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New Frontiers 1-7: Difference between revisions

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name=New Frontiers, Level 3
{{Missiondetails
__NOTOC__{{survival copy}}
|Name=  
|Level= 3
|Type= Courier/Encounter/Mining
|Objective=
|Faction=
|Faction1= Mercenaries
|Faction2= Rogue Drones
|WebPoint=
|EWAR= Web, energy neutralizer
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}


'''Summary:'''<br>
{| align="right"
- All gates in the missions are unlocked.<br>
|__TOC__
- Several missions have Energy Neutralizer Towers.<br>
|}


===Raw Materials (1 of 7)===
'''Summary:'''
* All gates in the missions are unlocked.
* Several missions have pairs of Energy Neutralizer Towers that do 5gj/s each.
* Damage can get quite high for a level 3 in later stages, especially if blitzing.


Faction: Mercenaries<br>
==Raw Materials (1 of 7)==
Mission Type: Encounter<br>
Space Type: Deadspace<br>
Damage Dealt: Therm/Kinetic<br>
mission difficulty: Very Hard (after the 3e part)<br>
Recommended Damage Dealing: Kinetic/Thermal<br>
Recommended ship types: Battlecruiser, HAC, Battleship<br>


Warp-in:<br>
{{NPCTableCSS}}{{Missiondetails
3x Merc Miners (Bestowers) (warp away after about a minute)<br>
|Name=
2x Merc Lieutenant<br>
|Level=
3x Merc Elite Fighter (Trigger)<br>
|Type= Mining
|Objective=
|Faction=
|Faction1= Mercenaries
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}


Wave 2:<br>
You must mine the Green Arisite yourself, buying it will not complete the mission.
2x Merc Lieutenant<br>
3x Elite Fighter<br>


Wave 3:<br>
'''Blitz:'''
4x Merc Fighter<br>
* Just mine the Green Arisite while tanking.


Wave 4:<br>
===Warp-in===
4x Merc Commander<br>
There are two reinforcement chains. The Mecenary Miners will warp out after a bit if not killed.


Wave 5:<br>
{{NPCTableHead|Initial Group}}
4x Merc Commander<br>
{{NPCTableRow|Industrial|3|Mercenary Miner|cargo = Random drugs|note = Renamed Sansha Transport}}
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger = Final kill triggers Reinforcements 1}}
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger = Final kill triggers Reinforcements 2}}
|}


Wave 6:<br>
{{NPCTableHead|Reinforcements 1}}
2x Merc Commander<br>
{{NPCTableSeparator|Wave 1}}
4x Merc Fighter<br>
{{NPCTableRow|Cruiser|4|Mercenary Commander|trigger = Final kill triggers Wave 2}}
{{NPCTableSeparator|Wave 2}}
{{NPCTableRow|Frigate|5|Mercenary Fighter}}
|}


//Bring mining modules or drones to mine the Green Arisite roid.//
{{NPCTableHead|Reinforcements 2}}
- Note: You must mine the Green Arisite yourself. Buying it from someone will not be adequate to complete the mission.<br><br>
{{NPCTableSeparator|Wave 1}}
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger = Final kill triggers Wave 2}}
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger = Final kill triggers Wave 3}}
{{NPCTableSeparator|Wave 2}}
{{NPCTableRow|Cruiser|4|Mercenary Commander}}
{{NPCTableSeparator|Wave 3}}
{{NPCTableRow|Frigate|4|Mercenary Fighter}}
{{NPCTableRow|Cruiser|2|Mercenary Commander}}
|}


'''Blitz:'''<br>
Mining: There are also approx 16433 units of Omber, 591937 units of Veldspar and 1995 units of Gneiss to be mined.
Mine the Green Arisite and leave. Be careful when approaching the Green Arisite roid not to close since they'll aggro.
 
'''Tips:'''<br>
- The 3 Merc Miners will disappear after a certain time so if you want to kill them, target them first. They drop drugs when killed. Attacking the Miners spawns the 2nd wave of ships.<br>
- The 5th and 6th waves of ships may not spawn (all missions are slightly randomised).<br>
- There are also approx 16433 units of Omber, 591937 units of Veldspar and 1995 units of Gneiss to be mined.<br>
- To find the Green Arisite, add Gneiss to your overview.<br>
- IT is possible to get hauler spawns that drop 40k Pyerite or the like<br>
 
'''Loot:'''<br>
4.5M + Salvage


===Mad Scientist (2 of 7)===
===Mad Scientist (2 of 7)===