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===[Bantam, Mining]=== | ===[Bantam, Mining]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Bantam, Mining] | |name=[Bantam, Mining] | ||
|high= | |||
|high=Miner I<br> | Miner I<br> | ||
Miner I | Miner I | ||
|mid= | |||
|mid=[empty mid slot]<br> | [empty mid slot]<br> | ||
[empty mid slot] | [empty mid slot] | ||
|low= | |||
|low=Expanded Cargohold I<br> | Expanded Cargohold I<br> | ||
Mining Laser Upgrade I | Mining Laser Upgrade I | ||
|charges= | |||
|charges= | |drones= | ||
|rigs= | |||
|drones= | [empty rig slot]<br> | ||
|rigs=[empty rig slot]<br> | |||
[empty rig slot]<br> | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
|required1= | |||
|required1=Caldari Frigate II<br> | Caldari Frigate II<br> | ||
Mining III | Mining III | ||
|required2= | |||
|required2=Hull Upgrades I<br> | Hull Upgrades I<br> | ||
Mining Upgrades I | Mining Upgrades I | ||
|required3= | |||
|required3=Mechanic I<br> | Mechanic I<br> | ||
Spaceship Command I | Spaceship Command I | ||
|recommended1= | |||
|recommended1= | |recommended2= | ||
|recommended3= | |||
|recommended2= | |||
|recommended3= | |||
|notes=*There is no tank on this fit, so beware of belt rats and prepare to warp off when they attack you. You can stay close to other mining ships with combat drones, they might help out and kill the rats. However if you really want a tank then switch the Expanded Cargohold I to Co-Processor I and fit a Small Shield Extender I and Civilian Shield Booster I into the mid slots.<br> | |notes=*There is no tank on this fit, so beware of belt rats and prepare to warp off when they attack you. You can stay close to other mining ships with combat drones, they might help out and kill the rats. However if you really want a tank then switch the Expanded Cargohold I to Co-Processor I and fit a Small Shield Extender I and Civilian Shield Booster I into the mid slots.<br> | ||
}} | }} | ||
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{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Kestrel, Basic PvE] | |name=[Kestrel, Basic PvE] | ||
|high= | |||
|high='Malkuth' Standard Missile Launcher I<br> | 'Malkuth' Standard Missile Launcher I<br> | ||
'Malkuth' Standard Missile Launcher I<br> | 'Malkuth' Standard Missile Launcher I<br> | ||
'Malkuth' Standard Missile Launcher I<br> | 'Malkuth' Standard Missile Launcher I<br> | ||
'Malkuth' Standard Missile Launcher I | 'Malkuth' Standard Missile Launcher I | ||
|mid= | |||
|mid=1MN Afterburner I<br> | 1MN Afterburner I<br> | ||
Small Shield Booster I<br> | Small Shield Booster I<br> | ||
Small Shield Extender I | Small Shield Extender I | ||
|low= | |||
|low=Micro Auxillary Power Core<br> | Micro Auxillary Power Core<br> | ||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
|charges= | |||
|charges=Bloodclaw Light Missile<br> | Bloodclaw Light Missile<br> | ||
|drones= | |||
|drones= | |rigs= | ||
[empty rig slot]<br> | |||
|rigs=[empty rig slot]<br> | |||
[empty rig slot]<br> | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
|required1= | |||
|required1=Afterburner I<br> | Afterburner I<br> | ||
Electronics III<br> | Electronics III<br> | ||
Shield Operation I<br> | Shield Operation I<br> | ||
Shield Upgrades I | Shield Upgrades I | ||
|required2= | |||
|required2=Caldari Frigate III <br> | Caldari Frigate III <br> | ||
Missile Launcher Operation I<br> | Missile Launcher Operation I<br> | ||
Standard Missiles I<br> | Standard Missiles I<br> | ||
Engineering III | Engineering III | ||
|required3= | |||
|required3=Energy Management II<br> | Energy Management II<br> | ||
Hull Upgrades I | Hull Upgrades I | ||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
}} | }} | ||
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{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Merlin, Tackling] | |name=[Merlin, Tackling] | ||
|high= | |||
