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[[File:Tiers of deadspace.png|thumb|Orange glow means it is a tier 1-3 Abyssal Deadspace. Yellow glow means it is a tier 4 or 5 Abyssal Deadspace.]] | [[File:Tiers of deadspace.png|thumb|Orange glow means it is a tier 1-3 Abyssal Deadspace. Yellow glow means it is a tier 4 or 5 Abyssal Deadspace.]] | ||
When you enter the Abyssal Deadspace, you will be removed from local and from directional scanner. You cannot see who is in the system outside the deadspace, and they cannot see who is inside or in what ship. | When you enter the Abyssal Deadspace, you will be removed from local and from directional scanner. You cannot see who is in the system outside the deadspace, and they cannot see who is inside or in what ship. | ||
But that does not mean you are safe. Once the filament has been used, a rift appears that can be combat scanned by anyone in the system and can be warped to. It also appears on the | But that does not mean you are safe. Once the filament has been used, a rift appears that can be combat scanned by anyone in the system and can be warped to. It also appears on the directional scanner of anyone who has not filtered it out. | ||
This makes it easy for people to camp the exit and shoot whoever comes out. | This makes it easy for people to camp the exit and shoot whoever comes out. | ||
This means that you have to consider where you use the filament, | This means that you have to consider where you use the filament, especially in low security and null security space. But even in high-security space you are not safe. Anyone who enters a Tier 4 or 5 Abyssal Deadspace will be flagged as [[Suspect#Suspect_Timer|suspects]] once they leave the site, and anyone are free to shoot them. | ||
Tier 1 to 3 does not trigger the suspect timer. | Tier 1 to 3 does not trigger the suspect timer. | ||
You will be invulnerable for a short time, so be patient if you leave the rift and find yourself being camped. A survival tactic could be to quickly activate a new filament, and hope the campers get bored or stop paying attention. | |||
==Rewards== | ==Rewards== | ||