Difference between revisions of "Rogue Hunt"
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{{NPCTableHead|Initial Group, 15-55km (auto-aggro)}} | {{NPCTableHead|Initial Group, 15-55km (auto-aggro)}} | ||
− | {{NPCTableRow|Frigate|4|Strain Barracude Alvi/Devilfish Alvi|note=orbits at 2-10 km }} | + | {{NPCTableRow|Elite Frigate|4|Strain Barracude Alvi/Devilfish Alvi|note=orbits at 2-10 km }} |
{{NPCTableRow|Destroyer|3|Shatter Alvior/Ripper Alvior |note=orbits at 3 km}} | {{NPCTableRow|Destroyer|3|Shatter Alvior/Ripper Alvior |note=orbits at 3 km}} | ||
{{NPCTableRow|Cruiser|4|Atomizer Alvum/Nuker Alvum*|trigger=Reinforcement 2a |<note=orbits at 17-19 km}} | {{NPCTableRow|Cruiser|4|Atomizer Alvum/Nuker Alvum*|trigger=Reinforcement 2a |<note=orbits at 17-19 km}} | ||
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{{NPCTableHead|Reinforcement 2a}} | {{NPCTableHead|Reinforcement 2a}} | ||
− | {{NPCTableRow|Frigate|4|Strain Hunter Alvi |trigger=Reinforcement 2b|note=orbits at 11 km}} | + | {{NPCTableRow|Elite Frigate|4|Strain Hunter Alvi |trigger=Reinforcement 2b|note=orbits at 11 km}} |
− | {{NPCTableRow|Cruiser|3|Strain Nuker Alvum|trigger=Reinforcement 2b|note=orbits at 17 km}} | + | {{NPCTableRow|Elite Cruiser|3|Strain Nuker Alvum|trigger=Reinforcement 2b|note=orbits at 17 km}} |
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Revision as of 18:26, 29 April 2019
Single Pocket
Position and Orientation of your ship at warp-in.
Initial Group, 15-55km (auto-aggro)
Reinforcement 1
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Alvus Queen |
Reinforcement 2a
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Strain Hunter Alvi | ||||
3 x Elite Cruiser Strain Nuker Alvum |
Reinforcement 2b
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Battleship Matriarch Alvus/Alvus Queen |
Reinforcement 2c
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Inettria Volur |
Structures, Drops no loot
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Drone Bunker | ||||
1 x Infested Station Ruins |
Notes
- Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
- Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
- Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage.