Difference between revisions of "Location Location (Caldari)"

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Big thanks to JohnnyPneumonic. I've borrowed his layout and info for this page. Only changes are for faction.
 
Big thanks to JohnnyPneumonic. I've borrowed his layout and info for this page. Only changes are for faction.
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See [[HardWay5ca The Hard Way (2 of 5)]]
 
See [[HardWay5ca The Hard Way (2 of 5)]]
  
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[[Category:Mission reports]]

Revision as of 03:17, 10 September 2019

Template:Survival copy


name=Location, Location, Level 5

Big thanks to JohnnyPneumonic. I've borrowed his layout and info for this page. Only changes are for faction.

Part 1 of 5

Faction: Caldari
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Caldari Energy Neutralizer Sentry IIIs, Jamming
Damage dealt: Kinetic / Thermal
Recommended damage dealing: Kinetic / Thermal
Recommended ships: (1) Ishtar w/ Passive Tank and (1) Osprey w/ Shield Transporters but recommend more DPS (I used a Drake for backup)

Acceleration Gate into Deadspace

Single Pocket

Initial Group:
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg" title="Your position at warp-in" alt="Your position at warp-in"

3 x Frigates (Taibu State Shuriken) orbits at 10km, Web/Scramble, 27.5% Jamming, --Trigger 1-- 3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, 37.5% Jamming 12 x Battleships (State Shukuro *Bishamon/^^Shogun/Taisho) orbits of 32-50km, *Trigger 2, ^^Trigger 3 5 x Caldari Cruise Missile Batteries --Each is a Trigger-- 1 x Caldari Stasis Tower 3 x Caldari Energy Neutralizer Sentry IIIs

- Spawn 1:

3 x Frigates (Taibu State Nagasa) orbits at 2.5km, Web/Scramble

- Spawn 2:

2 x Battleships (State Shukuro Shogun/Bishamon) orbits at km

- Spawn 3:

3 x Battleships (State Shukuro Shogun) orbits at 35km

Each Missile Battery is a Trigger:
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg" title="View of Batteries from warp-in beacon" alt="View of Batteries from warp-in beacon"

Destroying:

Battery 1 (Top) - Spawns:

5 x Battleships (State Shukuro Bishamon/Daijo) orbits of 35km

Battery 2 (Left) - Spawns:

3 x Battleships (State Shukuro Nagashin) orbits at 68km Trigger

    • - Spawn 2a**

6 x Battlecruisers (State Shukuo Seki) orbits at 22km, Trigger

    • - Spawn 2b**

5 x Battleships (State Shukuro Nagashin) orbits at 68km **Objective Complete**

    • Caution:** The Nagashins will quickly move out to 68km and do a LOT of dps! Make sure you are tanked or have a logistics ships. 5 of them do over 1500 dps after resists.

Battery 3 (Middle) - Spawns:

3 x Battleships (State Shukuro Turushima) orbits at 21km, Jamming

Battery 4 (Right) - Spawns:

5 x Battlecruisers (State Kanpaku/Shukuro Bajo) orbits at 23-35km

Battery 5 (Bottom) - Spawns:

5 x Battlecruisers (State Kerai/Ronin) orbits at 17.5km

Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)
- Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
- Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
- Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed

Part 2 of 5

See HardWay5ca The Hard Way (2 of 5)