Difference between revisions of "User:Cassiel Seraphim/Sandbox5"
From EVE University Wiki
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! style="background-color:#222222;" | Sig | ! style="background-color:#222222;" | Sig | ||
! style="background-color:#222222;" | Cargo | ! style="background-color:#222222;" | Cargo | ||
− | ! style="background-color:#222222;" | | + | ! style="background-color:#222222;" | Role bonuses |
+ | ! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus | ||
|- | |- | ||
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}''' | | style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}''' | ||
− | | +2 || +2 || || +100 hp || +300 hp || +300 hp || +300 GJ || || || style="text-align:left;" | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness<br>10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters | + | | +2 || +2 || || +100 hp || +300 hp || +300 hp || +300 GJ || || |
+ | | | ||
+ | | style="text-align:left;" | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness<br>10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters | ||
|- | |- | ||
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}''' | | style="text-align:left;" | '''{{co|wheat|Augmented Durability}}''' | ||
− | | +2 || +2 || || || +600 hp || +600 hp || || +10 m || || style="text-align:left;" | 5 - 25% bonus to all armor and shield hitpoints<br>5 - 25% bonus to the benefits of overheating armor and shield hardeners | + | | +2 || +2 || || || +600 hp || +600 hp || || +10 m || |
+ | | | ||
+ | | style="text-align:left;" | 5 - 25% bonus to all armor and shield hitpoints<br>5 - 25% bonus to the benefits of overheating armor and shield hardeners | ||
|- | |- | ||
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}''' | | style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}''' | ||
− | | +1 || +2 || +1 || +1000 hp || || || +200 GJ || +5 m || +30 m3 || style="text-align:left;" | 10 - 50% bonus to Core and Combat Scanner Probe strength<br>7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness<br>7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters | + | | +1 || +2 || +1 || +1000 hp || || || +200 GJ || +5 m || +30 m3 |
+ | | style="text-align:left;" | 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds | ||
+ | | style="text-align:left;" | 10 - 50% bonus to Core and Combat Scanner Probe strength<br>7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness<br>7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters | ||
|} | |} |
Revision as of 09:42, 27 September 2019
Pirate faction table
Pirate faction | Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|---|
Angel Cartel | ||||
Blood Raiders | ||||
Guristas | ||||
Mordu's Legion | ||||
Sansha's Nation | ||||
Serpentis | ||||
Sisters of EVE |
Strategic Cruiser subsystems table
Core subsystems
Subsystem | Low | Mid | Power | Cap | Locks | Bonuses (based on level of Minmatar Core Systems) |
---|---|---|---|---|---|---|
Augmented Nuclear Reactor | +3 | +1 | +20% | +50 GJ | 5 - 25% bonus to capacitor recharge time 3 - 15% bonus to energy warfare resistance | |
Dissolution Sequencer | +2 | +2 | +1 | 15 - 45% bonus to ship sensor strength 5 - 25% bonus to max targeting range 15 - 45% bonus to scan resolution | ||
Immobility Drivers | +1 | +3 | 25 - 75% bonus to Stasis Webifier optimal range 10 - 50% bonus to the benefits of overheating Stasis Webifier modules 5 - 25% reduction in module damage from overheating |
Defensive subsystems
Subsystem | Low | Mid | High | Hull | Armour | Shield | Cap | Sig | Cargo | Role bonuses | Minmatar Defensive Systems bonus |
---|---|---|---|---|---|---|---|---|---|---|---|
Adaptive Defense Node | +2 | +2 | +100 hp | +300 hp | +300 hp | +300 GJ | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness 10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters | ||||
Augmented Durability | +2 | +2 | +600 hp | +600 hp | +10 m | 5 - 25% bonus to all armor and shield hitpoints 5 - 25% bonus to the benefits of overheating armor and shield hardeners | |||||
Covert Reconfiguration | +1 | +2 | +1 | +1000 hp | +200 GJ | +5 m | +30 m3 | 100% reduction in Cloaking Devices CPU requirement 10+ bonus to Relic and Data Analyzer virus strength Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Cloak reactivation delay reduced to 5 seconds |
10 - 50% bonus to Core and Combat Scanner Probe strength 7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness 7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters |