Prophet from each group and kill them first. Then kill the remaining ships one at a time and eliminate the chain of spawns after it. This means you get a total of three of each of the Reinforcement Spawns!
- An easy way to tackle this is to approach from either the left or right hand side and just pick off the ships as they approach.
- Asteroids are present, but must be mined before turning in the mission. (Or make sure there's always at least 1 ship in the mission area after you've turned it in.)
- Asteroids are as follows: 47 Veldspar (1,659,846 units), 30 Plagioclase (813,864 units), 16 Pyroxeres (479,979 units)
- Blitz: Kill right spawn and all ships of this chain.