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Stealth Bombers: Difference between revisions

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= Basic Fleet Tactics =
= Tips =
== Basic Fleet Tactics ==
*Do your best to travel just behind the fleet (sort of a -1 or -0.5).  Showing up after the battle is in full swing for a surgical strike is where Stealth Bombers really shine.
*Do your best to travel just behind the fleet (sort of a -1 or -0.5).  Showing up after the battle is in full swing for a surgical strike is where Stealth Bombers really shine.
*After landing at the battle site, double click in space in a direction perpendicular to the direction you approached from before realigning.  This will keep fleetmates who show up a few moments after you from decloaking you if they come in on the same line.
*After landing at the battle site, double click in space in a direction perpendicular to the direction you approached from before realigning.  This will keep fleetmates who show up a few moments after you from decloaking you if they come in on the same line.
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*Decloak and repeat. Your torpedoes '''will hit''' if you recloak immediately after firing them.
*Decloak and repeat. Your torpedoes '''will hit''' if you recloak immediately after firing them.


= Ships to Watch Out For =
== Ships to Watch Out For ==
*Interceptors/Fast Tackle: They can close the 50km gap between you and the battle in a matter of seconds.  They '''will''' do this, and they '''will''' kill you.  Keep your overview sorted by range, and when you see someone moving up the list quickly, it's time to bounce, cloak, and then return to the fray from a different angle.
*Interceptors/Fast Tackle: They can close the 50km gap between you and the battle in a matter of seconds.  They '''will''' do this, and they '''will''' kill you.  Keep your overview sorted by range, and when you see someone moving up the list quickly, it's time to bounce, cloak, and then return to the fray from a different angle.
*Snipers: Keep an eye out for ships that are often fit for range, such as the Apocalypse.  They only have to hit you once, and your sensor dampener will not be effective enough against them to keep you safe from their attack.
*Snipers: Keep an eye out for ships that are often fit for range, such as the Apocalypse.  They only have to hit you once, and your sensor dampener will not be effective enough against them to keep you safe from their attack.
*Drones: A target's drones will continue to attack you after they have been jammed.  The point here is to not get locked.  '''At all.'''
*Drones: A target's drones will continue to attack you after they have been jammed.  The point here is to not get locked.  '''At all.'''


= Rookie Mistakes =
== Rookie Mistakes ==
New Stealth Bomber pilots will probably do one or two of these at least once.
New Stealth Bomber pilots will probably do one or two of these at least once.
*Warp to 0 on a battle.
*Warp to 0 on a battle.
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*Get locked by an enemy and tell themselves "I'm good for another salvo."
*Get locked by an enemy and tell themselves "I'm good for another salvo."


= Targets =
== Targets ==
*Shoot at anything. The best way to check how your torpedoes will work against another player in a given type of ship is to shoot at a rat in that ship type. You will damage them from a long way off either way, and your torpedo explosion will be spectacular. Other players will be jealous of how big your explosions are. Every time you hit, it's like blowing up the Death Star.
*Shoot at anything. The best way to check how your torpedoes will work against another player in a given type of ship is to shoot at a rat in that ship type. You will damage them from a long way off either way, and your torpedo explosion will be spectacular. Other players will be jealous of how big your explosions are. Every time you hit, it's like blowing up the Death Star.
*You will be far more effective against larger targets like battlecruisers and battleships, but who cares? You're an invisible frigate with moderate E-War capabilities, and you shoot battleship-class missiles.
*You will be far more effective against larger targets like battlecruisers and battleships, but who cares? You're an invisible frigate with moderate E-War capabilities, and you shoot battleship-class missiles.