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Next you want to look for the celestial that is the closest to the front of your ship then warp to it at a random range between 0 and 100, and once you land on the celestial you have to bounce to another random celestial, there is a chance the people at the gatecamp will try to follow and catch you. | Next you want to look for the celestial that is the closest to the front of your ship then warp to it at a random range between 0 and 100, and once you land on the celestial you have to bounce to another random celestial, there is a chance the people at the gatecamp will try to follow and catch you. | ||
If you know there is a gatecamp at the gate you are trying to get through, you can either risk it and just warp to it and | If you see a ship moving very fast around the gate with alot of drones chasing it, chances are that it's either a frigate that's in some deep trouble, or most likely it's an interceptor doing what we call a "drone net". This meneuvre is meant to increase the likelyhood of decloaking anyone around the gate. If you see this and one of them is heading straight for you, or is very close, your best hope is to get out of there as fast as possible. Remember that if anything or anyone is within 2500 meters of you, you will be decloaked. | ||
If you know there is a gatecamp at the gate you are trying to get through, you can either risk it and just warp to it and spam the "jump" button or you can bounce to a random celestial, like a planet, before you warp to the celestial so that the chances of landing on a Smartbomber is smaller. | |||
='''Smartbombers'''= | ='''Smartbombers'''= | ||