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If you are satisfied with the system, it's not occupied, have the exits You want and it's fairly safe it's time to move in and get things started. Let's go shopping then. The single most important thing You need is a place to call home. A place where You can keep all Your ships, loot, ore, modules and Your Exotic Dancers safe at. You need a [[POS]]. | If you are satisfied with the system, it's not occupied, have the exits You want and it's fairly safe it's time to move in and get things started. Let's go shopping then. The single most important thing You need is a place to call home. A place where You can keep all Your ships, loot, ore, modules and Your Exotic Dancers safe at. You need a [[POS]]. | ||
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=== POS Defence === | === POS Defence === | ||
This is the part many wormhole residents fail at. Every single day I come across POS's with poor or no defences, with billions of ISK floating around the POS shields, just asking to be blown up, ripped apart, leaving the owners broke and depressed. | This is the part many wormhole residents fail at. Every single day I come across POS's with poor or no defences, with billions of ISK floating around the POS shields, just asking to be blown up, ripped apart, leaving the owners broke and depressed. | ||
[[Image:Posfail4.jpg|border|left|300px|POS]] | |||
First thing You need to take care of when planning a POS are the defences. Nothing attracts people like Torpedo or Cruise missile launchers, no Warp Disruptors and lack of any kind of E-War or hardners online at the POS. | First thing You need to take care of when planning a POS are the defences. Nothing attracts people like Torpedo or Cruise missile launchers, no Warp Disruptors and lack of any kind of E-War or hardners online at the POS. | ||
Please check out this [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=817184 Eve-O Forum Topic] before you even consider setting up Your POS in the system. | Please check out this [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=817184 Eve-O Forum Topic] before you even consider setting up Your POS in the system.<br> | ||
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Large POS's are strongly recommended in W-space. Small ones or eve Medium ones are very easy to attack and take down. Most of people don't bother with Large ones. | Large POS's are strongly recommended in W-space. Small ones or eve Medium ones are very easy to attack and take down. Most of people don't bother with Large ones. | ||
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*Corporation Hanger Array to hold all Your modules, loot, space POS fuel, bookmarks, etc. | *Corporation Hanger Array to hold all Your modules, loot, space POS fuel, bookmarks, etc. | ||
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Once you've got all of this, scan your way out to K-space, get Your hauler ready, scan Your system multiple times to make sure there are no new incoming wormholes, and make sure that you are actually alone in the system. Once you are ready, jump in the hauler, anchor the POS, online it as soon as possible, make sure You have enough fuel to run it for at least a day and a significant amount of Strontium.<br> | Once you've got all of this, scan your way out to K-space, get Your hauler ready, scan Your system multiple times to make sure there are no new incoming wormholes, and make sure that you are actually alone in the system. Once you are ready, jump in the hauler, anchor the POS, online it as soon as possible, make sure You have enough fuel to run it for at least a day and a significant amount of Strontium.<br> | ||
[[Image:Pos ships.jpg|border|right|300px|Pos ships.jpg]] | |||
Once the shields are up and running, You're fairly safe. Next thing you need to do is set up the guns, ECM, warp disruptors and everything else You've planned. Start moving in the rest of POS modules you wish to have there, and start moving in ships. Always have a spare scanning ship in the hangers, You never know when You'll need it. | Once the shields are up and running, You're fairly safe. Next thing you need to do is set up the guns, ECM, warp disruptors and everything else You've planned. Start moving in the rest of POS modules you wish to have there, and start moving in ships. Always have a spare scanning ship in the hangers, You never know when You'll need it. | ||
Don't, and I really cannot stress this enough, leave any ships floating out in space. It will only cause You trouble, provide intel to hostiles, and provide opportunities for a corp thief. There is no reason to leave ships floating in space. If you ran out of space in Your ship array, anchor a new one, or reconsider the usefulness of the ships you own, and take some of them out. | Don't, and I really cannot stress this enough, leave any ships floating out in space. It will only cause You trouble, provide intel | ||
to hostiles, and provide opportunities for a corp thief. There is no reason to leave ships floating in space. If you ran out of space in Your ship array, anchor a new one, or reconsider the usefulness of the ships you own, and take some of them out. | |||
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=== Ships You will need === | === Ships You will need === | ||
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=== Running Anomalies === | === Running Anomalies === | ||
Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If You decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [http://eve-survival.org/wikka.php?wakka=WormholeSpace Eve-Survival] to determine that information. Class 1 and 2 anomalies are soloable in a Drake, for Class 3's you will want to have a small gang of drakes to kill the sleepers faster. For Class 4 anomalies and up You will want to use a fleet made of Remote Repair Battleships with ECM support. | Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If You decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [http://eve-survival.org/wikka.php?wakka=WormholeSpace Eve-Survival] to determine that information. Class 1 and 2 anomalies are soloable in a Drake, for Class 3's you will want [[Image:SleeperArtifact.png|border|left|250px|SleeperArtifact.png]]to have a small gang of drakes to kill the sleepers faster. For Class 4 anomalies and up You will want to use a fleet made of Remote Repair Battleships with ECM support. | ||
After You are done with each site, bookmark the wrecks as you would do with mission wrecks. Come back later to salvage them or have someone following you in a salvage dessie. Always keep aligned when running sites, and always, for the love of god, check the damn directional. It's very important, if you see any ship that is not supposed to be there, even for a split second, warp out, get to safety. Go to the POS and investigate. Don't start asking in Corp chat who that was, just leave. Believe me, I make a living from killing people like you, don't be stupid and just warp off. There's no fleet that can't be ganked in W-space. Even if you are running a Class 6 anomaly in battleships with logistics support You cannot feel safe. Someone can and will come to gank You, as shown here: [http://www.youtube.com/watch?v=_RBMK-dqqIc Youtube - Class 6 Wormhole Gank] | After You are done with each site, bookmark the wrecks as you would do with mission wrecks. Come back later to salvage them or have someone following you in a salvage dessie. Always keep aligned when running sites, and always, for the love of god, check the damn directional. It's very important, if you see any ship that is not supposed to be there, even for a split second, warp out, get to safety. Go to the POS and investigate. Don't start asking in Corp chat who that was, just leave. Believe me, I make a living from killing people like you, don't be stupid and just warp off. There's no fleet that can't be ganked in W-space. | ||
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Even if you are running a Class 6 anomaly in battleships with logistics support You cannot feel safe. Someone can and will come to gank You, as shown here: [http://www.youtube.com/watch?v=_RBMK-dqqIc Youtube - Class 6 Wormhole Gank] | |||
<br>'''Perimeter''' sites are generally Low difficulty.<br>'''Frontier''' sites are generally Medium difficulty.<br>'''Core '''sites are generally High difficulty. | <br>'''Perimeter''' sites are generally Low difficulty.<br>'''Frontier''' sites are generally Medium difficulty.<br>'''Core '''sites are generally High difficulty. | ||
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=== Mining === | === Mining === | ||
Gravimetric sites in W-space often spawn rare Ore that cannot be found in Highsec or even Lowsec. Those are Arknor, Bistot and Crokite. Always mine those first. They are the most profitable. Use cheap mining barges such as Retrievers and Covetors. They are affordable and won't ruin You if you loose them. Everyone in W-space will gank a mining op if they see one, so when mining, always make sure that there are no incoming wormholes in Your system, always watch directional, or even have a scout at any wormhole exit. You cannot mine aligned, but You can make it a bit harder for someone to find you. Unlike anomalies, that can be scanned down without use of probes, Grav sites have to be probed down. Keep an eye out for probes. Combat probes especially. Try not to use jetcans for mining, as they can be bookmarked to provide warpins on You. Haul in a cheap industrial ships, as often as possible. Don't use an Orca for picking up ore. Orcas draw attention of gankers. Warp out at any sign of unknown ships and probes on directional. Better to be safe then dead. | Gravimetric sites in W-space often spawn rare Ore that cannot be found in Highsec or even Lowsec. Those are Arknor, Bistot and Crokite. Always mine those first. They are the most profitable. Use cheap mining barges such as Retrievers and Covetors. They are affordable and won't ruin You if you loose them. | ||
[[Image:Miningexample.jpg|border|left|250px|Miningexample.jpg]] | |||
Everyone in W-space will gank a mining op if they see one, so when mining, always | |||
make sure that there are no incoming wormholes in Your system, always watch directional, or even have a scout at any wormhole exit. You cannot mine aligned, but You can make it a bit harder for someone to find you. Unlike anomalies, that can be scanned down without use of probes, Grav sites have to be probed down. Keep an eye out for probes. Combat probes especially. Try not to use jetcans for mining, as they can be bookmarked to provide warpins on You. Haul in a cheap industrial ships, as often as possible. Don't use an Orca for picking up ore. Orcas draw attention of gankers. Warp out at any sign of unknown ships and probes on directional. Better to be safe then dead. | |||
Ladar sites are no exception here, same rules apply. | Ladar sites are no exception here, same rules apply. | ||
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=== Planetary Interaction in W-Space === | === Planetary Interaction in W-Space === | ||
Wormhole space, as already mentioned, is very similar to nullsec. In that matter, Plants that are present in W-space are mostly unoccupied, and far better then any highsec or lowsec planets. You will find various types of planets, and given that you took then into account when you chose Your system, You can make quite a fortune from [[Planetary Interaction]] | Wormhole space, as already mentioned, is very similar to nullsec. In that matter, Plants that are present in W-space are mostly unoccupied, and far better then any highsec or lowsec planets. You will find various types of planets, and given that you took then into account when you chose Your system, You can make quite a fortune from [[Planetary Interaction]]. | ||
[[Image:PI YFC-28-ThreeMoreExtractors.png|border|right|250px|PI YFC-28-ThreeMoreExtractors.png]] | |||
The biggest advantage of PI in W-space is the ability to make some of the POS fuel on the site, it saves you hauling that fuel in, less logistics stress. You can also make various items, that you can export to K-space and sell for profit. | |||
What's dangerous about PI, You ask? Well, managing PI itself doesn't involve any risk (yet), but hauling the goods can be tricky. Personally I've ganked multiple industrial ships that were not paying attention to directional, and just went off to pick up their goods, getting killed in the process. You have to assume that you are never alone in W-space. Always watch for hostile ships. Be prepared to run for your life. Don't slow down Your industrial ships by fitting cargo expanders, fit nanofibers instead. They will align faster. Fit Warp Core Stabs, they will get somewhat immune to Warp Disruptors, and if you can, use Transport ships, fly cloaky, cloaky is safe. Never stay at the customs office longer then you have you. | |||
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[[Category:Wormholes]][[Category:Guides]] | [[Category:Wormholes]] [[Category:Guides]] | ||