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We have an {{co|slateblue|Assistant Manager}} and {{co|slateblue|Manager}} to help ensure that EVE University's production needs are met. If you have any questions or looking to give feedback or suggestions that you think could be helpful, don't hesitate to contact us. We are also the people you turn to if you have any concerns about the department or have an issue with any of its members. | We have an {{co|slateblue|Assistant Manager}} and {{co|slateblue|Manager}} to help ensure that EVE University's production needs are met. If you have any questions or looking to give feedback or suggestions that you think could be helpful, don't hesitate to contact us. We are also the people you turn to if you have any concerns about the department or have an issue with any of its members. | ||
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Revision as of 14:56, 27 March 2019
EVE University |
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Communities |
Other Resources |
Community goals
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The goal of the EVE University Production Department is to build stuff for students to lose to gate guns. |
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Joining the Production Department
The production department regularly recruits new members at various levels to ensure the smooth operation of the university logistical services. During recruitment drives, the department manager will post on the Eve University forums and/or send out a corporation-wide evemail with information regarding the open position(s) and directions on how to apply. There are no official clone state, title, or skill point requirements for positions. As you might imagine, the production department necessarily has access to corporation assets and isk. With the proliferation of spies, saboteurs, thieves, and other nefarious creatures in Eve Online, the department must place a heavy emphasis on proven trustworthiness when reviewing applications. We are here solely to provide logistical support to unistas and to the corporation as a whole. Our department is open to current unistas only, from any campus.
During those times when the production department is not recruiting, players with a strong interest in industry who wish to support the production needs of Eve University are encouraged to contact the department manager to see if there are any momentary tasks that could use extra industrial character slots.
Communication
From time to time, production department personnel may request help from or offer services to the university-wide community using the ingame chat channels or the forums. Additionally, we use the following EVE University services for communication:
- Ingame mailing list production.E-UNI (current unistas can join freely, ex-unistas needs to ask the community leaders for permission).
- Production Department Slack Members of the department will gain access to a dedicated slack channel through the department Manager (see this post for instructions on how to set it up).
Requirements
We recognize that Eve University is first and foremost a place of learning. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in Eve Online:
- Industry, gives basic information regarding industry and the ingame industry window in Eve Online.
- Manufacturing, explains how to build things.
- Research, provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this.
- Invention, takes the reader on a trip down the rabbit hole that produces advanced T2 modules, drones, ammunition, and ships.
Skill Points
The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are useful examples for unistas who wish to support the production department:
- Skills:Production#Industry, reduces manufacturing time, and is also a pre-requisite for a great many production-related tasks ingame.
- Skills:Production#Advanced_Industry, further reduces manufacturing time, and also reduces research time.
- Skills:Production#Mass_Production and Skills:Production#Advanced_Mass_Production, allow additional manufacturing job slots.
- Skills:Science#Laboratory_Operation and Skills:Science#Advanced_Laboratory_Operation, provide additional slots for research jobs.
- Skills:Resource_Processing#Reactions and Skills:Resource_Processing#Mass_Reactions, both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs.
- Skills:Neural_Enhancement#Cybernetics, allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance.
- Skills:Rigging#Jury_Rigging, allows construction of rigs and subsystems. Level III in this skill is required to open up all of the other rigging skills, which then allow construction of the relevant rigs.
- Skills:Science#Science, improves blueprint copying speed, and is a pre-requisite for a great many production-related things.
- Skills:Science#Research, improves blueprint time efficiency research speed and is a pre-requisite for building some rigs and T2 ships.
- Skills:Science#Metallurgy, improves blueprint material efficiency research speed and is a pre-requisite for building some rigs and T2 ships.
- Skills:Resource_Processing#Remote_Reactions, Skills:Science#Scientific_Networking, and Skills:Production#Supply_Chain_Management, are convenience skills that allow the start (and completion) of production from a distance.
- Skills:Production#Drug_Manufacturing, required for the production of combat boosters.
- Advanced ship manufacturing skills, such as Skills:Production#Advanced_Industrial_Ship_Construction, Skills:Production#Advanced_Small_Ship_Construction, etc.
- A long list of 30 different scientific skills required for invention and for the manufacture of advanced modules and ships, from Skills:Science#Amarr_Encryption_Methods to Skills:Science#Yan_Jung_Technology.
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with neural remapping (Skills_and_learning#Neural_Remaps)
Community leaders
We have an Assistant Manager and Manager to help ensure that EVE University's production needs are met. If you have any questions or looking to give feedback or suggestions that you think could be helpful, don't hesitate to contact us. We are also the people you turn to if you have any concerns about the department or have an issue with any of its members.
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Ian Tucenghi (Coordinator) |
John Parmelee (Assistant Coordinator) |
The assistant answers to the manager, who in turn answers to the Director of Logistics. General complaints about the behaviour of EVE University members can also go through the Student Advocate.