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System security: Difference between revisions

From EVE University Wiki
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* General difficulty of [[Cosmic_Anomalies|cosmic anomalies]] and [[cosmic signatures]]. More difficult sites are generally found in lower-security systems.
* General difficulty of [[Cosmic_Anomalies|cosmic anomalies]] and [[cosmic signatures]]. More difficult sites are generally found in lower-security systems.
* Reward level of [[missions]]. Greater LP rewards for the same mission are given by agents in lower-security systems.
* Reward level of [[missions]]. Greater LP rewards for the same mission are given by agents in lower-security systems.
* Specific types of wormholes will only form in specific classes of space.
* Specific types of [[wormholes]] will only form in specific classes of space.
* In 0.5 space and below the moons can be mined with [[Upwell_structures#Refineries|refineries]].
* In 0.5 space and below the moons can be mined with [[Upwell_structures#Refineries|refineries]].


===High security space===
===High security space===
* CONCORD destroys any criminal player.
* [[CONCORD]] destroys any criminal player.
* NPC navies will chase players with very low [[NPC_standings#Faction_standings|faction standing]].
* [[EVE Lexicon#NPC|NPC]] navies will chase players with very low [[NPC_standings#Faction_standings|faction standing]].
* Player with a a sufficiently low security status (below -2.0) may be [[Security_Status_Details#Security_Status_and_Traveling_Restrictions|attacked by NPC faction navy ships]].
* Player with a a sufficiently low security status (below -2.0) may be [[Security_Status_Details#Security_Status_and_Traveling_Restrictions|attacked by NPC faction navy ships]].
* True [[Capital Ship|capital ships]] (i.e. ships that specifically require the {{sk|Capital Ships}} skill) may not enter high security space.
* True [[Capital Ship|capital ships]] (i.e. ships that specifically require the {{sk|Capital Ships}} skill) may not enter high security space.
* Cynosural fields cannot create beacons for jump drives.
* [[Jump_drives#Cynosural_Fields|Cynosural fields]] cannot create beacons for jump drives.


=== Low security space===
=== Low security space===


* CONCORD no longer responds, however NPC guns on gates and stations will respond to illegal aggression.
* [[CONCORD]] no longer responds, however [[EVE Lexicon#NPC|NPC]] guns on gates and stations will respond to illegal aggression.
* Player Owned Starbases do not require Empire Charters to operate.
* [[Player-Owned Starbases]] do not require Empire Charters to operate.


=== Null security space ===
=== Null security space ===


* PVP aggression  does not change player security status.
* [[EVE Lexicon#PVP|PVP]] aggression  does not change player security status.
* Items flagged with the Banned in Empire Space attribute can now be used, including launching bombs, anchoring bubbles, and firing doomsdays.
* Items flagged with the Banned in Empire Space attribute can now be used, including launching [[bombs]], anchoring [[EVE Lexicon#Warp_bubble|bubbles]], and firing doomsdays.
* Sentry guns do not take any actions towards players who aggress other players.
* Sentry guns do not take any actions towards players who aggress other players.


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* Local chat does '''''not''''' display all capsuleers currently in the system, only those that have recently spoken in Local.
* Local chat does '''''not''''' display all capsuleers currently in the system, only those that have recently spoken in Local.
** Frequent and heavy use of the [[Directional Scanner Guide|Directional Scanner]] is recommended.
** Frequent and heavy use of the [[Directional Scanner Guide|Directional Scanner]] is recommended.
* No stargates are present, wormholes are the sole means of travel.
* No stargates are present, [[wormholes]] are the sole means of travel.
* As truesec -1.0, w-space has the highest concentrations of planetary resources.
* As truesec -1.0, w-space has the highest concentrations of [[planetary resources]].
* Aggression timers do not restrict jumping through wormholes as they do with stargates and docking.
* Aggression [[timers]] do not restrict jumping through [[wormholes]] as they do with [[stargates]] and docking.
* Cynosural fields cannot create links to other systems.
* [[Jump_drives#Cynosural_Fields|Cynosural fields]] cannot create links to other systems.


=== Anchoring ===
=== Anchoring ===


The security level of a system may limit what may be anchored in that system. <ref>[http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/ Dev blog: Starbase changes for Crius]</ref>
The security level of a system may limit what may be [[Anchoring|anchored]] in that system. <ref>[http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/ Dev blog: Starbase changes for Crius]</ref>


* 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system sov.
* 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system [[sov]].
* 0.5 - 0.8: Containers, starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system sov.
* 0.5 - 0.8: Containers, starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system [[sov]].
* 0.0 - 0.4: All containers and starbase structures may be anchored, except structures requiring anchoring corp to have system sov. <ref>https://forums.eveonline.com/default.aspx?g=posts&m=4707013#post4707013</ref>
* 0.0 - 0.4: All containers and starbase structures may be anchored, except structures requiring anchoring corp to have system [[sov]]. <ref>https://forums.eveonline.com/default.aspx?g=posts&m=4707013#post4707013</ref>
* -1.0 - 0.0: All containers and starbase structures may be anchored, assuming that anchoring corp has system sov. Player-built stations may be constructed in systems where the corp building the station has sov (as of this writing, player-built stations are completely indestructible and are limited to one station per system).
* -1.0 - 0.0: All containers and starbase structures may be anchored, assuming that anchoring corp has system [[sov]]. Player-built stations may be constructed in systems where the corp building the station has [[sov]] (as of this writing, player-built stations are completely indestructible and are limited to one station per system).


== True security ==
== True security ==