Difference between revisions of "Illegal Activity (Level 3)"

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|Faction=Gallente
 
|Faction=Gallente
 
|Faction1=Gallente
 
|Faction1=Gallente
|DamageToDeal=Kin/Therm (plus some EM)
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|DamageToDeal=Kin/Therm/EM
 
|DamageToResist=
 
|DamageToResist=
|WebPoint=Navy Delta II Support Frigate
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|WebPoint=Federation Navy Delta II Support Frigate
 
|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
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====Part 1 of 3====
 
====Part 1 of 3====
Space type: Normal<br>
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Recommended damage: Kin/Therm<br>
 
WARNING! Standing loss -2.4% for killing miners part1, -2.4% for completing part 2 and 3 both!
 
 
===Warp in===
 
===Warp in===
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Takes a couple of minutes for the ships to warp in.
 
Takes a couple of minutes for the ships to warp in.
Wave 1:<br>
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{{NPCTableHead|Wave 1 Wont Fire}}
Won't fire back.
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{{NPCTableRow|Frigate|6|Federation Navy Miner|cargo=Gallente Mining Laser}}
6x Frigates (Atron) (Miners)<br>
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{{NPCtableHead|Wave 2}}
Wave 2:<br>
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You may get one ship more or less of each kind
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{{NPCTableRow|Frigate|3|Federation Navy Officer|note=Maulus}}
3/4x Frigates (Maulus) (Gallente Navy Officer )<br>
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{{NPCTableRow|Frigate|3|Federation Navy Delta II Support Frigate}}
3/4x Frigates (Tristan) (Navy Delta II Support Frigate) '''(Web)'''<br>
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Hint: Delta II Support Frigates are orbiting @ 1200m.<br>
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'''Blitz:'''Kill everything in 2nd wave. Loot the mission objective from the last killed ship (1x Gallente Light Marines). Warp out. You don't need to take care of miners.
'''Blitz:'''<br>
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Kill everything in 2nd wave. Loot the mission objective from last killed ship (1x Gallente Light Marines). Warp out. You don't need to take care of miners.<br>
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{{NPCTableHead|Mining}}
'''Loot:'''<br>
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{{NPCTableRow|Asteroid|17-18|Veldspar}}
I know ship loot shouldn't be reported but this one is a loot you always get on that mission: miners drop Gallente Mining Laser.<br>
 
'''Asteroids:'''<br>
 
17-18 Veldspar asteroids, quantity 350.000 unitys.
 
 
====Part 2 of 3:====<br>
 
====Part 2 of 3:====<br>
 
{{Missiondetails
 
{{Missiondetails

Revision as of 04:50, 15 October 2020

Template:Survival copy


Illegal Activity, level 3
Level 3
Type Encounter
Faction Gallente
Best damage to deal Kin/Therm/EM
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Federation Navy Delta II Support Frigate
Ship suggestion Hawk


Part 1 of 3

Warp in

Takes a couple of minutes for the ships to warp in.

Wave 1 Wont Fire
Template:NPCtableHeadBlitz:Kill everything in 2nd wave. Loot the mission objective from the last killed ship (1x Gallente Light Marines). Warp out. You don't need to take care of miners.
Mining
WD EWAR L


Frigate 6 x Frigate Federation Navy Miner Gallente Mining Laser
Frigate 3 x Frigate Federation Navy Officer Maulus
Frigate 3 x Frigate Federation Navy Delta II Support Frigate
====Part 2 of 3:====
WD EWAR L


Asteroid 17-18 x Veldspar
Level 3
Type Encounter
Faction Gallente
Best damage to deal Kin/Therm (plus some EM)
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Navy Delta II Support Frigate, Gallente Navy Detective.
Ship suggestion Hawk


Space type: Normal
Recommended damage: Kin/Therm

Warp in

Single Group:
Instant aggro. All Web/Scrambles. 3x Frigates (Maulus) (Navy Delta II Support Frigate)
3x Frigates (Celestis) (Gallente Navy Detective)
====Part 3 of 3:====

Level 3
Type Encounter
Faction Gallente
Best damage to deal Kin/Therm (plus some EM)
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Navy Delta II support frigs, Navy Detective.
Ship suggestion Hawk


Space type: Deadspace
Recommended damage: Kin/Therm

Warp in

Single Ship:
1x Gallente Navy Vexor
It will drop a RS Officer's Keycard, required to jump through the acceleration gate.

Pocket (after gate)

Groups 2 and 3 will aggro separately. Group 1 (20km):
Splited in three groups surounding the warp in location. Aggro after a few sec. 3x Cruisers (Gallente Navy Vexor)
3x Gallente Sentry Gun
Group 2 (90km right gate side):
You may get one ship more or less of each kind. 2/3x Cruisers (Gallente Navy Thorax/Gallente Navy Vexor)
2x Interceptors (Gallente Navy Gamma I Support Frigate) (Web)
Group 3 (90km left gate side):
90km from warp in point 3x Cruisers (Gallente Navy Thorax/Gallente Navy Vexor)
Group 4 (60km, near gate):
Warps in after a few minutes. 2x Roden Shipyards Courier (Industrial)
5x Frigates (Tristan) (Navy Gallente Officer) Courier Escort
Blitz:
Pocket 2 only requires group 4 to be destroyed, so groups 2 and 3 are optional. Asteroids:
There might spawn an omber roid in the asteroid field.