Difference between revisions of "Caldari Beacons"
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Revision as of 05:31, 10 September 2019
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 5 |
Type | Encounter |
Objective | Destroy all enemy ships |
Faction | Caldari State |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
EWAR | Target jammer, energy neutralizer |
Each neut tower hits for 40gj/s for a combined 80gj/s. With the heavy jamming either a marauder or a drone boat is ideal.
Even though the mission says the objective is to destroy the Subspace Beacons, it is flagged completed upon clearing Pocket 2 even if the beacons and their spawns are not triggered or killed.
No hostiles at initial gate.
1st Pocket
Ships are arrayed between 50km and 90km away and deal a combined 2,280dps (53%kin/47%therm).
Group 1 (50-90km)
2nd Pocket
Ships are arrayed between 30km and 75km away and deal a combined 2,480dps (48%kin/52%therm). An additional group is spawn for each Subspace Beacon destroyed. State Shukuro Nagashin's deal heavier then average thermal damage.
Group 1 (30-75km)
Structures
WD | EWAR | L
| ||
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3 x Subspace Beacon |
Wave 1 (On destroying right Subspace Beacon)
WD | EWAR | L
| ||
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8 x Battleship State Shukuro Shogun |
Wave 1 (On destroying middle Subspace Beacon)
WD | EWAR | L
| ||
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6 x Battleship State Shukuro Turushima |
Wave 1 (On destroying left Subspace Beacon)
WD | EWAR | L
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6 x Battleship State Shukuro Nagashin |
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