Difference between revisions of "Scanning:Scan Results"

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=Scan Results=
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This page lists various exploration sites that have been found and catalogued. There are also some more sites detailed on [http://wiki.eveonline.com/en/wiki/Exploration Evelopedia].
 
 
  
 
== General Exploration Points ==
 
== General Exploration Points ==
 
*The more difficult a site is to scan down, the better the site will be.
 
*The more difficult a site is to scan down, the better the site will be.
*There is a specific ammount of each type of site.
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*There is a specific, constant amount of each type of site.
*The amount is constant.
 
 
*When a site is completed it spawns somewhere else almost immediately.
 
*When a site is completed it spawns somewhere else almost immediately.
 
*Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else.
 
*Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else.
*ID - - - Scan Group - - - Group - - - Type - - - Signal Strenght - - - Distance are the categories in the scan results window
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*Sites are given a 3 letter - 3 number identification tag, for example ILN-883. This identification tag is changed each day at sever downtime.
*Sites are given a 3 letter - 3 number identification tag.  For example ILN-883.
 
*This identification tag is changed each day at sever downtime.
 
 
*The Group normally shows at around 30% signal strength; and the Type around 70%.
 
*The Group normally shows at around 30% signal strength; and the Type around 70%.
*You are normally prevented from opening cans when defenders are near.  So Covert Ops ships - No, you can not sneak in and get the loot.
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*You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot.
  
  
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*Gravimetric Sites seem to be the most difficult type of site to scan down. (In K-space, anyway)
 
*Gravimetric Sites seem to be the most difficult type of site to scan down. (In K-space, anyway)
 
*Gravimetric Sites general have asteroids that are not found in the current security level of the solar system.
 
*Gravimetric Sites general have asteroids that are not found in the current security level of the solar system.
*The Asteroids will be those that are found in the security level below the current level of the solar system, or may be larger than normal.  Example: Low sec asteroids will be found in high sec gravimetric sites.
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*The Asteroids will be those that are found in the security level below the current level of the solar system and/or will be larger than normal.   
 
*When spawned each site will have all flavors of each type of asteroid.  For example a Small Omber Deposit will have Golden, Silvery, and regular Omber Asteroids in the site.
 
*When spawned each site will have all flavors of each type of asteroid.  For example a Small Omber Deposit will have Golden, Silvery, and regular Omber Asteroids in the site.
*NPC Pirates can and do spawn in these asteroid fields.
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*NPC Pirates can and do spawn in these asteroid fields, but canflippers are uncommon.  
*It is unusual to have can tippers in these fields.  (Notice I said unusual, not never.)
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*These sites are not necessarily worthwhile.  It may be more profitable to just mine normal belts instead.
*I have mined gravimetric sites, especially the more difficult to scan down sites; for hours without another person ever entering the site.
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*There is an emote given in local when you complete (mine out) the site.
*The above statement does not include anywhere near the university, since many there are trained and do scan down sites regularly.
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*When a site is first found, all the asteroids of that particular site may not be spawned initially. Some spawn over time. This has given rise to an old myth of gravimetric asteroid fields "refilling"; if at least one asteroid is left and not mined in the field.
*The value of these sites are questionable.  It may be more profitable to just mine Veldspar and sell it; rather than mining the specific ores needed for [[manufacturing]].
 
*There is an emote given in local when you complete the site. (Mine out the site.)
 
*When a site is first found, all the asteroids of that particular site may not be spawned initially. Some spawn over time.
 
*The above has given rise to an old capsuleers tale of gravemetric asteroid fields "refilling"; if at least one asteroid is left and not mined in the field.
 
*When initially spawned, the asteroids in many gravimetric sites have a very round number of ore.  For example a Golden Omber asteroid might have 18,000 units of ore.  This is not always true for all sites.
 
  
  
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=== Specific Ladar Sites found in High Security Systems ===
 
=== Specific Ladar Sites found in High Security Systems ===
 
*High Sec Gas clouds Ladar sites are always one of the 8 Mykoserocin varieties (Amber, Azure, Celadon, Golden, Lime, Malachite, Vermillion, or Viridian)
 
*High Sec Gas clouds Ladar sites are always one of the 8 Mykoserocin varieties (Amber, Azure, Celadon, Golden, Lime, Malachite, Vermillion, or Viridian)
*High Sec Gas cloud Ladar sites appear to be very time consuming and not profitable currently.
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*High Sec Gas cloud Ladar sites appear to be very time consuming and not currently profitable.
  
