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m →Capacitor: Links changed to uni wiki's own skill pages. |
m →Fitting: Links changed to uni wiki skill pages. |
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These all either reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. T2 modules, which have higher CPU and grid demands, and T2 ships, which tend to have quite tight amounts of CPU and grid in the first place, really demand good fitting skills. | These all either reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. T2 modules, which have higher CPU and grid demands, and T2 ships, which tend to have quite tight amounts of CPU and grid in the first place, really demand good fitting skills. | ||
* [ | * [[Skills:Electronics#Electronics|Electronics]]: 5% more CPU per level | ||
* [ | * [[Skills:Engineering#Engineering|Engineering]]: 5% more powergrid per level | ||
* [ | * [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU need for weapons per level | ||
* [ | * [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades]]: 5% less CPU need for signal amplifiers, co-processors &c | ||
* [ | * [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]: 5% less CPU need for most of the modules listed under "Engineering Equipment" | ||
* [ | * [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]: 5% less powergrid need for shield extenders, shield rechargers &c | ||
* [ | * [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level | ||
* [ | * [[Skills:Industry#Mining_Upgrades|Mining Upgrades]] 5% less CPU need for mining upgrade modules (useful for miners but, of course, ''only'' for miners) | ||
===Mobility=== | ===Mobility=== | ||