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Turret damage: Difference between revisions

From EVE University Wiki
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[[File:TurretHitChance1.JPG]]
[[File:TurretHitChance1.JPG]]


Gosh.  Assuming we're not all working this equation in our heads, what can we usefully learn from it?
What can we learn from it?


To paraphrase Oli Geist, this can be abstracted to:
To paraphrase Oli Geist, this can be abstracted to:


  Chance to hit = 0.5 ^ (tracking term + range term).
  Chance to hit = 0.5 ^ (tracking term + range term).
Those who remember their math can see that this can also be rewritten as:
Chance to hit = 0.5^(tracking term) * 0.5^(range term)
From this we can see that tracking and range are treated entirely separatly and are then multiplied. So anything that effects range does not effect the tracking. In other words, excellent tracking can not make up for long distances.


=General=
=General=