More actions
m →Frigate |
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High Speed Maneuvering I <br> | High Speed Maneuvering I <br> | ||
|recommended1= | |recommended1= | ||
Energy Systems Operation III <br> | |||
Energy Management III <br> | |||
Energy Grid Upgrades II <br> | |||
Electronics Upgrades I <br> | |||
Long Range Targeting II <br> | |||
Targeting IV <br> | |||
Signature Analysis III <br> | |||
|recommended2= | |recommended2= | ||
Evasive Maneuvering II <br> | |||
Warp Drive Operation II <br> | |||
Mechanic III <br> | |||
Hull Upgrades III <br> | |||
Shield Management III <br> | |||
Repair Systems III <br> | |||
Missile Launcher Operation III <br> | |||
|recommended3= | |recommended3= | ||
Gunnery III <br> | |||
Rapid Firing II <br> | |||
Sharpshooter I <br> | |||
Motion Prediction III <br> | |||
Gunnery IV <br> | |||
Trajectory Analysis II <br> | |||
Standard Missiles III <br> | |||
|notes= | |notes= | ||
*This setup is intended for '''fleet''' use. | *This setup is intended for '''fleet''' use. | ||
*When active, MicroWarpdrives increase your ship signature size, making you effectively as large as a battleship. Guns will therefore have a much better chance of hitting. | *When active, MicroWarpdrives increase your ship signature size, making you effectively as large as a battleship. Guns will therefore have a much better chance of hitting. | ||
}} | }} | ||
==Probe== | ==Probe== | ||