 
*[[Calabash Nebula]]
 
*[[Calabash Nebula]]
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== Magnetometric Sites==
 
== Magnetometric Sites==
  
*This site will despawn when someone attempts to open a can and everyone leaves the site (whether sucessful or not) or the 3 day timer expires.
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*This site will despawn when someone attempts to open a can and everyone leaves the site (whether successful or not) or the 3 day timer expires.
 
*These sites may need a salvager, analyzer, or both
 
*These sites may need a salvager, analyzer, or both
 
*"Looted" sites usually require a salvager.  "Crumbling" sites usually require an analyzer, but may require both.
 
*"Looted" sites usually require a salvager.  "Crumbling" sites usually require an analyzer, but may require both.
 
*The loot from these sites usually consist of T2 Rig BPCs, normal salvaged materials (sometimes even rare salvaged materials), salvaging and rigging skillbooks.
 
*The loot from these sites usually consist of T2 Rig BPCs, normal salvaged materials (sometimes even rare salvaged materials), salvaging and rigging skillbooks.
*Usually the loot corresponds to the specific region, for example Alloyed Tritanium Bars from angel sites in Minmatar space.
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*Usually the loot corresponds to the specific region, for example Alloyed Tritanium Bars from Angel sites in Minmatar space.
  
 
=== Specific Magnetometric Sites found in High Security Systems ===
 
=== Specific Magnetometric Sites found in High Security Systems ===
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== Radar Sites==
 
== Radar Sites==
  
*This site will despawn when someone attempts to open a can and everyone leaves the site (whether sucessful or not) or the 3 day timer expires.
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*This site will despawn after someone attempts to open a can and everyone leaves the site (whether successful or not) or the 3 day timer expires.
*The loot from the containers normally has to do with invention such as decryptors, data cores, interface BPCs or things used in invention or building T2 items or skillbooks.
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*The loot from the containers normally has to do with invention such as decryptors, data cores, interface BPCs, other things used in T2 manufacturing, or skillbooks.
*Usually the loot corresponds to the specific region, for example Minmatar Encryption Methods skillbook from angel sites in Minmatar space.
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*Usually the loot corresponds to the specific region, for example Minmatar Encryption Methods skillbook from Angel sites in Minmatar space.
  
 
=== Specific Radar Sites found in High Security Systems ===
 
=== Specific Radar Sites found in High Security Systems ===
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*Often it is an [[Wormholes|Unstable Wormhole]].
 
*Often it is an [[Wormholes|Unstable Wormhole]].
 
*If the Group and Type both show Unknown this usually indicates a COSMOS site.
 
*If the Group and Type both show Unknown this usually indicates a COSMOS site.
*The third possiblity is a fighting site or complex
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*The third possibility is a combat site or complex.
*Combat sites will despawn when the "trigger" is activated and everyone leaves the site or the 3 day timer expires.
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*Combat sites will despawn when the "trigger" is activated and everyone leaves the site, or the 3 day timer expires.
*Normally the "trigger" when activated can (maybe 5% of the time) lead to an escallation (another site that shows up in the journal under expeditions)
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*Normally the "trigger" when activated can (maybe 5% of the time) lead to an escalation (another site that shows up in the journal under expeditions)
*These escallations often can have better loot or even lead to further escallations (if a further escallation is available, there is usually a much higher chance for the site to escallate)
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*These escalations often can have better loot or even lead to further escalations (if a further escalation is available, there is usually a much higher chance for the site to escalate)
*Most of the sites I have listed have been found in or near aldrat, other sites exist that are similiar in composition and name for different regions.
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*Most of the sites listed have been found in or near Aldrat: other sites exist that are similar in composition and name, but adjusted for different regions and pirate factions.
  
 
=== Specific Combat Sites found in High Security Systems ===
 
=== Specific Combat Sites found in High Security Systems ===

Revision as of 16:22, 20 September 2010

This page lists various exploration sites that have been found and catalogued. There are also some more sites detailed on Evelopedia.

General Exploration Points

  • The more difficult a site is to scan down, the better the site will be.
  • There is a specific, constant amount of each type of site.
  • When a site is completed it spawns somewhere else almost immediately.
  • Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else.
  • Sites are given a 3 letter - 3 number identification tag, for example ILN-883. This identification tag is changed each day at sever downtime.
  • The Group normally shows at around 30% signal strength; and the Type around 70%.
  • You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot.


Gravimetric Sites

  • This site will despawn when it is completely mined or when its 3 day timer expires.
  • Gravimetric Sites seem to be the most difficult type of site to scan down. (In K-space, anyway)
  • Gravimetric Sites general have asteroids that are not found in the current security level of the solar system.
  • The Asteroids will be those that are found in the security level below the current level of the solar system and/or will be larger than normal.
  • When spawned each site will have all flavors of each type of asteroid. For example a Small Omber Deposit will have Golden, Silvery, and regular Omber Asteroids in the site.
  • NPC Pirates can and do spawn in these asteroid fields, but canflippers are uncommon.
  • These sites are not necessarily worthwhile. It may be more profitable to just mine normal belts instead.
  • There is an emote given in local when you complete (mine out) the site.
  • When a site is first found, all the asteroids of that particular site may not be spawned initially. Some spawn over time. This has given rise to an old myth of gravimetric asteroid fields "refilling"; if at least one asteroid is left and not mined in the field.


Specific Gravimetric Sites found in High Security Systems

  • Small Omber Deposit
  • Average Omber Deposit
  • Large Omber Deposit (Needs Confirmation)
  • Small Kernite and Omber Deposit (Needs Confirmation)
  • Average Kernite and Omber Deposit
  • Large Kernite and Omber Deposit
  • Media:Small Jaspet, Kernite, Ombre.jpg
  • Average Jaspet, Kernite and Omber Deposit
  • Large Jaspet, Kernite and Omber Deposit
  • Small Hemorphite, Jaspet, and Kernite Deposit
  • Average Hemorphite, Jaspet, and Kernite Deposit
  • Large Hemorphite, Jaspet, and Kernite Deposit
  • Small Hedbergite and Hemorphite (Needs Confirmation)
  • Average Hedbergite and Hemorphite (Needs Confirmation)
  • Large Hedbergite and Hemorphite (Needs Confirmation)
  • Small Hedbergite, Hemorphite, and Jaspet Deposit
  • Average Hedbergite, Hemorphite, and Jaspet Deposit
  • Large Hedbergite, Hemorphite, and Jaspet Deposit (Needs Confirmation)

Specific Gravimetric Sites found in Low Security Systems

Specific Gravimetric Sites found in Null Security Systems

Ladar Sites

  • This site will despawn when fully mined or when the 3 day timer expires.
  • Some sites may have loot cans with Blueprints and skillbooks that are associated with drug manufacturing.
  • Also see Mining:Gas Clouds

Specific Ladar Sites found in High Security Systems

  • High Sec Gas clouds Ladar sites are always one of the 8 Mykoserocin varieties (Amber, Azure, Celadon, Golden, Lime, Malachite, Vermillion, or Viridian)
  • High Sec Gas cloud Ladar sites appear to be very time consuming and not currently profitable.

Specific Ladar Sites found in Low Security Systems

Specific Ladar Sites found in Null Security Systems

Magnetometric Sites

  • This site will despawn when someone attempts to open a can and everyone leaves the site (whether successful or not) or the 3 day timer expires.
  • These sites may need a salvager, analyzer, or both
  • "Looted" sites usually require a salvager. "Crumbling" sites usually require an analyzer, but may require both.
  • The loot from these sites usually consist of T2 Rig BPCs, normal salvaged materials (sometimes even rare salvaged materials), salvaging and rigging skillbooks.
  • Usually the loot corresponds to the specific region, for example Alloyed Tritanium Bars from Angel sites in Minmatar space.

Specific Magnetometric Sites found in High Security Systems

Specific Magnetometric Sites found in Low Security Systems

Specific Magnetometric Sites found in Null Security Systems

Radar Sites

  • This site will despawn after someone attempts to open a can and everyone leaves the site (whether successful or not) or the 3 day timer expires.
  • The loot from the containers normally has to do with invention such as decryptors, data cores, interface BPCs, other things used in T2 manufacturing, or skillbooks.
  • Usually the loot corresponds to the specific region, for example Minmatar Encryption Methods skillbook from Angel sites in Minmatar space.

Specific Radar Sites found in High Security Systems

Specific Radar Sites found in Low Security Systems

Specific Radar Sites found in Null Security Systems

Unknown

  • Scan results with the scan group listed as "unknown" are usually one of 3 types of sites.
  • Often it is an Unstable Wormhole.
  • If the Group and Type both show Unknown this usually indicates a COSMOS site.
  • The third possibility is a combat site or complex.
  • Combat sites will despawn when the "trigger" is activated and everyone leaves the site, or the 3 day timer expires.
  • Normally the "trigger" when activated can (maybe 5% of the time) lead to an escalation (another site that shows up in the journal under expeditions)
  • These escalations often can have better loot or even lead to further escalations (if a further escalation is available, there is usually a much higher chance for the site to escalate)
  • Most of the sites listed have been found in or near Aldrat: other sites exist that are similar in composition and name, but adjusted for different regions and pirate factions.

Specific Combat Sites found in High Security Systems

Specific Combat Sites found in Low Security Systems

Specific Combat Sites found in Null Security Systems