→Tech Ⅱ: incorporate templates into Tech II table |
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== [[File:Icon faction.png|14px|text-top|link=]]Faction == | == [[File:Icon faction.png|14px|text-top|link=]]Faction == | ||
Each of the eight Tech Ⅰ projectile ammunition types has three available faction variants. These faction charges have all the same characteristics as their Tech Ⅰ counterparts, but inflict | Each of the eight Tech Ⅰ projectile ammunition types has three available faction variants. These faction charges have all the same characteristics as their Tech Ⅰ counterparts, but inflict more damage, as detailed in the table below: | ||
<center> | <center> | ||
{| class="wikitable" style="text-align:center; background-color: #222;" | {| class="wikitable" style="text-align:center; background-color: #222;" | ||
|+ Faction | |+ Faction Projectile Ammunition Bonus | ||
|- style="background-color: #391313; vertical-align: bottom;" | |- style="background-color: #391313; vertical-align: bottom;" | ||