More actions
Ramong Pares (talk | contribs) |
Ramong Pares (talk | contribs) No edit summary |
||
| Line 3: | Line 3: | ||
==Site Basics== | ==Site Basics== | ||
[[File:Calm Electrical Filament.png|thumb]] | [[File:Calm Electrical Filament.png|thumb|Show Info on a filament to see its properties]] | ||
A new type of space can be accessed using filaments obtained from data sites and from abyssal deadspace. Five tiers of increasing difficulty exists. The Abyss is limited to a single Tech I, Tech II, Navy Faction or Pirate Faction cruiser and is accessed by activating a filament in space. Activation can be anywhere in space, likely at a minimum distance from celestial objects (TBD). A combat-probable beacon is created at your entry location that allows others to await your return from the pocket. Within the Abyss, in each pocket is a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and contains all the loot for that pocket. | A new type of space can be accessed using filaments obtained from data sites and from abyssal deadspace. Five tiers of increasing difficulty exists. The Abyss is limited to a single Tech I, Tech II, Navy Faction or Pirate Faction cruiser and is accessed by activating a filament in space. Activation can be anywhere in space, likely at a minimum distance from celestial objects (TBD). A combat-probable beacon is created at your entry location that allows others to await your return from the pocket. Within the Abyss, in each pocket is a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and contains all the loot for that pocket. | ||