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== Moving into a Wormhole System == | == Moving into a Wormhole System == | ||
So think you've found a system You like, and You would like to move in now, that's great! Let's see now<br> | So think you've found a system You like, and You would like to move in now, that's great! Let's see now..<br> | ||
=== Checklist === | === Checklist === | ||
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If you are satisfied with the system, it's not occupied, have the exits You want and it's fairly safe it's time to move in and get things started. | |||
Let's go shopping then. | Let's go shopping then. | ||
The single most important thing You need is a place to call home. A place where You can keep all Your ships, loot, ore, modules and Your Exotic Dancers safe at. You need a [[POS]]. | The single most important thing You need is a place to call home. | ||
A place where You can keep all Your ships, loot, ore, modules and Your Exotic Dancers safe at. | |||
You need a [[POS]]. | |||
[[Image:Posfail4.jpg|border|left|300px|POS]] | [[Image:Posfail4.jpg|border|left|300px|POS]] | ||
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Don't, and I really cannot stress this enough, leave any ships floating out in space. It will only cause You trouble, provide intel to hostiles, and provide opportunities for a corp thief. There is no reason to leave ships floating in space. If you ran out of space in Your ship array, anchor a new one, or reconsider the usefulness of the ships you own, and take some of them out. | Don't, and I really cannot stress this enough, leave any ships floating out in space. It will only cause You trouble, provide intel to hostiles, and provide opportunities for a corp thief. There is no reason to leave ships floating in space. If you ran out of space in Your ship array, anchor a new one, or reconsider the usefulness of the ships you own, and take some of them out. | ||
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=== Ships You will need === | |||
There are numbers of various activities You can do inside a Wormhole system. Most of them require specialized ships. There is no Jack of all Trades here, You will need at least a couple of hulls so you can be effective at what you do. You will loose ships in W-space, You will need to be able to replace them. Keep them cheap, affordable. Don't fly faction ships in W-space, they are simply not worth the risk. Here's a small list of recommended ship types | |||
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==== Must-Have's ==== | |||
*Scanning ships, T1 frigates, CovOps Frigates, Recons. You can't do anything without them in W-space. Keep spare ones. You will loose them.<br> | |||
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==== Anomalies (Sleeper Sites) ==== | |||
*Battlecruisers, especially Drakes, are the most common ships people use to run anomalies in w-space. Drake can easily run any and every anomaly in a Class 1, Class 2 and Class 3 systems. | |||
*Strategic Cruisers, especially the Tengu and Legion. They significantly speed up running anomalies, but are very expensive, so use them only if you really can afford to loose them. | |||
*Battleships, with Remote Repair modules fitted are required for higher class wormholes anomalies, such as Class 4. | |||
*Capital Ships, such as Dreadnought and Carriers are used in Class 5 and 6 Systems mostly to spawn additional sleepers in anomalies. | |||
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==== Gravimetric Sites (Ore Mining) ==== | |||
*Mining Cruisers, such as the Osprey | |||
*Mining Barges, such as Retriever, Covetor - they are cheap and effective at what they do. | |||
*Exhumers - If you can risk and afford loosing one, they are the best, but You already know that. | |||
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==== Ladar Sites (Gas mining) ==== | |||
*Battlecruisers, especially the Ferox. They can field a decent tank and fit number of cargo expanders.<br> | |||
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==== Salvaging, Hacking and Analyzing ==== | |||
*Destroyers, You wont need anything bigger then Dessies in W-space. Sleeper loot is small in size, It will fit in the small cargo of a destroyer. | |||
==== Logistics ==== | |||
*Haulers, T1 or T2, Badgers, Bestowers, anything that you would use in K-space is used in W-space, and often. You will need them to run to K-space for supplies, to pick up PI products, can't live without them | |||
*Capital Industrial Ships, the Orca and the Rorqual. First one is very useful for moving large amounts of cargo in and out of a W-space system, as well as providing mining bonuses for Your mining Fleets. The Rorqual, if you can afford it, will compress Your Ore, making it smaller and easier to transport to K-space. | |||
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==== PVP Ships ==== | |||
*T2 Cruisers, Heavy Interdictors, Heavy Assault Cruisers, Recon Ships, Logistics, any kind is very useful, as they are small in size, and huge in potential. Sooner or later You will have to face other players in W-space, and these are the bread and butter of W-space PVP. | |||
*Stealth Bombers, W-space mechanics are the same as nullsec space. You can use Bombs, and they are very effective. Small gang of Bombers can really ruin a day for your enemies. | |||
*Battleships, they are rarely used in PVP in W-space, but they are very useful in taking down POS's where you cannot use capital ships, and for defence fleets. | |||
*Interceptors, useful for catching CovOps frigates jumping through wormholes. | |||
*Battlecruisers, any kind, they are very popular in PVP in W-space, because of their mass/dps ratio. They are easy on the wormholes, and can deal a significant amount of DPS. | |||
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