|high=Standard Missile Launcher I<br> | Standard Missile Launcher I<br> | ||
Standard Missile Launcher I | Standard Missile Launcher I | ||
|mid= | |||
|mid=1MN MicroWarpdrive I<br> | 1MN MicroWarpdrive I<br> | ||
Sensor Booster I<br> | Sensor Booster I<br> | ||
Stasis Webifier I<br> | Stasis Webifier I<br> | ||
Warp Disruptor I | Warp Disruptor I | ||
|low= | |||
|low=Nanofiber Internal Structure I<br> | Nanofiber Internal Structure I<br> | ||
Overdrive Injector System I | Overdrive Injector System I | ||
|charges= | |||
|charges=Bloodclaw Light Missile<br> | Bloodclaw Light Missile<br> | ||
Scan Resolution | Scan Resolution | ||
|drones= | |drones= | ||
|rigs= | |||
|rigs=[empty rig slot]<br> | [empty rig slot]<br> | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
|required1= | |||
|required1=Caldari Frigate III <br> | Caldari Frigate III <br> | ||
Missile Launcher Operation I<br> | Missile Launcher Operation I<br> | ||
Standard Missiles I<br> | Standard Missiles I<br> | ||
High Speed Maneuvering I | High Speed Maneuvering I | ||
|required2= | |||
|required2=Long Range Targeting I<br> | Long Range Targeting I<br> | ||
Propulsion Jamming I<br> | Propulsion Jamming I<br> | ||
Shield Upgrades I<br> | Shield Upgrades I<br> | ||
Hull Upgrades I | Hull Upgrades I | ||
|required3= | |required3= | ||
|recommended1= | |recommended1= | ||
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|recommended3= | |recommended3= | ||
|notes= | |notes= | ||
}} | }} | ||
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===[Cormorant, Salvager]=== | ===[Cormorant, Salvager]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Cormorant, Salvager] | |name=[Cormorant, Salvager] | ||
|high= | |||
|high=Small Tractor Beam I<br> | Small Tractor Beam I<br> | ||
Small Tractor Beam I<br> | Small Tractor Beam I<br> | ||
Small Tractor Beam I<br> | Small Tractor Beam I<br> | ||
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Salvager I<br> | Salvager I<br> | ||
Salvager I | Salvager I | ||
|mid= | |||
|mid=1MN MicroWarpdrive I<br> | 1MN MicroWarpdrive I<br> | ||
Cap Recharger II<br> | Cap Recharger II<br> | ||
Cap Recharger II<br> | Cap Recharger II<br> | ||
Cap Recharger II | Cap Recharger II | ||
|low= | |||
|low=Expanded Cargohold II<br> | Expanded Cargohold II<br> | ||
|charges= | |||
|charges= | |drones= | ||
|rigs= | |||
|drones= | Small Salvage Tackle I<br> | ||
|rigs=Small Salvage Tackle I<br> | |||
Small Salvage Tackle I<br> | Small Salvage Tackle I<br> | ||
Small Salvage Tackle I | Small Salvage Tackle I | ||
|required1= | |||
|required1=Afterburner III<br> | Afterburner III<br> | ||
Destroyers I<br> | Destroyers I<br> | ||
High Speed Maneuvering I<br> | High Speed Maneuvering I<br> | ||
Navigation III<br> | Navigation III<br> | ||
|required2=Armor Rigging I<br> | |required2= | ||
Armor Rigging I<br> | |||
Energy Grid Upgrades III<br> | Energy Grid Upgrades III<br> | ||
Jury Rigging III<br> | Jury Rigging III<br> | ||
Salvaging I<br> | Salvaging I<br> | ||
|required3=Caldari Frigate III<br> | |required3= | ||
Caldari Frigate III<br> | |||
Hull Upgrades II<br> | Hull Upgrades II<br> | ||
Mechanic III<br> | Mechanic III<br> | ||
Science III<br> | Science III<br> | ||
|recommended1= | |||
|recommended1= | |recommended2= | ||
|recommended2= | |recommended3= | ||
|recommended3= | |notes= | ||
*With one Expanded Cargohold it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.<br> | |||
|notes=*With one Expanded Cargohold it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.<br> | |||
*With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.<br> | *With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.<br> | ||
*Remember that you cannot use MicroWarpdrive in deadspace but there is a trick to it. As you progress through the mission, make bookmarks on one wreck in each room. When you return to your agent and report in, you can use the bookmarks to return to the wrecks with deadspace gone. | *Remember that you cannot use MicroWarpdrive in deadspace but there is a trick to it. As you progress through the mission, make bookmarks on one wreck in each room. When you return to your agent and report in, you can use the bookmarks to return to the wrecks with deadspace gone. | ||
}} | }} | ||
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{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Osprey, High Sec, Low Skill Miner] | |name=[Osprey, High Sec, Low Skill Miner] | ||
|high= | |||
|high=Miner II<br> | Miner II<br> | ||
Miner II<br> | Miner II<br> | ||
Miner II<br> | Miner II<br> | ||
Small Tractor Beam I | Small Tractor Beam I | ||
|mid= | |||
|mid=Survey Scanner I<br> | Survey Scanner I<br> | ||
Large Shield Extender I<br> | Large Shield Extender I<br> | ||
Civilian Shield Booster I<br> | Civilian Shield Booster I<br> | ||
[empty mid slot]<br> | [empty mid slot]<br> | ||
|low= | |||
|low=Mining Laser Upgrade I<br> | Mining Laser Upgrade I<br> | ||
Co-Processor I<br> | Co-Processor I<br> | ||
Co-Processor I<br> | Co-Processor I<br> | ||
|charges= | |||
|charges= | |drones= | ||
Hobgoblin I<br> | |||
|drones= Hobgoblin I<br> | |||
Hobgoblin I<br> | Hobgoblin I<br> | ||
Hobgoblin I<br> | Hobgoblin I<br> | ||
Hobgoblin I<br> | Hobgoblin I<br> | ||
|rigs= | |||
|rigs=[empty rig slot]<br> | [empty rig slot]<br> | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
|required1= | |||
|required1=Caldari Cruiser I<br> | Caldari Cruiser I<br> | ||
Electronics Upgrades I<br> | Electronics Upgrades I<br> | ||
Science III<br> | Science III<br> | ||
|required2= | |||
|required2=Drones IV<br> | Drones IV<br> | ||
Mining IV<br> | Mining IV<br> | ||
Scout Drone Operation I<br> | Scout Drone Operation I<br> | ||
|required3= | |||
|required3=Electronics III<br> | Electronics III<br> | ||
Mining Upgrades I<br> | Mining Upgrades I<br> | ||
Shield Upgrades I<br> | Shield Upgrades I<br> | ||
|recommended1= | |||
|recommended1= | |recommended2= | ||
|recommended2= | |recommended3= | ||
|recommended3= | |notes= | ||
*Since Osprey's cargohold is relatively small, you will most likely have to do Jetcan mining and the Small Tractor Beam allows you to drag your jetcan around while you mine<br> | |||
|notes=*Since Osprey's cargohold is relatively small, you will most likely have to do Jetcan mining and the Small Tractor Beam allows you to drag your jetcan around while you mine<br> | |||
*Unless you are extreme unfortunate, you are unlikely to be a target of suicide gank. Therefore you are more likely to worry about those annoying and pesky belt rats, Large Shield Extender I provides a buffer to your shield and the Civilian Shield Booster I gives you a small shield repair when your shield is damaged by belt rats. And no, unless you have Electronics V you will be unable to fit a Small Shield Booster. | *Unless you are extreme unfortunate, you are unlikely to be a target of suicide gank. Therefore you are more likely to worry about those annoying and pesky belt rats, Large Shield Extender I provides a buffer to your shield and the Civilian Shield Booster I gives you a small shield repair when your shield is damaged by belt rats. And no, unless you have Electronics V you will be unable to fit a Small Shield Booster. | ||
*Hobgoblins to take care of belt rats. You can have a mixture of Mining Drones and Combat Drones if you wish, just remember to recall your mining drones when belt rats comes or you might find your mining drones under attack. | *Hobgoblins to take care of belt rats. You can have a mixture of Mining Drones and Combat Drones if you wish, just remember to recall your mining drones when belt rats comes or you might find your mining drones under attack. | ||
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|name=[Blackbird, PvP Rainbow/LSE] | |name=[Blackbird, PvP Rainbow/LSE] | ||
|high= | |||
|high=Assault Missile Launcher I<br> | Assault Missile Launcher I<br> | ||
Assault Missile Launcher I<br> | Assault Missile Launcher I<br> | ||
Assault Missile Launcher I | Assault Missile Launcher I | ||
|mid= | |||
|mid=10MN MicroWarpdrive I<br> | 10MN MicroWarpdrive I<br> | ||
ECM - Spatial Destabilizer I <br> | ECM - Spatial Destabilizer I <br> | ||
ECM - Phase Inverter I <br> | ECM - Phase Inverter I <br> | ||
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ECM - White Noise Generator I <br> | ECM - White Noise Generator I <br> | ||
Large Shield Extender I | Large Shield Extender I | ||
|low= | |||
|low=Signal Distortion Amplifier I <br> | Signal Distortion Amplifier I <br> | ||
Signal Distortion Amplifier I | Signal Distortion Amplifier I | ||
|charges= | |||
|charges=Piranha Light Missile<br> | Piranha Light Missile<br> | ||
|drones= | |||
|drones= | |rigs= | ||
[empty rig slot]<br> | |||
|rigs=[empty rig slot]<br> | |||
[empty rig slot]<br> | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
|required1= | |||
|required1=Afterburner III<br> | Afterburner III<br> | ||
Electronics I<br> | Electronics I<br> | ||
Electronics Upgrade I<br> | Electronics Upgrade I<br> | ||
Electronic Warfare I | Electronic Warfare I | ||
|required2= | |||
|required2=Caldari Cruiser II <br> | Caldari Cruiser II <br> | ||
Missile Launcher Operation II <br> | Missile Launcher Operation II <br> | ||
Standard Missiles I<br> | Standard Missiles I<br> | ||
Shield Upgrades II | Shield Upgrades II | ||
|required3= | |||
|required3=High Speed Maneuvering I<br> | High Speed Maneuvering I<br> | ||
Engineering II<br> | Engineering II<br> | ||
Science I | Science I | ||
|recommended1= | |||
|recommended1=Acceleration Control III<br> | Acceleration Control III<br> | ||
Afterburner III<br> | Afterburner III<br> | ||
Electronics IV<br> | Electronics IV<br> | ||
Electronics Upgrade I<br> | Electronics Upgrade I<br> | ||
Electronic Warfare IV | Electronic Warfare IV | ||
|recommended2= | |||
|recommended2=Energy Management III<br> | Energy Management III<br> | ||
Energy Systems Operation III<br> | Energy Systems Operation III<br> | ||
Evasive Maneuvering III<br> | Evasive Maneuvering III<br> | ||
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High Speed Maneuvering III<br> | High Speed Maneuvering III<br> | ||
Long Distance Jamming III | Long Distance Jamming III | ||
|recommended3= | |||
|recommended3=Long Range Targeting III<br> | Long Range Targeting III<br> | ||
Navigation III<br> | Navigation III<br> | ||
Signature Analysis III<br> | Signature Analysis III<br> | ||
Targeting III<br> | Targeting III<br> | ||
Warp Drive Operation III | Warp Drive Operation III | ||
|notes= | |||
|notes=*The Large Shield Extender gives you a little buffer for extra warping-out time, without hurting your agility. | *The Large Shield Extender gives you a little buffer for extra warping-out time, without hurting your agility. | ||
*If you're happy not having a tank, you could switch the LSE for a Sensor Booster or a fifth jammer. See also the 1600mm Blackbird below. | *If you're happy not having a tank, you could switch the LSE for a Sensor Booster or a fifth jammer. See also the 1600mm Blackbird below. | ||
*Cargohold should have spare racial jammers. | *Cargohold should have spare racial jammers. | ||
*The Assault Missile Launchers are for shooting drones that attack you. Don't make a point of getting into AML range: damage dealing isn't your job. Stick to your ECM optimal range. | *The Assault Missile Launchers are for shooting drones that attack you. Don't make a point of getting into AML range: damage dealing isn't your job. Stick to your ECM optimal range. | ||
}} | }} | ||
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{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Blackbird, PvP Rainbow/2Red/1600mm Plate] | |name=[Blackbird, PvP Rainbow/2Red/1600mm Plate] | ||
