Difference between revisions of "Angel Hideout"
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==Locating & Difficulty== | ==Locating & Difficulty== | ||
This is a hidden combat site that can be scanned down with scanner probes in high-security systems. <br>''NOTE: This site cannot be entered by any ship larger than a destroyer.''<br> | This is a hidden combat site that can be scanned down with scanner probes in high-security systems. <br>''NOTE: This site cannot be entered by any ship larger than a destroyer.''<br> |
Revision as of 19:20, 10 May 2018
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Angel Hideout | |
Type | Unrated Complex |
Rating | Unrated |
Found in | High |
Max ship size | T3 Destroyer |
Pirate faction | Angel |
Damage to deal | Ex Kin |
Damage to Resist |
62% Ex 22% Kin |
Sig. Strength | 20% in High Sec |
Locating & Difficulty
This is a hidden combat site that can be scanned down with scanner probes in high-security systems.
NOTE: This site cannot be entered by any ship larger than a destroyer.
The ship types listed below can enter this site:
· SHUTTLE: (Amarr Shuttle, Caldari Shuttle, Gallente Shuttle, Minmatar Shuttle NOTE: While these ships may enter the site they are not recommended for site completion.)
· CORVETTE: (Impairor, Ibis, Velator, Reaper NOTE: While these ships may enter the site they are not recommended for site completion.)
· FRIGATE:
· - Tech 1:
· ---- EWAR: Crucifier, Griffin, Maulus, Vigil
· ---- Exploration: Magnate, Heron, Imicus, Probe
· ---- Attack (Tackling): Executioner, Condor, Atron, Slasher
· ---- Defensive ("Tanky"): Punisher, Merlin, Incursus, Breacher
· ---- Damage Dealers: Tormentor, Kestrel, Tristan, Rifter
· ---- Logistic (Support): Inquisitor, Bantam, Navitas, Burst
· - Tech 2:
· ---- EWAR: Sentinel, Kitsune, Keres, Hyena
· ---- Interceptors: Malediction or Crusader, Crow or Raptor, Ares or Taranis, Stiletto or Claw
· ---- Covert Ops: Anathema, Buzzard, Helios, Cheetah
· ---- Stealth Bombers: Purifier, Manticore, Nemesis, Hound
· ---- Assault: Vengeance or Retribution, Hawk or Harpy, Ishkur or Enyo, Jaguar or Wolf
· ---- Logistic: Deacon, Kirin, Thalia, Scalpel
· - Faction Frigates:
· ---- Empire Factions: Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, Vigil Fleet Issue
· ---- Pirate Factions: Astero, Cruor, Daredevil, Dramiel, Garmur, Succubus, Worm
· - Special Edition: Cambion, Chremoas, Freki, Gold Magnate, Imp, Malice, Silver Magnate, Utu, Whiptail
· DESTROYERS
· - Tech 1: Coercer or Dragoon, Cormorant or Corax, Catalyst or Algos, Thrasher or Talwar
· - Tech 2:
· ---- Interdictors: Heretic, Flycatcher, Eris, Sabre
· ---- Command: Pontifex, Stork, Magus, Bifrost
· - Tech 3:
· ---- Tactical: Confessor, Jackdaw, Hecate, Svipul
· - Special Edition: Sunesis
Warning: Some ships in this site are equipped with Warp Scramblers (Scrams) so plan fits and tactics accordingly.
Site Layout
FIRST POCKET
Initial Defenders:
-- 2 to 4 Frigates (Gistii Outlaw or Gistii Thug).
-- Range: 45-55 km.
-- Triggers: Attacking Initial Defenders triggers Wave 2.
Wave 2:
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).
-- 1 or 2 Destroyers (Gistior Defiler and/or Gistior Hauter).
-- Range: 55-65 km.
-- Triggers: Starts approximately 3 minute timer until the arrival of final wave.
Final Wave:
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).
-- 1 Cruiser (Gistum Breaker or Gistum Defender). NOTE: Cruiser may be equipped with a target painter
-- Range: 60+ km.
-- Triggers: Clearing all the enemies opens the acceleration gate to the next pocket.
SECOND POCKET
Initial Defenders:
-- Group 1: 2 to 3 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider) and 2 Cruisers (Gistum Breaker or Gistum Defeater)
-- Group 2: 2 to 3 Frigates (Gistii Ambusher/Raider)
-- Range: Group 1 - 10 km., Group 2: 55km
-- Triggers: Begins approximate 1 to 2 min countdown to Wave 2.
Wave 2:
-- 2 to 3 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- Range: Varies
-- Triggers: Arrival of Wave 2 starts approximately 2 min countdown to Wave 3.
Wave 3:
-- 1 or 2 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- 1 or 2 Cruisers (Gistum Liquidator and/or Gistum Marauder
ANGEL DRUG LAB
Lab Defense Spawn Wave:
-- 3 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- Triggers: MAY casuse arrival of Commander Spawn.
Commander Spawn:
-- 1 Commander Frigate (Domination Hijacker)
-- Range: Varies
-- Triggers: End of Site or Site Escalation
Information included in this wiki was taken from actual Eve University player experience and extensive web research.
(Wiki updated 10 May 2018)
Rewards
This site may escalate to Blue Pill. Commander may drop Faction Ammo, Criminal Tags, Modules, and/or Tech 2 Salvage.