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== Strategic Cruiser subsystems table ==
== Strategic Cruiser subsystems table ==
==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ====
{| class="wikitable sortable" style="text-align:center;"
|-
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Low
! style="background-color:#222222;" | Mid
! style="background-color:#222222;" | Power
! style="background-color:#222222;" | Cap
! style="background-color:#222222;" | Locks
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}})
|-
| style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}'''
| +3 || +1 || || +50 GJ || || style="text-align:left;" | 5 - 25% bonus to capacitor recharge time<br>3 - 15% bonus to energy warfare resistance
|-
| style="text-align:left;" |  '''{{co|wheat|Dissolution Sequencer}}'''
| +2 || +2 || || || +1 || style="text-align:left;" | 15 - 45% bonus to ship sensor strength<br>5 - 25% bonus to max targeting range<br>15 - 45% bonus to scan resolution
|-
| style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}'''
| +1 || +3 || || || || style="text-align:left;" | 25 - 75% bonus to Stasis Webifier optimal range<br>10 - 50% bonus to the benefits of overheating Stasis Webifier modules<br>5 - 25% reduction in module damage from overheating
|}
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ====
{| class="wikitable sortable" style="text-align:center;"
|-
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Low
! style="background-color:#222222;" | Mid
! style="background-color:#222222;" | High
! style="background-color:#222222;" | Hull
! style="background-color:#222222;" | Armour
! style="background-color:#222222;" | Shield
! style="background-color:#222222;" | Cap
! style="background-color:#222222;" | Sig
! style="background-color:#222222;" | Cargo
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Defensive Systems|icon=yes}})
|-
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}'''
| +2 || +2 || || +100 hp || +300 hp || +300 hp || +300 GJ || || || style="text-align:left;" | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness<br>10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters
|-
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}'''
| +2 || +2 || || || +600 hp || +600 hp || || +10 m || || style="text-align:left;" | 5 - 25% bonus to all armor and shield hitpoints<br>5 - 25% bonus to the benefits of overheating armor and shield hardeners
|-
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}'''
| +1 || +2 || +1 || +1000 hp || || || +200 GJ || +5 m || +30 m3 || style="text-align:left;" | 10 - 50% bonus to Core and Combat Scanner Probe strength<br>7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness<br>7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters
|}

Revision as of 09:26, 27 September 2019

Pirate faction table

Pirate faction Amarr Caldari Gallente Minmatar
Angel Cartel
Blood Raiders
Guristas
Mordu's Legion
Sansha's Nation
Serpentis
Sisters of EVE

Strategic Cruiser subsystems table

Core subsystems

Subsystem Low Mid Power Cap Locks Bonuses (based on level of  Minmatar Core Systems)
Augmented Nuclear Reactor +3 +1 +50 GJ 5 - 25% bonus to capacitor recharge time
3 - 15% bonus to energy warfare resistance
Dissolution Sequencer +2 +2 +1 15 - 45% bonus to ship sensor strength
5 - 25% bonus to max targeting range
15 - 45% bonus to scan resolution
Immobility Drivers +1 +3 25 - 75% bonus to Stasis Webifier optimal range
10 - 50% bonus to the benefits of overheating Stasis Webifier modules
5 - 25% reduction in module damage from overheating

Defensive subsystems

Subsystem Low Mid High Hull Armour Shield Cap Sig Cargo Bonuses (based on level of  Minmatar Defensive Systems)
Adaptive Defense Node +2 +2 +100 hp +300 hp +300 hp +300 GJ 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness
10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters
Augmented Durability +2 +2 +600 hp +600 hp +10 m 5 - 25% bonus to all armor and shield hitpoints
5 - 25% bonus to the benefits of overheating armor and shield hardeners
Covert Reconfiguration +1 +2 +1 +1000 hp +200 GJ +5 m +30 m3 10 - 50% bonus to Core and Combat Scanner Probe strength
7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness
7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters