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Hero tackle is an add-on role. Hero tackles are scouts who find a target the FC wants to fight. The FC will get the fleet into position on the gate leading into the scout’s system. At the FC’s signal, the scout will engage the target, tackle it, and attempt to hold tackle until the fleet can arrive to finish the fight. | Hero tackle is an add-on role. Hero tackles are scouts who find a target the FC wants to fight. The FC will get the fleet into position on the gate leading into the scout’s system. At the FC’s signal, the scout will engage the target, tackle it, and attempt to hold tackle until the fleet can arrive to finish the fight. | ||
It is essential to communicate with the FC what is happening and to time the tackle to just before the fleet jumps into system. Have your fleet warp to you. Be mindful of gated sites; the fleet may have to warp through an acceleration gate first to reach you. Hero tackles frequently do not survive (hence the "hero" part), so interceptors and covop ships are | It is essential to communicate with the FC what is happening and to time the tackle to just before the fleet jumps into system. Have your fleet warp to you. Be mindful of gated sites; the fleet may have to warp through an acceleration gate first to reach you. Hero tackles frequently do not survive (hence the "hero" part), so interceptors and covop ships are generally too expensive for this role. Before attempting this [[Tackling_Guide | read up on tackling]], and practice a bit with a fellow corporation member. | ||
==Other Scouting Roles== | ==Other Scouting Roles== | ||