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There are really far too many fittings, since if I start with it in detail I might not stop typing. | There are really far too many fittings, since if I start with it in detail I might not stop typing. | ||
='''Damage Mitigation'''= | |||
Damage mitigation refers to receiving less damage by going faster, or more spesifically "outrunning" the explosions from missiles, bombs and smartbombs. This means that once you start dealing with one one of these types of damage that "explodes" the transversal is not that important anymore. For example: flying straight for a missile boat at top speed rather than approaching via zigzaging or spiralling. | |||
This is also where I should note that if you where to use a MicroWarpDrive you might go 500% faster, however you will not get any damage mitigation from it, plus your signal radius will be 500% larger. Bottom line: using a MWD = very bad idea with a frigate. It will make you a very big bullseye, on an even bigger target. Interceptors are a different story though. | |||
='''Subjects I will still be adding in the "near future"'''= | ='''Subjects I will still be adding in the "near future"'''= | ||
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'''Ship Maneuvers''' | '''Ship Maneuvers''' | ||
'''Directional Scan''' | ='''Directional Scan'''= | ||
Directional Scan is a very useful tool, and it is built in to any ship from a pod to a supercarrier, all of them can make use of this tool, but it does have shortcomings. Good news is you can use them to your advantage. | |||
First thing you should know is that D-Scan scans in relation to where you are looking not where your ships is facing. So you can look around while being aligned to something or warping and scan. A good technique is to click on your ship which will make a small white box around your ship. You can use this box to aim through and easier choose something to scan. | |||
Your ship's D-Scan cannot scan any further than about 15 AU, if you open up your D-Scan for the first time it should be set to 1000km, so just jam in a ton of nines, hit scan and it will automatically set to the furthest. You can set the distances to see how far something is from you. A useful technique to narrow down where a target is or to find out if probes are close enough to you to scan you down (generally you need four probes within 2 AU (600 000 000km) to get a lock on a ship). | |||
If you are hunting someone to is better to narrow them down using the degree of scanning first. There is a bar on the D-Scan window that you can set from 5% to 360%. | |||
A few other things to note about D-Scan is that cloaked ships do not show up on any scans, probes cant see cloaked ships either. Also, you can see a ship's name on D-Scan, this is why FC's and SC's always hawk you if you didn't change your name (you don't ever want to give the enemy any more information if you can help it), and don't give them even more info by naming it something that links to either your ship or your fit ex. call your Hurricane "Rock you like a Kiting" or your Blackbird "EEEE SEEE EMMM BABY" | |||
D-Scan will take some practice but once you get the hang of it, it will greatly increase your survivability chances. | |||
'''Safespots''' | '''Safespots''' | ||
'''Manual Piloting''' | '''Manual Piloting''' | ||
'''Pods''' | '''Pods''' | ||
'''Orbiting, Transversal, Angular Speeds''' | '''Orbiting, Transversal, Angular Speeds''' | ||