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User:Enig marr: Difference between revisions

19 editsJoined 29 August 2010
Enig marr (talk | contribs)
Enig marr (talk | contribs)
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This guide is mostly aimed at T1 frigates; however the tactics stay the same for most hulls and can be adapted to fit to different circumstances. I encourage other pilots to also add other tactics they feel are relevant.
This guide is mostly aimed at T1 frigates; however the tactics stay the same for most hulls and can be adapted to fit to different circumstances. I encourage other pilots to also add other tactics they feel are relevant.
='''Pods'''=
A pod is the last ship you want to find yourself in, but if you want to get into PVP-ing then you should get used to it.
If you are fighting in high- or lowsec then losing your pod should be a very rare event, now I'm not saying you should go take on the pirates of Amamake with 40 million isk worth of implants in your head, but if you follow these few steps waking up in goo should not happen too often.
Firstly, have your overview set up with one of your tabs the Podsaver one, surprisingly, it will save your pod (you can set up your overview using Various's guide). Once you see you are going down; switch to the Podsaver tab, choose a planet, and start spamming the "warp to" button. The moment your ship is destroyed you will pretty much instanty warp, and not even an interceptor can catch you. Next, DO NOT KEEP SITTING AT 0 AT THE PLANNED, if you don't have a safespots then keep warping between planets and making safespots as you go, then warping between safespots. You can keep doing this until your Fleet Commander gives you further orders to get out of the system.
The first chance you get you should dock up and switch to a different ship, even a noobship is better than a pod. Pods may have almost instant align and warp times, but they move as slow as an industrial and have even worse tanks, plus in another ship you have a second chance, but in a pod your only chance is waking up in goo.
Lastly, remember that pods have barely any armor, so if you ever get caught in the range of a smartbomber, well, use your imagination. To prevent this it is a good idea to bounce to a celestial before blindly warping to a stargate, or you can first warp to the gate at a distance to see if there are any smartbombers.   


='''Gatecamps'''=
='''Gatecamps'''=
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'''Manual Piloting'''
'''Manual Piloting'''
'''Pods'''


'''Orbiting, Transversal, Angular Speeds'''
'''Orbiting, Transversal, Angular Speeds'''