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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
m Pirate faction battleships: Updated fits with a change to sensor booster.
Line 98: Line 98:
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=Ascension
| version=January 2018
| showTOC=N
| showTOC=N
| shipDNA=11978:1447;4:2281;1:8433;1:6005;1:2032;2:8641;2:3608;2:31366;1:31378;1:23719;1:23717;4::
| shipDNA=11978:1447;4:2281;1:8433;1:6005;1:2032;2:8641;2:3608;2:31366;1:31378;1:23719;1:23717;4::
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| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=Ascension
| version=January 2018
| showTOC=N
| showTOC=N
| shipDNA=11978:1541;1:1447;3:2281;1:8433;1:6005;1:14240;2:3608;4:31366;1:31378;1:28203;1:28207;4:28999;3:29001;3::
| shipDNA=11978:1541;1:1447;3:2281;1:8433;1:6005;1:14240;2:3608;4:31366;1:31378;1:28203;1:28207;4:28999;3:29001;3::
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| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=Ascension
| version=January 2018
| showTOC=N
| showTOC=N
| shipDNA=11985:2048;1:8225;1:2281;1:17499;1:8419;1:6005;1:2104;1:28999;1:3608;4:16487;2:31796;1:31366;1:23719;5:29001;1::
| shipDNA=11985:2048;1:8225;1:2281;1:17499;1:8419;1:6005;1:2104;1:28999;1:3608;4:16487;2:31796;1:31366;1:23719;5:29001;1::
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| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=Ascension
| version=January 2018
| showTOC=N
| showTOC=N
| shipDNA=11985:2048;1:8225;1:2281;1:17499;1:6005;1:8419;1:14240;1:3608;4:8641;1:16487;1:31796;1:31366;1:28203;5:28999;1:29001;1::
| shipDNA=11985:2048;1:8225;1:2281;1:17499;1:6005;1:8419;1:14240;1:3608;4:8641;1:16487;1:31796;1:31366;1:28203;5:28999;1:29001;1::
Line 342: Line 342:
| rig3name=Large Anti-Thermal Screen Reinforcer I
| rig3name=Large Anti-Thermal Screen Reinforcer I
| rig3typeID=26082
| rig3typeID=26082
| drone1name=Heavy Shield Maintenance Bot I x3
| drone1name=Medium Shield Maintenance Bot I x5
| drone1typeID=22765
| drone1typeID=23717
| drone2name=Acolyte II x5
| drone2name=Acolyte II x5
| drone2typeID=2205
| drone2typeID=2205
Line 354: Line 354:
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| showSKILLS=Y
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
Line 361: Line 361:
| version=Januari 2018
| version=Januari 2018
| showTOC=N
| showTOC=N
| shipDNA=24694:519;3:1999;1:2048;1:6159;1:29011;2:17559;1:31944;1:2281;2:2553;1:9327;8:21894;9700:26088;1:26082;1:22765;3:2205;5::
| shipDNA=24694:519;3:1999;1:2048;1:6159;1:29011;2:17559;1:31944;1:2281;2:2553;1:9327;8:21894;9700:26088;1:26082;1:23717;5:2205;5::
| fleetup=
| fleetup=25030
| alphacanuse=Y
}}}}<noinclude>
}}}}<noinclude>


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| showTOC=N
| showTOC=N
| shipDNA=24688:10190;3:1999;1:2048;1:6159;1:29011;1:1978;1:28999;1:17559;1:31944;1:2281;1:2553;1:7783;8:21740;12000:26088;2:26082;1:2205;5:29001;1::
| shipDNA=24688:10190;3:1999;1:2048;1:6159;1:29011;1:1978;1:28999;1:17559;1:31944;1:2281;1:2553;1:7783;8:21740;12000:26088;2:26082;1:2205;5:29001;1::
| fleetup=
| fleetup=25031
| alphacanuse=Y
}}}}<noinclude>
}}}}<noinclude>


