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There are seven different bomb types, each of which is specialized for a different purpose. | There are seven different bomb types, each of which is specialized for a different purpose. | ||
The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a huge amount of raw damage of their respective type, which can be further increased by ship bonuses. Bomb damage scales based on the size of a target's signature radius (they have a fixed explosion radius of 400m) and is also mitigated by damage resistances as normal. Unlike missiles, the speed of | The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a huge amount of raw damage of their respective type, which can be further increased by ship bonuses. Bomb damage scales based on the size of a target's signature radius (they have a fixed explosion radius of 400m) and is also mitigated by damage resistances as normal. Unlike missiles, the speed of a target does not influence the applied damage. | ||
* {{co|wheat|Concussion Bombs}} deal {{icon|ki damage|24}} Kinetic damage. | * {{co|wheat|Concussion Bombs}} deal {{icon|ki damage|24}} Kinetic damage. | ||