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Tanking: Difference between revisions

From EVE University Wiki
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Active Tanking uses energy from the ship's capacitor to run a local repair module. Active tanks are stronger against higher bursts of damage but tend to drain the pilot's capacitor over time resulting in the tank 'breaking' during long engagements and are vulnerable to [[Capacitor Warfare]] that drains the ships capacitor dry.
Active Tanking uses energy from the ship's capacitor to run a local repair module. Active tanks are stronger against higher bursts of damage but tend to drain the pilot's capacitor over time resulting in the tank 'breaking' during long engagements and are vulnerable to [[Capacitor Warfare]] that drains the ships capacitor dry.


Capacitor stability is important because it allows you to leave your Tank modules turned on without ever worrying about running out of capacitor. So long as incoming damage is less than what your repair modules can handle your ship should be able to sustain that level of damage indefinitely. This is commonly referred to as perma-tanking. If incoming damage exceeds your repair capacity you will gradually run out of Hit Points and die. This is commonly referred to as breaking the tank.
Capacitor stability is important because it allows you to leave your tank modules turned on without ever worrying about running out of capacitor. So long as incoming damage is less than what your repair modules can handle your ship should be able to sustain that level of damage indefinitely. This is commonly referred to as perma-tanking. If incoming damage exceeds your repair capacity you will gradually run out of Hit Points and die. This is commonly referred to as breaking the tank.


For PvP purposes a cap booster can be used to temporarily supplement capacitor output to allow for short bursts of heavy tanking. The primary drawback to this approach is that unlike the capacitor stable fitting described above, when you run out of charges to run your capacitor booster, you quickly run out of capacitor, your tank will fail and you will die horribly. Cap booster will also offer some safety against [[Capacitor warfare|neuting]] allowing you to keep on cycling modules even when your capacitor disappears in few seconds.
For PvP purposes, a cap booster can be used to temporarily supplement capacitor output to allow for short bursts of heavy tanking. The primary drawback to this approach is that unlike the capacitor stable fitting described above, when you run out of charges to run your capacitor booster, you quickly run out of capacitor, your tank will fail and you will die horribly. Cap boosters, will also offer some safety against [[Capacitor warfare|neuting]] allowing you to keep on cycling modules even when your capacitor disappears in few seconds.


Similarly, weapon systems that drain your ship's capacitor will effectively disable your active tanking modules. As above, your tank will fail and you will die horribly. In this case, the capacitor booster can be used on an otherwise capacitor stable fitting to provide emergency power to prevent being drained and destroyed.
Similarly, weapon systems that drain your ship's capacitor will effectively disable your active tanking modules. As above, your tank will fail and you will die horribly. In this case, the capacitor booster can be used on an otherwise capacitor stable fitting to provide emergency power to prevent being drained and destroyed.