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User:Ramong Pares/Sandbox: Difference between revisions

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Clearing asteroid belts in a system, and hunting down and completing combat sites.
Clearing asteroid belts in a system, and hunting down and completing combat sites.
Combat sites can furthermore be divided up in [[Combat sites#Combat anomalies|combat anomalies]] and [[Combat sites#Cosmic signatures|combat signatures]]. More on these below.     
Combat sites can furthermore be divided up in [[Combat sites#Combat anomalies|combat anomalies]] and [[Combat sites#Cosmic signatures|combat signatures]]. More on these below.     
Advantages of ratting in belts:
* Generally easier
* Is done in the same system, not so much traveling around
Advantages of doing combat sites:
* Generally better payout
* More variety in the PvE


While [[Abyssal Deadspace|abyssal]] combat sites are also technically combat sites, they have very different rules and are outside the scope of this article.
While [[Abyssal Deadspace|abyssal]] combat sites are also technically combat sites, they have very different rules and are outside the scope of this article.


==Asteroid Belt==
==Asteroid Belt==
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Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH], have the lowest true-sec and as such, are the best system to clear belts in. 5-D is also deep in the NSC pocket, and as such are slightly safer to be in (if you pay attention to intel etc).
Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH], have the lowest true-sec and as such, are the best system to clear belts in. 5-D is also deep in the NSC pocket, and as such are slightly safer to be in (if you pay attention to intel etc).
Rats in belts use ewar such as webs, warp distrupters and scramblers, and damps.




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'''These cannot spawn at the NSC''' <br>
'''These cannot spawn at the NSC''' <br>
Officer spawns are extremely rare named pirate NPCs. They have high bounties, but are done for the officer modules that they drop. Each pirat faction have their own officers, and these officers only spawn in select regions. Syndicate is NOT one of these regions, and as such officers do not spawn at the NSC.
Officer spawns are extremely rare named pirate NPCs. They have high bounties, but are done for the officer modules that they drop. Each pirat faction have their own officers, and these officers only spawn in select regions. Syndicate is NOT one of these regions, and as such officers do not spawn at the NSC.


==Combat Sites==
==Combat Sites==
{{main|Guide to combat sites}}
{{main|Guide to combat sites}}


==How to be safe from other players==
==How to be safe from other players==