More actions
m →ECM equipment and ships: typo fix |
Update for Invasion patch |
||
| Line 1: | Line 1: | ||
'''Electronic Counter Measures''', also known as '''ECM''' or "jamming". ECM gives a chance to cause the targeted ship to lose all targets it has locked, and loses the ability to target anything new for 20 seconds. During combat this means the affected ship cannot shoot or use any targeted modules on you or any of your fleet mates. This almost completely eliminates their ability to take part in the fight. Your target will still be able to use modules which don't require a target such as [[Smart Bomb|smartbombs]] or other area effect weapons; however, because those untargeted modules have niche use, ECM is generally regarded as the most effective Electronic Warfare technique. | '''Electronic Counter Measures''', also known as '''ECM''' or "jamming". ECM gives a chance to cause the targeted ship to lose all targets it has locked, and loses the ability to target anything new for 20 seconds (5 seconds for ECM drones). During combat this means the affected ship cannot shoot or use any targeted modules on you or any of your fleet mates. This almost completely eliminates their ability to take part in the fight. Your target will still be able to use modules which don't require a target such as [[Smart Bomb|smartbombs]] or other area effect weapons; however, because those untargeted modules have niche use, ECM is generally regarded as the most effective Electronic Warfare technique. | ||
As at October 2018, [https://forums.eveonline.com/t/ecm-balance-pass-november/115696 changes to ECM] mean that if a jammed target can attack the ship that is targeting it. This is a notable change in mechanics as a solo pilot flying an ECM ship cannot protect itself by jamming an enemy. | As at October 2018, [https://forums.eveonline.com/t/ecm-balance-pass-november/115696 changes to ECM] mean that if a jammed target can attack the ship that is targeting it. This is a notable change in mechanics as a solo pilot flying an ECM ship cannot protect itself by jamming an enemy. | ||
| Line 292: | Line 292: | ||
We finally turn a third module onto target 1 and this time we jam him and live to fight another day! | We finally turn a third module onto target 1 and this time we jam him and live to fight another day! | ||
You can see with this example that it is in your best interest to use as little number of jammers on your targets until you get an actual jam. Remember that the activation time of ECM modules is 20 seconds, which is the same length of time that the jam will last. | You can see with this example that it is in your best interest to use as little number of jammers on your targets until you get an actual jam. Remember that the activation time of ECM modules is 20 seconds, which is the same length of time that the jam will last (5 seconds for ECM drones). | ||
If you want to you can turn the auto-repeat on your jammers off. This is one of the options in the menu you get when you right-click the jammer's button on your HUD when you're in space. With auto-repeat off your jammers will deactivate after every cycle, saving you the trouble of deactivating them yourself if their target is already jammed by another jammer. | If you want to you can turn the auto-repeat on your jammers off. This is one of the options in the menu you get when you right-click the jammer's button on your HUD when you're in space. With auto-repeat off your jammers will deactivate after every cycle, saving you the trouble of deactivating them yourself if their target is already jammed by another jammer. | ||
| Line 336: | Line 336: | ||
=== Jamming and aggression === | === Jamming and aggression === | ||
Sometimes it is unwise to jam someone who is trying to play docking games with you. To win at docking games you sometimes need to rely on the fact that when your target shoots someone he starts a so-called [[Timers#Aggression Timer .28AT.29|weapons timer]] and cannot dock for 60 seconds, hopefully giving you time to kill them. If you happen to get a jam off on a person playing docking games he won't be able to get weapons timer for 20 seconds. | Sometimes it is unwise to jam someone who is trying to play docking games with you. To win at docking games you sometimes need to rely on the fact that when your target shoots someone he starts a so-called [[Timers#Aggression Timer .28AT.29|weapons timer]] and cannot dock for 60 seconds, hopefully giving you time to kill them. If you happen to get a jam off on a person playing docking games he won't be able to get weapons timer for 20 seconds (5 seconds for ECM drones). | ||
Weapons timers also prevent pilots from jumping through stargates, and so the same principle applies if you want to keep someone aggressed on one side of a stargate. | Weapons timers also prevent pilots from jumping through stargates, and so the same principle applies if you want to keep someone aggressed on one side of a stargate. | ||