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Support skills: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Capacitor: Links changed to uni wiki's own skill pages.
Uryence (talk | contribs)
m Fitting: Links changed to uni wiki skill pages.
Line 99: Line 99:
These all either reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. T2 modules, which have higher CPU and grid demands, and T2 ships, which tend to have quite tight amounts of CPU and grid in the first place, really demand good fitting skills.
These all either reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. T2 modules, which have higher CPU and grid demands, and T2 ships, which tend to have quite tight amounts of CPU and grid in the first place, really demand good fitting skills.


* [http://wiki.eveonline.com/wiki/Electronics Electronics]: 5% more CPU per level
* [[Skills:Electronics#Electronics|Electronics]]: 5% more CPU per level
* [http://wiki.eveonline.com/wiki/Engineering Engineering]: 5% more powergrid per level
* [[Skills:Engineering#Engineering|Engineering]]: 5% more powergrid per level
* [http://wiki.eveonline.com/wiki/Weapon_Upgrades Weapon Upgrades]: 5% less CPU need for weapons per level
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU need for weapons per level
* [http://wiki.eveonline.com/wiki/Electronics_Upgrades Electronics Upgrades]: 5% less CPU need for signal amplifiers, co-processors &c
* [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades]]: 5% less CPU need for signal amplifiers, co-processors &c
* [http://wiki.eveonline.com/wiki/Energy_Grid_Upgrades Energy Grid Upgrades]: 5% less CPU need for most of the modules listed under "Engineering Equipment"
* [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]: 5% less CPU need for most of the modules listed under "Engineering Equipment"
* [http://wiki.eveonline.com/wiki/Shield_Upgrades Shield Upgrades]: 5% less powergrid need for shield extenders, shield rechargers &c
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]: 5% less powergrid need for shield extenders, shield rechargers &c
* [http://wiki.eveonline.com/wiki/Advanced_Weapon_Upgrades Advanced Weapon Upgrades] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level
* [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level
* [http://wiki.eveonline.com/en/wiki/Mining_Upgrades Mining Upgrades] 5% less CPU need for mining upgrade modules (useful for miners but, of course, ''only'' for miners)
* [[Skills:Industry#Mining_Upgrades|Mining Upgrades]] 5% less CPU need for mining upgrade modules (useful for miners but, of course, ''only'' for miners)


===Mobility===
===Mobility===