More actions
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'''High Slots''':<br /> | '''High Slots''':<br /> | ||
1 Covert Ops Cloaking Device II<br /> | 1 Covert Ops Cloaking Device II<br /> | ||
3 | 3 Prototype 'Arbalest' Torpedo Launcher or Torpedo Launcher II<br /> | ||
1 Bomb Launcher ( | [1 Bomb Launcher] (CPU dependent) | ||
[1 Probe Launcher] (CPU dependent)<br /> | |||
<br /> | <br /> | ||
'''Mid Slots''':<br /> | '''Mid Slots''':<br /> | ||
1 Propulsion Module<br /> | 1 Propulsion Module (afterburner/microwarp drive)<br /> | ||
1 Target Painter<br /> | 1 Target Painter (100km)<br /> | ||
1 Remote Sensor Dampener<br /> | 1 Remote Sensor Dampener<br /> | ||
1 Optional module (warp disruptor 20km, warp scrambler 10km) * <br /> | 1 Optional module (warp disruptor 20km, warp scrambler 10km) * <br /> | ||
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1 Optional module (a second Ballistic Control System, auxiliary power core, co-processor) * <br /> | 1 Optional module (a second Ballistic Control System, auxiliary power core, co-processor) * <br /> | ||
<br /> | <br /> | ||
*=Adding extra modules depends on your ship's | *=Adding extra modules depends on your ship's CPU limit<br /> | ||
**=The Bomb Launcher is largely very difficult to fit in addition to the three 'Arbalest' launchers. | **=The Bomb Launcher is largely very difficult to fit in addition to the three 'Arbalest' launchers due to CPU limit. | ||
Bombers can alter the standard fit to include 1 bomb launcher and offline 1 or 2 torpedo launchers, or fit for 3 torpedo launchers only. | |||
The choice of what meta level module to fit into the mid and low slots is largely | The choice of what meta level module to fit into the mid and low slots is largely capsuleer choice, however it is recommended that pilots fit the highest (up to meta 5/Tech II) module possilbe. If CPU usage is a problem with the Arbalest launchers, the meta 1 variants (Malkuth) offer less performance but less CPU usage. Alternatively, if the DPS difference is smaller, altering the rigs used on the bomber may allow for better fits. | ||
The sensor dampener is used to increase the bomber's lifespan. Dampeners are used to reduce enemy ships targeting range and scan resolution. It is recommended that all ships carry both scripts in their hull so switching can be done on the fly. However, in multiple bomber gangs, it is usually advised to run the targeting range script. | The sensor dampener is used to increase the bomber's lifespan. Dampeners are used to reduce enemy ships targeting range and scan resolution. It is recommended that all ships carry both scripts in their hull so switching can be done on the fly. However, in multiple bomber gangs, it is usually advised to run the targeting range script. | ||
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Since the introduction of the Processor Overclocking Unit rigs with the Inferno expansion, these are useful on stealth bombers as well. Processor Overclocking Unit rigs increase the CPU output of your ship at the cost of a slower regeneration rate of the shields. Stealth bomber fits still remain tight but with these rigs, it is possible to mount tech 2 Torpedo launchers alongside the other standard modules including the Bomb Launcher. | Since the introduction of the Processor Overclocking Unit rigs with the Inferno expansion, these are useful on stealth bombers as well. Processor Overclocking Unit rigs increase the CPU output of your ship at the cost of a slower regeneration rate of the shields. Stealth bomber fits still remain tight but with these rigs, it is possible to mount tech 2 Torpedo launchers alongside the other standard modules including the Bomb Launcher. | ||
The Bomber uses small | The Bomber uses size small rigs. | ||
== Skills == | == Skills == | ||