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m Removed from PvE as apart of the merging and clean up of that category. This article is already in a sub-category of the PvE parent. |
Laria raven (talk | contribs) m Grammar and some phrasing. Gardening. |
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Ninja salvaging | "Ninja salvaging" is defined as entering a mission-runner's mission and salvaging their wrecks without their knowledge or permission for your own profit. The term is also used more generally to refer to salvaging any wreck which does not belong to the person salvaging. | ||
Stealing (also known as "Ninja Looting") on the other hand, is taking items from a wreck without permission, either for profit or to provoke the owner into allowing you to blow them up (for fun and profit). | |||
The two terms are sometimes confused, or classed together, even though the penalties for each are different (stealing results in a criminal flag, while ninja salvaging does not.) | |||
Note that '''University pilots are [[Ivy_League_Policies#Looting_and_Salvaging|not allowed]] to salvage or steal from others' wrecks without their permission'''. You can ninja salvage or steal using an alt, but it must be impossible to trace that alt to your main character or to the University. | Note that '''University pilots are [[Ivy_League_Policies#Looting_and_Salvaging|not allowed]] to salvage or steal from others' wrecks without their permission'''. You can ninja salvage or steal using an alt, but it must be impossible to trace that alt to your main character or to the University. | ||
Note that Ninja Salvaging or Stealing are not exploits | Note that Ninja Salvaging or Stealing are not exploits: CCP will not remove you from the game for engaging in either activity. | ||
==Wrecks== | ==Wrecks== | ||
A wreck is the remains of a ship that has been destroyed. Wrecks can be either NPC or Player Ships, and EVE does not differentiate between NPC or Player | A wreck is the remains of a ship that has been destroyed. Wrecks can be either NPC or Player Ships, and EVE does not differentiate between NPC or Player wrecks. Wrecks can be anywhere in the game. | ||
A wreck is designated on the overview and in the EVE screen as an upside-down triangle. If the wreck contains items that can be looted the triangle is solid. Empty wrecks are denoted with an empty triangle. | |||
Wrecks that belong to you or your corporation will be white. Wrecks that belong to someone else are yellow, and those wrecks that have been abandoned (and are therefore available to everybody) will be blue. | |||
A player can take items from any wreck that is white (except in the case of a player who is in an non-player corporation who takes from another player in the same non-player corporation) or blue without penalty from CONCORD. | |||
A player who takes items from a yellow wreck will be warned by the game (if the player has not disabled this warning) and if they take from the wreck, they will be flagged with a criminal flag and the player who owned that wreck will be able to shoot at them for a limited time (15 minutes.) Taking items from yellow wrecks is considered stealing. | |||
According to CCP, items within a wreck belong to the player, but the salvage is owned by no one. As a result, players can legally salvage yellow wrecks without being flagged. However, players must realize that most mission-runners consider salvage to be part of the perks of mission-running, so while you may not be criminally flagged, you | According to CCP, items within a wreck belong to the player, but the salvage is owned by no one. As a result, players can legally salvage yellow wrecks without being flagged. However, players must realize that most mission-runners consider salvage to be part of the perks of mission-running, so while you may not be criminally flagged, you may antagonise the mission-runner with all of the likely consequences. | ||
===Stealing from a Wreck=== | ===Stealing from a Wreck=== | ||
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==Aggression== | ==Aggression== | ||
When someone steals from you, they get marked as a criminal and you (or in the case of a player owned corporation, all members of the corporation) have rights to kill them. They will become red and for 15 minutes afterwards, you can retaliate without CONCORD getting involved. | When someone steals from you, they get marked as a criminal and you (or in the case of a player-owned corporation, all members of the corporation) have rights to kill them. They will become red and for 15 minutes afterwards, you can retaliate without CONCORD getting involved. | ||
However, if you shoot at them, you will receive an aggression timer yourself, and they will be able to kill you without CONCORD getting involved. Like [[Can Flipping]] the person who is looting your wreck is usually trying to provoke an attack, often because they think that mission-running PvE ships are no match for their PvP-fitted ship (however, this sometimes backfires.) If you are flying a PvP-fitted ship, and think you can take them on, or you have a bunch of corp buddies waiting to pounce on them, then this might be a good time to take the player up on their provocation. | However, if you shoot at them, you will receive an aggression timer yourself, and they will be able to kill you without CONCORD getting involved. Like [[Can Flipping]] the person who is looting your wreck is usually trying to provoke an attack, often because they think that mission-running PvE ships are no match for their PvP-fitted ship (however, this sometimes backfires.) If you are flying a PvP-fitted ship, and think you can take them on, or you have a bunch of corp buddies waiting to pounce on them, then this might be a good time to take the player up on their provocation. | ||
If someone who does not own a wreck takes loot from it, they flag themselves as a valid target for the wreck's owner (but ''not'' | If someone who does not own a wreck takes loot from it, they flag themselves as a valid target for the wreck's owner (but ''not'' globally) for fifteen minutes. They will go "flashy" on the owner's overview, if it's set up competently. Flagging allows the destruction of the flashy's ship but not their pod. | ||
If the | If the wreck's owner then attacks the flashy looter, he will flag himself to them for fifteen minutes too. This means that they can escape, switch or replace their ship, find the owner again and re-engage if they want to. | ||
If the mission-runner who owns the wrecks has responded violently, flagging himself to the looter and starting a fifteen-minute timer, it is possible for the looter to reset the timer back to fifteen minutes by shooting one of the mission-runner's wrecks. | If the mission-runner who owns the wrecks has responded violently, flagging himself to the looter and starting a fifteen-minute timer, it is possible for the looter to reset the timer back to fifteen minutes by shooting one of the mission-runner's wrecks. | ||
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==How Ninja Salvaging/Looting Works== | ==How Ninja Salvaging/Looting Works== | ||
A rough outline of the process of ninja salvaging/looting: | |||
#The ninja looks for suitable targets running L4 missions and gets a warp-in on one using combat scanner probes, possibly augmented with the [[Directional Scanner Guide|directional scanner]]. This is usually in a popular mission-running hub system. | #The ninja looks for suitable targets running L4 missions and gets a warp-in on one using combat scanner probes, possibly augmented with the [[Directional Scanner Guide|directional scanner]]. This is usually in a popular mission-running hub system. | ||
#[[Battleship#Marauders|Marauders]], [[Strategic Cruiser|T3 cruisers]] and faction battleships are popular targets since they're often fitted with valuable faction modules. | #[[Battleship#Marauders|Marauders]], [[Strategic Cruiser|T3 cruisers]] and faction battleships are popular targets since they're often fitted with valuable faction modules. | ||