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Turret damage: Difference between revisions

From EVE University Wiki
Replaced equation with the one from eve-o since its easier to read, added explanation of how the random damage works, added explanation of how falloff damage reduction works, added some Q&A
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=Governing Equation=
=Governing Equation=
[[File:TurretHitChance1.jpg]]


ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)  
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)