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== Strategic Cruiser subsystems table == | == Strategic Cruiser subsystems table == | ||
==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ==== | |||
{| class="wikitable sortable" style="text-align:center;" | |||
|- | |||
! style="background-color:#222222;" | Subsystem | |||
! style="background-color:#222222;" | Low | |||
! style="background-color:#222222;" | Mid | |||
! style="background-color:#222222;" | Power | |||
! style="background-color:#222222;" | Cap | |||
! style="background-color:#222222;" | Locks | |||
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}}) | |||
|- | |||
| style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}''' | |||
| +3 || +1 || || +50 GJ || || style="text-align:left;" | 5 - 25% bonus to capacitor recharge time<br>3 - 15% bonus to energy warfare resistance | |||
|- | |||
| style="text-align:left;" | '''{{co|wheat|Dissolution Sequencer}}''' | |||
| +2 || +2 || || || +1 || style="text-align:left;" | 15 - 45% bonus to ship sensor strength<br>5 - 25% bonus to max targeting range<br>15 - 45% bonus to scan resolution | |||
|- | |||
| style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}''' | |||
| +1 || +3 || || || || style="text-align:left;" | 25 - 75% bonus to Stasis Webifier optimal range<br>10 - 50% bonus to the benefits of overheating Stasis Webifier modules<br>5 - 25% reduction in module damage from overheating | |||
|} | |||
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ==== | |||
{| class="wikitable sortable" style="text-align:center;" | |||
|- | |||
! style="background-color:#222222;" | Subsystem | |||
! style="background-color:#222222;" | Low | |||
! style="background-color:#222222;" | Mid | |||
! style="background-color:#222222;" | High | |||
! style="background-color:#222222;" | Hull | |||
! style="background-color:#222222;" | Armour | |||
! style="background-color:#222222;" | Shield | |||
! style="background-color:#222222;" | Cap | |||
! style="background-color:#222222;" | Sig | |||
! style="background-color:#222222;" | Cargo | |||
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Defensive Systems|icon=yes}}) | |||
|- | |||
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}''' | |||
| +2 || +2 || || +100 hp || +300 hp || +300 hp || +300 GJ || || || style="text-align:left;" | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness<br>10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters | |||
|- | |||
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}''' | |||
| +2 || +2 || || || +600 hp || +600 hp || || +10 m || || style="text-align:left;" | 5 - 25% bonus to all armor and shield hitpoints<br>5 - 25% bonus to the benefits of overheating armor and shield hardeners | |||
|- | |||
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}''' | |||
| +1 || +2 || +1 || +1000 hp || || || +200 GJ || +5 m || +30 m3 || style="text-align:left;" | 10 - 50% bonus to Core and Combat Scanner Probe strength<br>7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness<br>7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters | |||
|} | |||
Revision as of 09:26, 27 September 2019
Pirate faction table
| Pirate faction | Amarr | Caldari | Gallente | Minmatar |
|---|---|---|---|---|
Strategic Cruiser subsystems table
Core subsystems
| Subsystem | Low | Mid | Power | Cap | Locks | Bonuses (based on level of |
|---|---|---|---|---|---|---|
| Augmented Nuclear Reactor | +3 | +1 | +50 GJ | 5 - 25% bonus to capacitor recharge time 3 - 15% bonus to energy warfare resistance | ||
| Dissolution Sequencer | +2 | +2 | +1 | 15 - 45% bonus to ship sensor strength 5 - 25% bonus to max targeting range 15 - 45% bonus to scan resolution | ||
| Immobility Drivers | +1 | +3 | 25 - 75% bonus to Stasis Webifier optimal range 10 - 50% bonus to the benefits of overheating Stasis Webifier modules 5 - 25% reduction in module damage from overheating |
Defensive subsystems
| Subsystem | Low | Mid | High | Hull | Armour | Shield | Cap | Sig | Cargo | Bonuses (based on level of |
|---|---|---|---|---|---|---|---|---|---|---|
| Adaptive Defense Node | +2 | +2 | +100 hp | +300 hp | +300 hp | +300 GJ | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness 10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters | |||
| Augmented Durability | +2 | +2 | +600 hp | +600 hp | +10 m | 5 - 25% bonus to all armor and shield hitpoints 5 - 25% bonus to the benefits of overheating armor and shield hardeners | ||||
| Covert Reconfiguration | +1 | +2 | +1 | +1000 hp | +200 GJ | +5 m | +30 m3 | 10 - 50% bonus to Core and Combat Scanner Probe strength 7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness 7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters |