Difference between revisions of "Silence Deep as Death"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}}{{MissionLinks}}
  
{{Missiondetails}}name= Silence Deep as Death, level 3
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{{Missiondetails
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|Level=3
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|Type=Encounter
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|Objective= Retrieve 17 x Troubled Miner (34.0m³)
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|Faction1= Angel Cartel
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|DamageToDeal=
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|DamageToResist=
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion= Battlecruiser
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|Rewards=
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|Extra=
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}}
  
Faction: Angel Cartel<br>
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{{MissionBriefing
Mission type: Encounter<br>
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|Yes, that's true. You're <Capsuleer>, right? So many new capsuleers these days – hard to keep them all straight. My apologies.
Space type: Deadspace<br>
 
Damage dealt: (Exp?, Kin?)<br>
 
Recommended damage: Exp, Kin<br>
 
Recommended ships: Drake<br>
 
  
===Single Pocket===
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Anyway, listen: We recently lost contact with a small group of miners at Illinfrik. Outside of the miners' distress beacon being activated, we've heard nothing from them for two days. Just... silence.  
At warp-in there is 1 group. Upon this group's destruction a reinforcement wave spawns.
 
Last ship in 2nd wave drops a cargo container. The 17 miners (i.e. 34.0m^3 mission objective) are in that can.
 
  
First Wave:<br>
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Normally, we'd just hire new crews. But we spent a fortune on implants for those miners, and we're not ready to write those off. So would you please go to Illinfrik and see what's what?
1-15km
 
2/3x Frigates (Gistii Outlaw/Raider/Shatterer/Republic Radur)<br>
 
2/3x Destroyers (Gistior Defacer/Defiler)<br>
 
3x Cruisers (Gistum Liquidator/Marauder)<br>
 
  
Reinforcement Wave:<br>
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Whatever the case, you'll need to bring those miners back here for examination and questioning.
5-15km (spawned when 1st wave is destroyed)
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2/3x Frigates (Gistii Impaler/Raider)<br>
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0/1x Crusier (Republic Solon)<br>
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'''The Slave Trade'''
2/3x Battlecruisers (Gistatis Praefectus/Tribuni)<br>
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It never fails to amuse the more cynical in New Eden that the Amarr — with all their holier than thou piety — see nothing wrong with their use of slaves. Still, this darker side of the Amarrian faith, while upsetting to many, never fails to generate the gleam of potential profits for those willing to provide such slaves.
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The Angel Cartel — arguably the strongest criminal organization plaguing the star lanes today — has not let this business opportunity go amiss. Yet it is a matter even the Cartel handles delicately, since it has no wish to openly provoke the Minmatar Empire or its Gallente allies. Still, if a few Minmatar ships go missing, who would notice? The blackness of space promises many dangers to the unwary, and much ISK to those who happen to be in the right place at the right time (with the right weapons...).
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}}
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{{NPCTableHead|Single Pocket}}
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{{NPCTableSeparator|Initial Spawn (5-20km)}}
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{{NPCTableRow|Frigate|3|Republic Radur/Solon/Ormur|note=Triggered to blow up soon after warp-in}}
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{{NPCTableRow|Frigate|2-3|Gistii Outlaw/Thug}}
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{{NPCTableRow|Destroyer|2|Gistior Defacer/Defiler/Shatterer}}
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{{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}}
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{{NPCTableSeparator|Reinforcement (5-20km)}}
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{{NPCTableRow|Frigate|2-3|Gistii Ambusher/Hunter/Impaler}}
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{{NPCTableRow|Battlecruiser|3|Gistatis Praefactus/Tribuni}}
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A few seconds after arrival, the three Republic frigates (flagged as enemies) are triggered to blow up regardless of player interaction. A reinforcement group arrives when the last enemy is destroyed. there is 1 group. The last ship to be destroyed in the reinforcement drops a cargo container with the mission objectives. <br>
  
 
'''Asteroids:'''<br>
 
'''Asteroids:'''<br>

Revision as of 01:49, 30 November 2020


Level 3
Type Encounter
Objective Retrieve 17 x Troubled Miner (34.0m³)
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship suggestion Battlecruiser


Mission briefing
Yes, that's true. You're <Capsuleer>, right? So many new capsuleers these days – hard to keep them all straight. My apologies.

Anyway, listen: We recently lost contact with a small group of miners at Illinfrik. Outside of the miners' distress beacon being activated, we've heard nothing from them for two days. Just... silence.

Normally, we'd just hire new crews. But we spent a fortune on implants for those miners, and we're not ready to write those off. So would you please go to Illinfrik and see what's what?

Whatever the case, you'll need to bring those miners back here for examination and questioning.


The Slave Trade It never fails to amuse the more cynical in New Eden that the Amarr — with all their holier than thou piety — see nothing wrong with their use of slaves. Still, this darker side of the Amarrian faith, while upsetting to many, never fails to generate the gleam of potential profits for those willing to provide such slaves.

The Angel Cartel — arguably the strongest criminal organization plaguing the star lanes today — has not let this business opportunity go amiss. Yet it is a matter even the Cartel handles delicately, since it has no wish to openly provoke the Minmatar Empire or its Gallente allies. Still, if a few Minmatar ships go missing, who would notice? The blackness of space promises many dangers to the unwary, and much ISK to those who happen to be in the right place at the right time (with the right weapons...).


Single Pocket
A few seconds after arrival, the three Republic frigates (flagged as enemies) are triggered to blow up regardless of player interaction. A reinforcement group arrives when the last enemy is destroyed. there is 1 group. The last ship to be destroyed in the reinforcement drops a cargo container with the mission objectives.
Asteroids:
Veldspar - 16 asteroids
WD EWAR L
Initial Spawn (5-20km)
Frigate 3 x Frigate Republic Radur/Solon/Ormur Triggered to blow up soon after warp-in
Frigate 2-3 x Frigate Gistii Outlaw/Thug
Destroyer 2 x Destroyer Gistior Defacer/Defiler/Shatterer
Cruiser 3 x Cruiser Gistum Liquidator/Marauder
Reinforcement (5-20km)
Frigate 2-3 x Frigate Gistii Ambusher/Hunter/Impaler
Battlecruiser 3 x Battlecruiser Gistatis Praefactus/Tribuni