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Surviving Nullsec: Difference between revisions

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One of the biggest differences from Empire combat is the use of warp disruption fields or warp bubbles. Warp disruption fields are bubbles in space which prevent warp drives from operating. The only ships immune to this effect are [[Interceptor|Interceptors]], [[Victorieux Luxury Yacht]] and [[Strategic Cruisers]] with the Interdiction Nullifier propulsion subsystem. Gate camps and station camps usually have bubbles of some kind. Therefore, warping to zero and being in a fast ship aren't sufficient protections - you'll likely get grabbed by a bubble and drop warp before you are in jump/dock range.
One of the biggest differences from Empire combat is the use of warp disruption fields or warp bubbles. Warp disruption fields are bubbles in space which prevent warp drives from operating. The only ships immune to this effect are [[Interceptor|Interceptors]], [[Victorieux Luxury Yacht]] and [[Strategic Cruisers]] with the Interdiction Nullifier propulsion subsystem. Gate camps and station camps usually have bubbles of some kind. Therefore, warping to zero and being in a fast ship aren't sufficient protections - you'll likely get grabbed by a bubble and drop warp before you are in jump/dock range.


Warp disruption bubbles are placed at some point in space. If your warp vector crosses the warp bubble too close to either end of your warp, you can be pulled out of warp. So warping to zero isn't as safe as in high-or low-sec as you can get dragged out of warp at the edge of the bubble, up to 100K from the gate. They do not deactivate your MWD.
Warp disruption bubbles are placed at some point in space. If your warp vector crosses the warp bubble too close to either end of your warp, you can be pulled out of warp. So warping to zero isn't as safe as in high-or low-sec as you can get dragged out of warp at the edge of the bubble, up to 500km from the gate. They do not deactivate your MWD.


The best way to deal with bubbles is to avoid getting caught in them in the first place. If you have already made bookmarks in the system you are entering, the best way to pass through without getting caught is to first warp to an unaligned safe spot immediately after jumping into the system, then from there warp to an observation bookmark off the gate you wish to use. After checking what is there, you can then warp to the gate at zero and jump. Using this method in a frigate you will avoid all but the most clever bubble camps.
The best way to deal with bubbles is to avoid getting caught in them in the first place. If you have already made bookmarks in the system you are entering, the best way to pass through without getting caught is to first warp to an unaligned safe spot immediately after jumping into the system, then from there warp to an observation bookmark off the gate you wish to use. After checking what is there, you can then warp to the gate at zero and jump. Using this method in a frigate you will avoid all but the most clever bubble camps.