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Tanking: Difference between revisions

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==Armor tanking==
==Armor tanking==


Armor tanking emphasizes the use of the low slot modules increase armor hit points, resistance to damage and repair damage done to it. Regardless of the approach taken to armor tanking, it is wise to understand that armor on T1 hulls has an inherent weakness to explosive damage and plan your resistance modules accordingly. Armor tanking ships most commonly have high number of low slots to spare.
Armor tanking emphasizes the use of the low slot modules to increase armor hit points, resistance to damage and repair damage done to it. Regardless of the approach taken to armor tanking, it is wise to understand that armor on T1 hulls has an inherent weakness to explosive damage and plan your resistance modules accordingly. Armor tanking ships most commonly have high number of low slots to spare.


Armor tank generally has much stronger buffer than shield ships. There are more different kid of armor tanking modules than shield tanking modules, most notably energized adaptive membrane and reactive armor hardener do not have counterparts on shield.
Armor tank generally has much stronger buffer than shield ships. There are additional kinds of armor tanking modules than shield tanking modules, most notably energized adaptive membrane and reactive armor hardener, which do not have shield counterparts.


Armor tanking modules are quite light on CPU usage but use lots of powergrid instead. Low slot using armor modules also leave all the mid slots free for various [[Propulsion equipment|propulsion modules]], [[Electronic warfare|electronic attack]] modules, capacitor modules or application modules. This freedom on mid slots makes armor tanked fits versatile. But using low slot for armor prevents you from using damage modules resulting in lower damage output.
Armor tanking modules are quite light on CPU usage but use lots of powergrid instead. Low slot using armor modules also leave all the mid slots free for various [[Propulsion equipment|propulsion modules]], [[Electronic warfare|electronic attack]] modules, capacitor modules or application modules. This freedom on mid slots makes armor tanked fits versatile. But using low slot for armor, prevents you from using damage modules resulting in lower damage output.


Armor repairers are more efficient at using capacitor but on the other hand single armor repairer repairs considerably less HP than corresponding shield booster. Armor repairs also apply the repair at the end of the module cycle requiring pilot to anticipate when the repair is needed.  
Armor repairers are more efficient at using capacitor but on the other hand a single armor repairer, repairs considerably less HP than corresponding shield booster. Armor repairs also apply the repair at the end of the module cycle requiring pilot to anticipate when the repair is needed.  


Once your armor is gone your ship has only hull left. This leaves very little safety margin on armor ships. Combined with delayed repair cycles makes it possible for armor ships to easily die in between repair cycles.
Once your armor is gone your ship has only hull left. This leaves very little safety margin on armor ships. Combined with delayed repair cycles makes it possible for armor ships to easily die in between repair cycles.