Line 498: Line 500:
| rig3name=Large Anti-Thermal Screen Reinforcer I
| rig3name=Large Anti-Thermal Screen Reinforcer I
| rig3typeID=26082
| rig3typeID=26082
| drone1name=Heavy Shield Maintenance Bot I x5
| drone1name=Medium Shield Maintenance Bot I x5
| drone1typeID=22765
| drone1typeID=23717
| drone2name=Acolyte II x5
| drone2name=Acolyte II x5
| drone2typeID=2205
| drone2typeID=2205
Line 510: Line 512:
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| showSKILLS=Y
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily, but also serve as a cap relief compared to the active hardener. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily, but also serve as a cap relief compared to the active hardener. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
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| version=Januari 2018
| version=Januari 2018
| showTOC=N
| showTOC=N
| shipDNA=24690:10190;3:1999;3:2048;1:6159;1:29011;1:17559;1:2281;2:2553;1:7783;6:21740;14000:8641;1:26088;2:26082;1:22765;5:2205;5::
| shipDNA=24690:10190;3:1999;3:2048;1:6159;1:29011;1:17559;1:2281;2:2553;1:7783;6:21740;14000:8641;1:26088;2:26082;1:23717;5:2205;5::
| fleetup=
| fleetup=25032
| alphacanuse=Y
}}}}<noinclude>
}}}}<noinclude>


Line 547: Line 550:
| low7name=Gyrostabilizer II
| low7name=Gyrostabilizer II
| low7typeID=519
| low7typeID=519
| mid1name=Sensor Booster II, Scan Resolution Script
| mid1name=Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
| mid1typeID=6159
| mid1typeID=6159
| charge1name=Scan Resolution Script x1
| charge1name=Scan Resolution Script x1
Line 583: Line 586:
| drone1name=Acolyte II x5
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone1typeID=2205
| drone2name=Heavy Shield Maintenance Bot I x4
| drone2name=Medium Shield Maintenance Bot I x5
| drone2typeID=22765
| drone2typeID=23717
| charge3name=Nanite Repair Paste x200
| charge3name=Nanite Repair Paste x200
| charge3typeID=28668
| charge3typeID=28668
Line 595: Line 598:
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
| showSKILLS=Y
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>If you're an [[Clone_states#Alpha_clones|alpha clone]] you can use {{co|coral|Medium Shield Maintenance Bot I}} drones instead of heavies.
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
Line 602: Line 605:
| version=Januari 2018
| version=Januari 2018
| showTOC=N
| showTOC=N
| shipDNA=17738:2048;1:1999;2:519;4:6159;1:29011;1:17559;1:2281;2:2553;1:9327;7:21894;14000:8641;1:26082;1:26430;1:2205;5:22765;4:28668;200::
| shipDNA=17738:2048;1:1999;2:519;4:6159;1:29011;1:17559;1:2281;2:2553;1:9327;7:21894;14000:8641;1:26082;1:26430;1:2205;5:23717;5:28668;200::
| fleetup=
| fleetup=134093
| alphacanuse=N
| alphacanuse=Y
}}
}}
=== Nightmare ===
=== Nightmare ===
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| showTOC=N
| showTOC=N
| shipDNA=17736:2048;1:1999;1:2364;4:6159;1:29011;1:31944;1:17559;1:1978;1:28999;1:2281;2:2553;1:7087;4:23105;8:16487;1:8641;1:26082;1:26380;1:2205;5:23717;5:23109;8:23117;8:28668;200:29001;1::
| shipDNA=17736:2048;1:1999;1:2364;4:6159;1:29011;1:31944;1:17559;1:1978;1:28999;1:2281;2:2553;1:7087;4:23105;8:16487;1:8641;1:26082;1:26380;1:2205;5:23717;5:23109;8:23117;8:28668;200:29001;1::
| fleetup=
| fleetup=134094
| alphacanuse=N
| alphacanuse=Y
}}
}}
=== Vindicator ===
=== Vindicator ===
Line 745: Line 748:
| drone1name=Acolyte II x5
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone1typeID=2205
| drone2name=Heavy Shield Maintenance Bot I x4
| drone2name=Medium Shield Maintenance Bot I x5
| drone2typeID=22765
| drone2typeID=23717
| charge3name=Nanite Repair Paste x200
| charge3name=Nanite Repair Paste x200
| charge3typeID=28668
| charge3typeID=28668
Line 757: Line 760:
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| showSKILLS=Y
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>If you're an [[Clone_states#Alpha_clones|alpha clone]] you can use {{co|coral|Medium Shield Maintenance Bot I}} drones instead of heavies.
| notes=The {{co|coral|EM Ward Amplifier II}} is primarily used to allow you to refit for assaults more easily. You can continue to use the regular {{co|coral|EM Ward Field II}} for vanguards, if you wish.</li><li>Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
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| version=Januari 2018
| version=Januari 2018
| showTOC=N
| showTOC=N
| shipDNA=17740:2048;1:1999;2:10190;4:6159;1:29011;1:17559;1:2281;2:2553;1:7783;8:22993;14000:26082;1:26394;1:2205;5:22765;4:28668;200::
| shipDNA=17740:2048;1:1999;2:10190;4:6159;1:29011;1:17559;1:2281;2:2553;1:7783;8:22993;14000:26082;1:26394;1:2205;5:23717;5:28668;200::
| fleetup=
| fleetup=134095
| alphacanuse=N
| alphacanuse=Y
}}
}}


