Difference between revisions of "User:Cassiel Seraphim/Sandbox5"
From EVE University Wiki
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==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ==== | ==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ==== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
− | |- | + | |- style="vertical-align:top;" |
! style="background-color:#222222;" | Subsystem | ! style="background-color:#222222;" | Subsystem | ||
! style="background-color:#222222;" | Low | ! style="background-color:#222222;" | Low | ||
Line 62: | Line 62: | ||
! style="background-color:#222222;" | Locks | ! style="background-color:#222222;" | Locks | ||
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}}) | ! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}}) | ||
− | |- | + | |- style="vertical-align:top;" |
| style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}''' | | style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}''' | ||
− | | +3 || +1 || +20% || +50 GJ || | + | | nowrap | +3 |
− | |- | + | | nowrap | +1 |
+ | | nowrap | +20% | ||
+ | | nowrap | +50 GJ | ||
+ | | nowrap | | ||
+ | | style="text-align:left;" | | ||
+ | * 5 - 25% bonus to capacitor recharge time | ||
+ | * 3 - 15% bonus to energy warfare resistance | ||
+ | |- style="vertical-align:top;" | ||
| style="text-align:left;" | '''{{co|wheat|Dissolution Sequencer}}''' | | style="text-align:left;" | '''{{co|wheat|Dissolution Sequencer}}''' | ||
− | | +2 || +2 || || || +1 | + | | nowrap | +2 |
− | |- | + | | nowrap | +2 |
+ | | nowrap | | ||
+ | | nowrap | | ||
+ | | nowrap | +1 | ||
+ | | style="text-align:left;" | | ||
+ | * 15 - 45% bonus to ship sensor strength | ||
+ | * 5 - 25% bonus to max targeting range | ||
+ | * 15 - 45% bonus to scan resolution | ||
+ | |- style="vertical-align:top;" | ||
| style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}''' | | style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}''' | ||
− | | +1 || +3 || || || | + | | nowrap | +1 |
+ | | nowrap | +3 | ||
+ | | nowrap | | ||
+ | | nowrap | | ||
+ | | nowrap | | ||
+ | | style="text-align:left;" | | ||
+ | * 25 - 75% bonus to Stasis Webifier optimal range | ||
+ | * 10 - 50% bonus to the benefits of overheating Stasis Webifier modules | ||
+ | * 5 - 25% reduction in module damage from overheating | ||
|} | |} | ||
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ==== | ==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ==== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
− | |- | + | |- style="vertical-align:top;" |
! style="background-color:#222222;" | Subsystem | ! style="background-color:#222222;" | Subsystem | ||
! style="background-color:#222222;" | Low | ! style="background-color:#222222;" | Low | ||
Line 88: | Line 111: | ||
! style="background-color:#222222;" | Role bonuses | ! style="background-color:#222222;" | Role bonuses | ||
! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus | ! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus | ||
− | |- | + | |- style="vertical-align:top;" |
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}''' | | style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}''' | ||
− | | +2 || +2 || || +100 hp || +300 hp || +300 hp || +300 GJ || || | + | | nowrap | +2 |
− | | | + | | nowrap | +2 |
− | | style="text-align:left;" | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness | + | | nowrap | |
− | |- | + | | nowrap | +100 hp |
+ | | nowrap | +300 hp | ||
+ | | nowrap | +300 hp | ||
+ | | nowrap | +300 GJ || || | ||
+ | | style="text-align:left;" | | ||
+ | | style="text-align:left;" | | ||
+ | * 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness | ||
+ | * 10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters | ||
+ | |- style="vertical-align:top;" | ||
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}''' | | style="text-align:left;" | '''{{co|wheat|Augmented Durability}}''' | ||
− | | +2 || +2 || || || +600 hp || +600 hp || || +10 m || | + | | nowrap | +2 |
− | | | + | | nowrap | +2 |
− | | style="text-align:left;" | 5 - 25% bonus to all armor and shield hitpoints | + | | nowrap | |
− | |- | + | | nowrap | |
+ | | nowrap | +600 hp | ||
+ | | nowrap | +600 hp | ||
+ | | nowrap | | ||
+ | | nowrap | +10 m | ||
+ | | nowrap | | ||
+ | | style="text-align:left;" | | ||
+ | | style="text-align:left;" | | ||
+ | * 5 - 25% bonus to all armor and shield hitpoints | ||
+ | * 5 - 25% bonus to the benefits of overheating armor and shield hardeners | ||
+ | |- style="vertical-align:top;" | ||
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}''' | | style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}''' | ||
− | | +1 || +2 || +1 || +1000 hp || || || +200 GJ || +5 m || +30 m3 | + | | +1 |
− | | style="text-align:left;" | 100% reduction in Cloaking Devices CPU requirement | + | | nowrap | +2 |
− | | style="text-align:left;" | 10 - 50% bonus to Core and Combat Scanner Probe strength | + | | nowrap | +1 |
+ | | nowrap | +1000 hp | ||
+ | | nowrap | | ||
+ | | nowrap | | ||
+ | | nowrap | +200 GJ | ||
+ | | nowrap | +5 m | ||
+ | | nowrap | +30 m3 | ||
+ | | style="text-align:left;" | | ||
+ | * 100% reduction in Cloaking Devices CPU requirement | ||
+ | * 10+ bonus to Relic and Data Analyzer virus strength | ||
+ | * Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator | ||
+ | * Cloak reactivation delay reduced to 5 seconds | ||
+ | | style="text-align:left;" | | ||
+ | * 10 - 50% bonus to Core and Combat Scanner Probe strength | ||
+ | * 7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness | ||
+ | * 7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters | ||
|} | |} |
Revision as of 09:54, 27 September 2019
Pirate faction table
Pirate faction | Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|---|
Angel Cartel | ||||
Blood Raiders | ||||
Guristas | ||||
Mordu's Legion | ||||
Sansha's Nation | ||||
Serpentis | ||||
Sisters of EVE |
Strategic Cruiser subsystems table
Core subsystems
Subsystem | Low | Mid | Power | Cap | Locks | Bonuses (based on level of Minmatar Core Systems) |
---|---|---|---|---|---|---|
Augmented Nuclear Reactor | +3 | +1 | +20% | +50 GJ |
| |
Dissolution Sequencer | +2 | +2 | +1 |
| ||
Immobility Drivers | +1 | +3 |
|
Defensive subsystems
Subsystem | Low | Mid | High | Hull | Armour | Shield | Cap | Sig | Cargo | Role bonuses | Minmatar Defensive Systems bonus |
---|---|---|---|---|---|---|---|---|---|---|---|
Adaptive Defense Node | +2 | +2 | +100 hp | +300 hp | +300 hp | +300 GJ |
| ||||
Augmented Durability | +2 | +2 | +600 hp | +600 hp | +10 m |
| |||||
Covert Reconfiguration | +1 | +2 | +1 | +1000 hp | +200 GJ | +5 m | +30 m3 |
|
|