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Tanking: Difference between revisions

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While typically associated with Armor tanking; damage Control Units (DCU) are handy modules that add a small amount of resistance to all damage types for Shields, Armor, and a significant amount of resistance to Structure. They require the same amount of CPU as an Energized Plate and an insignificant amount of capacitor to function. These are active modules that must be turned on in order to function. Unlike Shield Hardeners however, the protection offered by the Damage control unit is all or nothing, so remember to turn it on. Only one DCU can be active at a time, so it is pointless to fit more than one.
While typically associated with Armor tanking; damage Control Units (DCU) are handy modules that add a small amount of resistance to all damage types for Shields, Armor, and a significant amount of resistance to Structure. They require the same amount of CPU as an Energized Plate and an insignificant amount of capacitor to function. These are active modules that must be turned on in order to function. Unlike Shield Hardeners however, the protection offered by the Damage control unit is all or nothing, so remember to turn it on. Only one DCU can be active at a time, so it is pointless to fit more than one.


Photon Scattering, Heat Dissipation, Ballistic Deflection and Explosion Dampening amplifiers offer resistances for a single damage type; EM, Thermal, Kinetic and Explosive damage respectively. The Invulnerability Field offers a smaller amount of resistance to all damage types.
Photon Scattering, Heat Dissipation, Ballistic Deflection and Explosion Dampening amplifiers offer resistances for a single damage type; EM, Thermal, Kinetic and Explosive damage respectively. The Adaptive Invulnerability Field offers a smaller amount of resistance to all damage types.


Shield hardeners offer more damage resistance than amplifiers, but require more CPU and a small amount of capacitor to function. These are active modules that must be turned on in order to offer full protection, which means if you forget to turn them on, or run out of capacitor your Hardeners will provide only a limited amount of passive protection.
Shield hardeners offer more damage resistance than amplifiers, but require more CPU and a small amount of capacitor to function. These are active modules that must be turned on in order to offer full protection, which means if you forget to turn them on, or run out of capacitor your Hardeners will provide only a limited amount of passive protection.
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As the name implies, a fully passive tank does not require any modules that need to be “turned on” to function, and therefore does not require capacitor. The drawback to Passive Shield tanking is the number of modules required to pull it off, which leaves very little room to fit other useful modules such as damage improvement and tackling equipment, which makes this fitting of limited use outside of mission running and bait ships.
As the name implies, a fully passive tank does not require any modules that need to be “turned on” to function, and therefore does not require capacitor. The drawback to Passive Shield tanking is the number of modules required to pull it off, which leaves very little room to fit other useful modules such as damage improvement and tackling equipment, which makes this fitting of limited use outside of mission running and bait ships.


Note: This fitting is more about raw hit points than it is damage resistance, but if you have enough fitting room, Shield resistance amplifiers can be added to provide a little damage reduction. Some people use Invulnerability Fields and Shield Hardeners to improve damage resistance, but these are active modules that require capacitor, thus making your Passive Shield tank not quite passive any more. This can be problematic because the Shield Power Relays you depend on to increase your shield recharge rate also totally gimp your capacitor recharge rate. For this reason careful balancing is necessary to make the Passive Shield Tank effective. When done correctly, however, Passive Shield tanking can be used to handle tough missions with a single ship.
Note: This fitting is more about raw hit points than it is damage resistance, but if you have enough fitting room, Shield resistance amplifiers can be added to provide a little damage reduction. Some people use Adaptive Invulnerability Fields and Shield Hardeners to improve damage resistance, but these are active modules that require capacitor, thus making your Passive Shield tank not quite passive any more. This can be problematic because the Shield Power Relays you depend on to increase your shield recharge rate also totally gimp your capacitor recharge rate. For this reason careful balancing is necessary to make the Passive Shield Tank effective. When done correctly, however, Passive Shield tanking can be used to handle tough missions with a single ship.


=== Active Tanking ===
=== Active Tanking ===