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==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ====
==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ====
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
|-
|- style="vertical-align:top;"
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Low
! style="background-color:#222222;" | Low
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! style="background-color:#222222;" | Locks
! style="background-color:#222222;" | Locks
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}})
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}})
|-
|- style="vertical-align:top;"
| style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}'''
| style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}'''
| +3 || +1 || +20% || +50 GJ || || style="text-align:left;" | 5 - 25% bonus to capacitor recharge time<br>3 - 15% bonus to energy warfare resistance
| nowrap | +3  
|-
| nowrap | +1  
| nowrap | +20%  
| nowrap | +50 GJ  
| nowrap |  
| style="text-align:left;" |
* 5 - 25% bonus to capacitor recharge time
* 3 - 15% bonus to energy warfare resistance
|- style="vertical-align:top;"
| style="text-align:left;" |  '''{{co|wheat|Dissolution Sequencer}}'''
| style="text-align:left;" |  '''{{co|wheat|Dissolution Sequencer}}'''
| +2 || +2 || || || +1 || style="text-align:left;" | 15 - 45% bonus to ship sensor strength<br>5 - 25% bonus to max targeting range<br>15 - 45% bonus to scan resolution  
| nowrap | +2  
|-
| nowrap | +2  
| nowrap |  
| nowrap |  
| nowrap | +1  
| style="text-align:left;" |
* 15 - 45% bonus to ship sensor strength
* 5 - 25% bonus to max targeting range
* 15 - 45% bonus to scan resolution  
|- style="vertical-align:top;"
| style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}'''
| style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}'''
| +1 || +3 || || || || style="text-align:left;" | 25 - 75% bonus to Stasis Webifier optimal range<br>10 - 50% bonus to the benefits of overheating Stasis Webifier modules<br>5 - 25% reduction in module damage from overheating
| nowrap | +1  
| nowrap | +3  
| nowrap |  
| nowrap |  
| nowrap |  
| style="text-align:left;" |  
* 25 - 75% bonus to Stasis Webifier optimal range
* 10 - 50% bonus to the benefits of overheating Stasis Webifier modules
* 5 - 25% reduction in module damage from overheating
|}
|}


==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ====
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ====
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
|-
|- style="vertical-align:top;"
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Low
! style="background-color:#222222;" | Low
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! style="background-color:#222222;" | Role bonuses
! style="background-color:#222222;" | Role bonuses
! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus
! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus
|-
|- style="vertical-align:top;"
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}'''
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}'''
| +2 || +2 || || +100 hp || +300 hp || +300 hp || +300 GJ || ||  
| nowrap | +2  
|
| nowrap | +2  
| style="text-align:left;" | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness<br>10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters
| nowrap |  
|-
| nowrap | +100 hp  
| nowrap | +300 hp  
| nowrap | +300 hp  
| nowrap | +300 GJ || ||  
| style="text-align:left;" |
| style="text-align:left;" |
* 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness
* 10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters
|- style="vertical-align:top;"
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}'''
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}'''
| +2 || +2 || || || +600 hp || +600 hp || || +10 m ||  
| nowrap | +2  
|
| nowrap | +2
| style="text-align:left;" | 5 - 25% bonus to all armor and shield hitpoints<br>5 - 25% bonus to the benefits of overheating armor and shield hardeners
| nowrap |
|-
| nowrap |
| nowrap | +600 hp  
| nowrap | +600 hp
| nowrap |
| nowrap | +10 m  
| nowrap |
| style="text-align:left;" |
| style="text-align:left;" |  
* 5 - 25% bonus to all armor and shield hitpoints
* 5 - 25% bonus to the benefits of overheating armor and shield hardeners
|- style="vertical-align:top;"
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}'''
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}'''
| +1 || +2 || +1 || +1000 hp || || || +200 GJ || +5 m || +30 m3
| +1  
| style="text-align:left;" | 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds
| nowrap | +2  
| style="text-align:left;" | 10 - 50% bonus to Core and Combat Scanner Probe strength<br>7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness<br>7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters
| nowrap | +1  
| nowrap | +1000 hp  
| nowrap |  
| nowrap |  
| nowrap | +200 GJ  
| nowrap | +5 m  
| nowrap | +30 m3
| style="text-align:left;" |
* 100% reduction in Cloaking Devices CPU requirement
* 10+ bonus to Relic and Data Analyzer virus strength
* Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
* Cloak reactivation delay reduced to 5 seconds
| style="text-align:left;" |
* 10 - 50% bonus to Core and Combat Scanner Probe strength
* 7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness
* 7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters
|}
|}

Revision as of 09:54, 27 September 2019

Pirate faction table

Pirate faction Amarr Caldari Gallente Minmatar
Angel Cartel
Blood Raiders
Guristas
Mordu's Legion
Sansha's Nation
Serpentis
Sisters of EVE

Strategic Cruiser subsystems table

Core subsystems

Subsystem Low Mid Power Cap Locks Bonuses (based on level of  Minmatar Core Systems)
Augmented Nuclear Reactor +3 +1 +20% +50 GJ
  • 5 - 25% bonus to capacitor recharge time
  • 3 - 15% bonus to energy warfare resistance
Dissolution Sequencer +2 +2 +1
  • 15 - 45% bonus to ship sensor strength
  • 5 - 25% bonus to max targeting range
  • 15 - 45% bonus to scan resolution
Immobility Drivers +1 +3
  • 25 - 75% bonus to Stasis Webifier optimal range
  • 10 - 50% bonus to the benefits of overheating Stasis Webifier modules
  • 5 - 25% reduction in module damage from overheating

Defensive subsystems

Subsystem Low Mid High Hull Armour Shield Cap Sig Cargo Role bonuses  Minmatar Defensive Systems bonus
Adaptive Defense Node +2 +2 +100 hp +300 hp +300 hp +300 GJ
  • 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness
  • 10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters
Augmented Durability +2 +2 +600 hp +600 hp +10 m
  • 5 - 25% bonus to all armor and shield hitpoints
  • 5 - 25% bonus to the benefits of overheating armor and shield hardeners
Covert Reconfiguration +1 +2 +1 +1000 hp +200 GJ +5 m +30 m3
  • 100% reduction in Cloaking Devices CPU requirement
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
  • 10 - 50% bonus to Core and Combat Scanner Probe strength
  • 7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness
  • 7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters