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Putting AB/MWD guidelines into a table |
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Operation of MJFGs is almost identical to MJD operation. The only difference is that it jumps all vulnerable ships, drones, bombs etc. in 6 km radius. Scramblers can also prevent their targets from getting jumped. This way the ship with MJFG and some of the ships near it can be jumped, while others stay in their places. This can be used in various ways, for example: to split up hostile fleets respectively isolate targets, as a escape tool for fleets and to make slow sniper fleets move around the grid quickly, allowing them to "kite" enemies that would otherwise catch up with them. With several command destroyers the jumps can be chained, the long cooldown of 160s only applies to the specific module itself. | Operation of MJFGs is almost identical to MJD operation. The only difference is that it jumps all vulnerable ships, drones, bombs etc. in 6 km radius. Scramblers can also prevent their targets from getting jumped. This way the ship with MJFG and some of the ships near it can be jumped, while others stay in their places. This can be used in various ways, for example: to split up hostile fleets respectively isolate targets, as a escape tool for fleets and to make slow sniper fleets move around the grid quickly, allowing them to "kite" enemies that would otherwise catch up with them. With several command destroyers the jumps can be chained, the long cooldown of 160s only applies to the specific module itself. | ||
=== Mobile Micro Jump Unit === | |||
Mobile Micro Jump Units may be deployed in space, with modest restrictions on proximity to stargates, stations, starbases or Upwell structures. It allows all nearby ships to jump themselves (same 1-second spool up) 100km away. | |||
The unit takes one minute to deploy, is not reusable and lasts for two days if not destroyed beforehand. For ships up to 1 million tonnes, it can provide a brief window of escape to jump 100km and then try to warp away if under attack. | |||
===Related skills=== | ===Related skills=== | ||
{{sk|Micro Jump Drive Operation|I}} is required to use any micro jump drives and reduces the spool up time duration by 5% per skill level. | {{sk|Micro Jump Drive Operation|I}} is required to use any micro jump drives and reduces the spool up time duration by 5% per skill level. | ||
{{sk|Anchoring|I}} is required to use the Mobile Micro Jump Unit. | |||
[[Category:Fitting]] | [[Category:Fitting]] | ||