Line 846: Line 849:
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=Ascension
| version=January 2018
| showTOC=N
| showTOC=N
| shipDNA=22444:2048;1:1999;1:519;3:17559;1:1978;1:29001;2:31944;1:2281;2:9451;3:21896;11401:43555;2:42694;601:42695;601:43556;2:42838;601:42839;601:43896;2:2205;5:28999;1::
| shipDNA=22444:2048;1:1999;1:519;3:17559;1:1978;1:29001;2:31944;1:2281;2:9451;3:21896;11401:43555;2:42694;601:42695;601:43556;2:42838;601:42839;601:43896;2:2205;5:28999;1::
| fleetup=
| fleetup=133918
}}
}}


Line 895: Line 898:
showSKILLS=Y|
showSKILLS=Y|
showNOTES=Y|
showNOTES=Y|
version=Ascension|
version=January 2018|
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
skills=You'll need {{sk|Caldari Frigate|I|icon=yes}} to fly this ship.<br>(~15 minutes worth of training)</li><li>{{sk|Hacking|III|icon=yes}} ''(optional, 11 hours and 14 minutes)''
skills=You'll need {{sk|Caldari Frigate|I|icon=yes}} to fly this ship.<br>(~15 minutes worth of training)</li><li>{{sk|Hacking|III|icon=yes}} ''(optional, 11 hours and 14 minutes)''
|notes=The skill {{sk|Hacking|icon=yes}} is by far the biggest contributor to efficiency when hacking, consider training it to III as it's a very quick train that gives a big performance boost.</li><li>Being able to fit {{co|coral|Data Analyzer II}} modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough. Plus, four tech one modules with {{sk|Hacking|III|icon=yes}} is usually enough to get the hack on the first or second try.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.}}}}<noinclude>
|notes=The skill {{sk|Hacking|icon=yes}} is by far the biggest contributor to efficiency when hacking, consider training it to III as it's a very quick train that gives a big performance boost.</li><li>Being able to fit {{co|coral|Data Analyzer II}} modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough. Plus, four tech one modules with {{sk|Hacking|III|icon=yes}} is usually enough to get the hack on the first or second try.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.
 
| alphacanuse=Y
| fleetup=25038
}}}}<noinclude>
<!---------
  No longer needed since Alphas can train into a Heron.
----------->
<!--
=== Venture ===
=== Venture ===
For [[Clone States|Alpha clones]] you can easily utilize the {{sh|Venture}} as an option either of them can fly, as they all start with {{sk|Mining Frigate|I|icon=yes}} and {{sk|Hacking|I|icon=yes}} for free. So this ship could by flown by anyone, regardless of race and skillpoints (at the cost of taking twice as long to hack due to limited midslots).
For [[Clone States|Alpha clones]] you can easily utilize the {{sh|Venture}} as an option either of them can fly, as they all start with {{sk|Mining Frigate|I|icon=yes}} and {{sk|Hacking|I|icon=yes}} for free. So this ship could by flown by anyone, regardless of race and skillpoints (at the cost of taking twice as long to hack due to limited midslots).
Line 942: Line 951:
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=Ascension
| version=January 2018
| showTOC=N
| showTOC=N
| shipDNA=32880:2603;1:434;1:22175;2:31238;2::
| shipDNA=32880:2603;1:434;1:22175;2:31238;2::
Line 948: Line 957:
| alphacanuse=Y
| alphacanuse=Y
}}}}<noinclude>
}}}}<noinclude>
-->


= Advanced fits =
= Advanced fits =