|high= | |||
|high= | |mid= | ||
10MN MicroWarpdrive I<br> | |||
|mid=10MN MicroWarpdrive I<br> | |||
ECM - Spatial Destabilizer I <br> | ECM - Spatial Destabilizer I <br> | ||
ECM - Phase Inverter I <br> | ECM - Phase Inverter I <br> | ||
| Line 458: | Line 434: | ||
ECM - Ion Field Projector I <br> | ECM - Ion Field Projector I <br> | ||
ECM - White Noise Generator I | ECM - White Noise Generator I | ||
|low= | |||
|low=Signal Distortion Amplifier I <br> | Signal Distortion Amplifier I <br> | ||
1600mm Reinforced Steel Plates I | 1600mm Reinforced Steel Plates I | ||
|charges= | |||
|charges= | |drones= | ||
|rigs= | |||
|drones= | [empty rig slot]<br> | ||
|rigs=[empty rig slot]<br> | |||
[empty rig slot]<br> | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
|required1= | |||
|required1=Afterburner III<br> | Afterburner III<br> | ||
Electronics I<br> | Electronics I<br> | ||
Electronics Upgrade I<br> | Electronics Upgrade I<br> | ||
Electronic Warfare I | Electronic Warfare I | ||
|required2= | |||
|required2=Caldari Cruiser II <br> | Caldari Cruiser II <br> | ||
Mechanic I<br> | Mechanic I<br> | ||
Engineering V | Engineering V | ||
|required3= | |||
|required3=High Speed Maneuvering I<br> | High Speed Maneuvering I<br> | ||
Hull Upgrades III | Hull Upgrades III | ||
|recommended1= | |||
|recommended1=Acceleration Control III<br> | Acceleration Control III<br> | ||
Afterburner III<br> | Afterburner III<br> | ||
Electronics IV<br> | Electronics IV<br> | ||
Electronics Upgrade I<br> | Electronics Upgrade I<br> | ||
Electronic Warfare IV | Electronic Warfare IV | ||
|recommended2= | |||
|recommended2=Energy Management III<br> | Energy Management III<br> | ||
Energy Systems Operation III<br> | Energy Systems Operation III<br> | ||
Evasive Maneuvering III<br> | Evasive Maneuvering III<br> | ||
| Line 495: | Line 469: | ||
High Speed Maneuvering III<br> | High Speed Maneuvering III<br> | ||
Long Distance Jamming III | Long Distance Jamming III | ||
|recommended3= | |||
|recommended3=Long Range Targeting III<br> | Long Range Targeting III<br> | ||
Navigation III<br> | Navigation III<br> | ||
Signature Analysis III<br> | Signature Analysis III<br> | ||
Targeting III<br> | Targeting III<br> | ||
Warp Drive Operation III | Warp Drive Operation III | ||
|notes= | |||
|notes=*The 1600mm plate gives you a little buffer to help you escape, like an LSE. It slows you down, but hopefully you'll be fighting aligned anyway. The loss of one SDA will slightly reduce your jam strength and jam range. | *The 1600mm plate gives you a little buffer to help you escape, like an LSE. It slows you down, but hopefully you'll be fighting aligned anyway. The loss of one SDA will slightly reduce your jam strength and jam range. | ||
*Even the T1 Meta 0 1600mm plate can be expensive for a new player, unlike the LSE. You also need Engineering V to get enough powergrid to squeeze it on. | *Even the T1 Meta 0 1600mm plate can be expensive for a new player, unlike the LSE. You also need Engineering V to get enough powergrid to squeeze it on. | ||
*The extra midslot thus freed up can be fitted with a Sensor Booster, or a fifth jammer. This example fit has an extra Minmatar jammer for lowsec roams -- although Minmatar ships have weaker sensor strengths, they're also very popular with lowsec pirates. For war fleets or nullsec work you may want to consider a different race. | *The extra midslot thus freed up can be fitted with a Sensor Booster, or a fifth jammer. This example fit has an extra Minmatar jammer for lowsec roams -- although Minmatar ships have weaker sensor strengths, they're also very popular with lowsec pirates. For war fleets or nullsec work you may want to consider a different race. | ||
*Cargohold should still have spare racial jammers. | *Cargohold should still have spare racial jammers. | ||
}} | }} | ||