Difference between revisions of "Rogue Eradication"
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|EWAR=Energy Neutralizer Sentry III (Neut) | |EWAR=Energy Neutralizer Sentry III (Neut) | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion=(1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters, but recommend more support, especially for mission invaders. |
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− | + | (1) Drake w/ passive tank and (1) Drake w/ shield transporters, but recommend more support. | |
− | + | ||
− | + | (1) Nighthawk with passive tank, (1) Dominix with Large Remote Shield Reppers, and (1) Maelstrom with 8x 1200mm 'Scouts' for DPS. Had to warp out several times during Pocket 2. | |
− | + | ||
+ | (1) Ishtar (Sentry rigged) with passive tank with 1x Explosive and 1x Thermal Resistance Amplifier and no more than two medium shield transfers, easy due to mostly BS enemies not hitting for full damage against a HAC that is not shield rigged | ||
+ | |||
+ | (1) Tengu with passive tank, kill batteries first, then smaller->larger ships, orbit around something at 15km to reduce dps | ||
|Rewards= | |Rewards= | ||
|Extra= | |Extra= |
Revision as of 16:46, 12 April 2019
First Pocket
At gate's destination, NPCs await your ship in two clusters: One behind you, and one to your left. All ships, missile batteries, and sentries are between 20 – 25km away. Full Room aggro upon warp-in.
Orientation of ship in first pocket.
Initial Group
Second Pocket
Acceleration Gate dangerously lands your ship on top of a Drone Bunker and several Wall structures that can entangle your ship. Landing spots vary slightly per gate activation so entanglement is chance based. All NPCs surround you between 1 – 9 km away, and retreat to their respective orbits. Full Room aggro upon warp-in.
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
14 x Battleship Matriarch Alvus/Alvus Queen | ||||
6 x Sentry Drone Cruise Missile Battery | ||||
4 x Sentry Tower Sentry Drone III | ||||
2 x Sentry Drone Energy Neutralizer Sentry III |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Drone Bunker |
Notes
- Plan your tank's resistances and repair for up to 2010 hp/s of damage from initial agro. Dealt as:
- Pocket 1 - 1,728 hp/s (Therm: 46%, Expl: 26%, Kin: 22%, EM: 6%)
- Pocket 2 - 2,010 hp/s (Therm: 36%, Expl: 35%, Kin: 15%, EM: 14%)
- Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
- Mission is flagged complete when all ships are destroyed